1c84993853
* Added a way to check if debug logging is enabled * Improved scoreboard performance * Include Teams in pps and return pending pps instead when higher then pps Some servers have a huge amount of score packets when the player logs in, but before this commit, only after the first high pps (packets per second) the ScoreboardUpdater will be used (after pending packets per second have been moved to packets per second). But this commit fixes that the ScoreboardUpdater can be used on the second that the pps is getting high. * Fixed team pre + suffix "null" issue and added threshold config option Fixed team pre + suffix "null" issue. When the prefix and/or suffix of a Team is null, "null" will be returned instead of null (Due to the way that MCProtocolLib is made and designed). This is fixed by simply checking if the prefix and/or suffix equal "null" and if that is the case, replace it with "". Added threshold option. Gave the person who is running Geyser an option to specify the first Scoreboard packets per second threshold to further improve performance by lowering the setting or decrease performance by relaxing the setting a bit. The value can't be higher then 250 (the second threshold), because it'll always choose the lowest threshold. * Forgot to bump config version * Small changes * Reverted version bump, changed Sponge config, changed FloodgateKeyLoader Reverted version bump Camotoy said that you only need to bump the config version if the change is breaking, the config version bump has been reverted. Changed Sponge config The Sponge config has been modified to look like the other platform configurations. Changed FloodgateKeyLoader * Changed default-locale and (remote) address as requested by Camotoy * Reduce bandwidth and a few final tweaks * Made the scoreboard-packet-threshold a bit higher due to improvements |
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.github | ||
.idea/copyright | ||
bootstrap | ||
common | ||
connector | ||
screenshots | ||
.gitignore | ||
.gitmodules | ||
CONTRIBUTING.md | ||
Jenkinsfile | ||
LICENSE | ||
licenseheader.txt | ||
pom.xml | ||
README.md |
Geyser is a bridge between Minecraft: Bedrock Edition and Minecraft: Java Edition, closing the gap from those wanting to play true cross-platform.
Geyser is an open collaboration project by CubeCraft Games.
What is Geyser?
Geyser is a proxy, bridging the gap between Minecraft: Bedrock Edition and Minecraft: Java Edition servers. The ultimate goal of this project is to allow Minecraft: Bedrock Edition users to join Minecraft: Java Edition servers as seamlessly as possible. Please note, this project is still a work in progress and should not be used on production. Expect bugs!
Special thanks to the DragonProxy project for being a trailblazer in protocol translation and for all the team members who have now joined us here!
Currently supporting Minecraft Bedrock v1.16.x and Minecraft Java v1.16.2.
Setting Up
Take a look here for how to set up Geyser.
Links:
- Website: https://geysermc.org
- Docs: https://github.com/GeyserMC/Geyser/wiki
- Download: http://ci.geysermc.org
- Discord: http://discord.geysermc.org/
Donate: https://patreon.com/GeyserMCCurrently disabled.- Test Server: test.geysermc.org port 25565 for Java and 19132 for Bedrock
What's Left to be Added/Fixed
- The Following Inventories
- Enchantment Table (as a proper GUI)
- Beacon
- Cartography Table
- Stonecutter
- Command Block
- Structure Block
- Horse Inventory
- Loom
- Smithing Table
- Some Entity Flags
Compiling
- Clone the repo to your computer
- Install Maven
- Navigate to the Geyser root directory and run
git submodule update --init --recursive
. This downloads all the needed submodules for Geyser and is a crucial step in this process. - Run
mvn clean install
and locate to thetarget
folder.
Contributing
Any contributions are appreciated. Please feel free to reach out to us on Discord if you're interested in helping out with Geyser.