Geyser/core/src/main/java/org/geysermc/geyser/network/QueryPacketHandler.java

304 lines
10 KiB
Java

/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.network;
import io.netty.buffer.ByteBuf;
import io.netty.buffer.ByteBufAllocator;
import org.geysermc.geyser.GeyserImpl;
import org.geysermc.geyser.ping.GeyserPingInfo;
import org.geysermc.geyser.translator.text.MessageTranslator;
import java.io.ByteArrayOutputStream;
import java.io.IOException;
import java.io.OutputStream;
import java.net.InetAddress;
import java.net.InetSocketAddress;
import java.nio.ByteBuffer;
import java.nio.charset.StandardCharsets;
import java.security.MessageDigest;
import java.security.NoSuchAlgorithmException;
import java.util.Arrays;
import java.util.HashMap;
import java.util.Map;
import java.util.concurrent.ThreadLocalRandom;
public class QueryPacketHandler {
public static final byte HANDSHAKE = 0x09;
public static final byte STATISTICS = 0x00;
private final GeyserImpl geyser;
private final InetSocketAddress sender;
private final byte type;
private final int sessionId;
private byte[] token;
/**
* The Query packet handler instance. The unsigned short magic handshake should already be read at this point,
* and the packet should be verified to have enough buffer space to be a qualified query packet.
*
* @param geyser Geyser
* @param sender The Sender IP/Port for the Query
* @param buffer The Query data
*/
public QueryPacketHandler(GeyserImpl geyser, InetSocketAddress sender, ByteBuf buffer) {
this.geyser = geyser;
this.sender = sender;
this.type = buffer.readByte();
this.sessionId = buffer.readInt();
regenerateToken();
handle();
}
/**
* Checks the packet is in fact a query packet
*
* @param buffer Query data
* @return if the packet is a query packet
*/
public static boolean isQueryPacket(ByteBuf buffer) {
// 2 for magic short, 1 for type byte and 4 for session ID int
return buffer.readableBytes() >= (2 + 1 + 4) && buffer.readUnsignedShort() == 0xFEFD;
}
/**
* Handles the query
*/
private void handle() {
switch (type) {
case HANDSHAKE:
sendToken();
break;
case STATISTICS:
sendQueryData();
break;
}
}
/**
* Sends the token to the sender
*/
private void sendToken() {
ByteBuf reply = ByteBufAllocator.DEFAULT.ioBuffer(10);
reply.writeByte(HANDSHAKE);
reply.writeInt(sessionId);
reply.writeBytes(getTokenString(this.token, this.sender.getAddress()));
reply.writeByte(0);
sendPacket(reply);
}
/**
* Sends the query data to the sender
*/
private void sendQueryData() {
byte[] gameData = getGameData();
byte[] playerData = getPlayers();
ByteBuf reply = ByteBufAllocator.DEFAULT.ioBuffer(1 + 4 + gameData.length + playerData.length);
reply.writeByte(STATISTICS);
reply.writeInt(sessionId);
// Game Info
reply.writeBytes(gameData);
// Players
reply.writeBytes(playerData);
sendPacket(reply);
}
/**
* Gets the game data for the query
*
* @return the game data for the query
*/
private byte[] getGameData() {
ByteArrayOutputStream query = new ByteArrayOutputStream();
GeyserPingInfo pingInfo = null;
String motd;
String currentPlayerCount;
String maxPlayerCount;
String map;
if (geyser.getConfig().isPassthroughMotd() || geyser.getConfig().isPassthroughPlayerCounts()) {
pingInfo = geyser.getBootstrap().getGeyserPingPassthrough().getPingInformation();
}
if (geyser.getConfig().isPassthroughMotd() && pingInfo != null) {
String[] javaMotd = MessageTranslator.convertMessageLenient(pingInfo.getDescription()).split("\n");
motd = javaMotd[0].trim(); // First line of the motd.
} else {
motd = geyser.getConfig().getBedrock().primaryMotd();
}
// If passthrough player counts is enabled lets get players from the server
if (geyser.getConfig().isPassthroughPlayerCounts() && pingInfo != null) {
currentPlayerCount = String.valueOf(pingInfo.getPlayers().getOnline());
maxPlayerCount = String.valueOf(pingInfo.getPlayers().getMax());
} else {
currentPlayerCount = String.valueOf(geyser.getSessionManager().getSessions().size());
maxPlayerCount = String.valueOf(geyser.getConfig().getMaxPlayers());
}
// If passthrough protocol name is enabled let's get the protocol name from the ping response.
if (geyser.getConfig().isPassthroughProtocolName() && pingInfo != null) {
map = pingInfo.getVersion().getName();
} else {
map = GeyserImpl.NAME;
}
// Create a hashmap of all game data needed in the query
Map<String, String> gameData = new HashMap<>();
gameData.put("hostname", motd);
gameData.put("gametype", "SMP");
gameData.put("game_id", "MINECRAFT");
gameData.put("version", GeyserImpl.NAME + " (" + GeyserImpl.GIT_VERSION + ") " + GameProtocol.DEFAULT_BEDROCK_CODEC.getMinecraftVersion());
gameData.put("plugins", "");
gameData.put("map", map);
gameData.put("numplayers", currentPlayerCount);
gameData.put("maxplayers", maxPlayerCount);
gameData.put("hostport", String.valueOf(geyser.getConfig().getBedrock().port()));
gameData.put("hostip", geyser.getConfig().getBedrock().address());
try {
writeString(query, "GeyserMC");
query.write((byte) 0x80);
query.write((byte) 0x00);
// Fills the game data
for (Map.Entry<String, String> entry : gameData.entrySet()) {
writeString(query, entry.getKey());
writeString(query, entry.getValue());
}
// Final byte to show the end of the game data
query.write(new byte[] { 0x00, 0x01 });
return query.toByteArray();
} catch (IOException e) {
e.printStackTrace();
return new byte[0];
}
}
/**
* Generate a byte[] storing the player names
*
* @return The byte[] representation of players
*/
private byte[] getPlayers() {
ByteArrayOutputStream query = new ByteArrayOutputStream();
GeyserPingInfo pingInfo = null;
if (geyser.getConfig().isPassthroughMotd() || geyser.getConfig().isPassthroughPlayerCounts()) {
pingInfo = geyser.getBootstrap().getGeyserPingPassthrough().getPingInformation();
}
try {
// Start the player section
writeString(query, "player_");
query.write((byte) 0x00);
// Fill player names
if (pingInfo != null) {
for (String username : pingInfo.getPlayerList()) {
writeString(query, username);
}
}
// Final byte to show the end of the player data
query.write((byte) 0x00);
return query.toByteArray();
} catch (IOException e) {
e.printStackTrace();
return new byte[0];
}
}
/**
* Partially mimics {@link java.io.DataOutputStream#writeBytes(String)} which is what the Minecraft server uses as of 1.17.1.
*/
private void writeString(OutputStream stream, String value) throws IOException {
int length = value.length();
for (int i = 0; i < length; i++) {
stream.write((byte) value.charAt(i));
}
// Padding to indicate the end of the string
stream.write((byte) 0x00);
}
/**
* Sends a packet to the sender
*
* @param data packet data
*/
private void sendPacket(ByteBuf data) {
// geyser.getBedrockServer().getRakNet().send(sender, data);
}
/**
* Regenerates a token
*/
public void regenerateToken() {
byte[] token = new byte[16];
for (int i = 0; i < 16; i++) {
token[i] = (byte) ThreadLocalRandom.current().nextInt(255);
}
this.token = token;
}
/**
* Gets an MD5 token for the current IP/Port.
* This should reset every 30 seconds but a new one is generated per instance
* Seems wasteful to code something in to clear it when it has no use.
*
* @param token the token
* @param address the address
* @return an MD5 token for the current IP/Port
*/
public static byte[] getTokenString(byte[] token, InetAddress address) {
try {
// Generate an MD5 hash from the address
MessageDigest digest = MessageDigest.getInstance("MD5");
digest.update(address.toString().getBytes(StandardCharsets.UTF_8));
digest.update(token);
// Get the first 4 bytes of the digest
byte[] digestBytes = Arrays.copyOf(digest.digest(), 4);
// Convert the bytes to a buffer
ByteBuffer byteBuffer = ByteBuffer.wrap(digestBytes);
// Turn the number into a null terminated string
return (byteBuffer.getInt() + "\0").getBytes();
} catch (NoSuchAlgorithmException e) {
return (ByteBuffer.allocate(4).putInt(ThreadLocalRandom.current().nextInt()).getInt() + "\0").getBytes();
}
}
}