Geyser/core/src/main/java/org/geysermc/geyser/translator/protocol/bedrock/BedrockLecternUpdateTransla...

110 lines
6.0 KiB
Java

/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.protocol.bedrock;
import com.github.steveice10.mc.protocol.data.game.entity.object.Direction;
import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.inventory.ServerboundContainerButtonClickPacket;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.inventory.ServerboundContainerClosePacket;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundUseItemOnPacket;
import org.cloudburstmc.protocol.bedrock.packet.LecternUpdatePacket;
import org.geysermc.geyser.inventory.Inventory;
import org.geysermc.geyser.inventory.LecternContainer;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.translator.inventory.LecternInventoryTranslator;
import org.geysermc.geyser.translator.protocol.PacketTranslator;
import org.geysermc.geyser.translator.protocol.Translator;
import org.geysermc.geyser.util.InventoryUtils;
/**
* Used to translate moving pages, or closing the inventory
*/
@Translator(packet = LecternUpdatePacket.class)
public class BedrockLecternUpdateTranslator extends PacketTranslator<LecternUpdatePacket> {
@Override
public void translate(GeyserSession session, LecternUpdatePacket packet) {
// TODO: Remove dropping book check here when 1.20.60 is no longer supported
if (packet.isDroppingBook()) {
// Bedrock drops the book outside of the GUI. Java drops it in the GUI
// So, we enter the GUI and then drop it! :)
session.setDroppingLecternBook(true);
// Emulate an interact packet
ServerboundUseItemOnPacket blockPacket = new ServerboundUseItemOnPacket(
packet.getBlockPosition(),
Direction.DOWN,
Hand.MAIN_HAND,
0, 0, 0, // Java doesn't care about these when dealing with a lectern
false,
session.getWorldCache().nextPredictionSequence());
session.sendDownstreamGamePacket(blockPacket);
} else {
// Bedrock wants to either move a page or exit
if (!(session.getOpenInventory() instanceof LecternContainer lecternContainer)) {
session.getGeyser().getLogger().debug("Expected lectern but it wasn't open!");
return;
}
if (lecternContainer.getCurrentBedrockPage() == packet.getPage()) {
// The same page means Bedrock is closing the window
ServerboundContainerClosePacket closeWindowPacket = new ServerboundContainerClosePacket(lecternContainer.getJavaId());
session.sendDownstreamGamePacket(closeWindowPacket);
InventoryUtils.closeInventory(session, lecternContainer.getJavaId(), false);
} else {
// Each "page" Bedrock gives to us actually represents two pages (think opening a book and seeing two pages)
// Each "page" on Java is just one page (think a spiral notebook folded back to only show one page)
int newJavaPage = (packet.getPage() * 2);
int currentJavaPage = (lecternContainer.getCurrentBedrockPage() * 2);
// So, fun fact: We need to separately handle fake lecterns!
// Since those are not actually a real lectern... the Java server won't respond to our requests.
if (!lecternContainer.isUsingRealBlock()) {
LecternInventoryTranslator translator = (LecternInventoryTranslator) session.getInventoryTranslator();
Inventory inventory = session.getOpenInventory();
translator.updateProperty(session, inventory, 0, newJavaPage);
return;
}
// Send as many click button packets as we need to
// Java has the option to specify exact page numbers by adding 100 to the number, but buttonId variable
// is a byte when transmitted over the network and therefore this stops us at 128
if (newJavaPage > currentJavaPage) {
for (int i = currentJavaPage; i < newJavaPage; i++) {
ServerboundContainerButtonClickPacket clickButtonPacket = new ServerboundContainerButtonClickPacket(session.getOpenInventory().getJavaId(), 2);
session.sendDownstreamGamePacket(clickButtonPacket);
}
} else {
for (int i = currentJavaPage; i > newJavaPage; i--) {
ServerboundContainerButtonClickPacket clickButtonPacket = new ServerboundContainerButtonClickPacket(session.getOpenInventory().getJavaId(), 1);
session.sendDownstreamGamePacket(clickButtonPacket);
}
}
}
}
}
}