Geyser/core/src/main/java/org/geysermc/geyser/translator/protocol/bedrock/BedrockInventoryTransaction...

692 lines
42 KiB
Java

/*
* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.translator.protocol.bedrock;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.ItemStack;
import com.github.steveice10.mc.protocol.data.game.entity.object.Direction;
import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
import com.github.steveice10.mc.protocol.data.game.entity.player.InteractAction;
import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.inventory.ServerboundContainerClickPacket;
import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.*;
import it.unimi.dsi.fastutil.ints.Int2ObjectMap;
import it.unimi.dsi.fastutil.ints.Int2ObjectMaps;
import org.cloudburstmc.math.vector.Vector3d;
import org.cloudburstmc.math.vector.Vector3f;
import org.cloudburstmc.math.vector.Vector3i;
import org.cloudburstmc.protocol.bedrock.data.LevelEvent;
import org.cloudburstmc.protocol.bedrock.data.definitions.BlockDefinition;
import org.cloudburstmc.protocol.bedrock.data.definitions.ItemDefinition;
import org.cloudburstmc.protocol.bedrock.data.inventory.ContainerType;
import org.cloudburstmc.protocol.bedrock.data.inventory.ItemData;
import org.cloudburstmc.protocol.bedrock.data.inventory.transaction.InventoryActionData;
import org.cloudburstmc.protocol.bedrock.data.inventory.transaction.InventorySource;
import org.cloudburstmc.protocol.bedrock.data.inventory.transaction.InventoryTransactionType;
import org.cloudburstmc.protocol.bedrock.data.inventory.transaction.LegacySetItemSlotData;
import org.cloudburstmc.protocol.bedrock.packet.ContainerOpenPacket;
import org.cloudburstmc.protocol.bedrock.packet.InventoryTransactionPacket;
import org.cloudburstmc.protocol.bedrock.packet.LevelEventPacket;
import org.cloudburstmc.protocol.bedrock.packet.UpdateBlockPacket;
import org.geysermc.geyser.entity.EntityDefinitions;
import org.geysermc.geyser.entity.type.Entity;
import org.geysermc.geyser.entity.type.ItemFrameEntity;
import org.geysermc.geyser.entity.type.player.SessionPlayerEntity;
import org.geysermc.geyser.inventory.GeyserItemStack;
import org.geysermc.geyser.inventory.Inventory;
import org.geysermc.geyser.inventory.PlayerInventory;
import org.geysermc.geyser.inventory.click.Click;
import org.geysermc.geyser.item.Items;
import org.geysermc.geyser.item.type.BlockItem;
import org.geysermc.geyser.item.type.BoatItem;
import org.geysermc.geyser.item.type.Item;
import org.geysermc.geyser.item.type.SpawnEggItem;
import org.geysermc.geyser.level.block.BlockStateValues;
import org.geysermc.geyser.registry.BlockRegistries;
import org.geysermc.geyser.session.GeyserSession;
import org.geysermc.geyser.session.cache.SkullCache;
import org.geysermc.geyser.skin.FakeHeadProvider;
import org.geysermc.geyser.translator.inventory.InventoryTranslator;
import org.geysermc.geyser.translator.inventory.item.ItemTranslator;
import org.geysermc.geyser.translator.protocol.PacketTranslator;
import org.geysermc.geyser.translator.protocol.Translator;
import org.geysermc.geyser.util.BlockUtils;
import org.geysermc.geyser.util.CooldownUtils;
import org.geysermc.geyser.util.EntityUtils;
import org.geysermc.geyser.util.InteractionResult;
import org.geysermc.geyser.util.InventoryUtils;
import java.util.List;
import java.util.concurrent.TimeUnit;
/**
* BedrockInventoryTransactionTranslator handles most interactions between the client and the world,
* or the client and their inventory.
*/
@Translator(packet = InventoryTransactionPacket.class)
public class BedrockInventoryTransactionTranslator extends PacketTranslator<InventoryTransactionPacket> {
private static final float MAXIMUM_BLOCK_PLACING_DISTANCE = 64f;
private static final int CREATIVE_EYE_HEIGHT_PLACE_DISTANCE = 49;
private static final int SURVIVAL_EYE_HEIGHT_PLACE_DISTANCE = 36;
private static final float MAXIMUM_BLOCK_DESTROYING_DISTANCE = 36f;
@Override
public void translate(GeyserSession session, InventoryTransactionPacket packet) {
if (packet.getTransactionType() == InventoryTransactionType.NORMAL && packet.getActions().size() == 3) {
InventoryActionData containerAction = packet.getActions().get(0);
if (containerAction.getSource().getType() == InventorySource.Type.CONTAINER &&
session.getPlayerInventory().getHeldItemSlot() == containerAction.getSlot() &&
containerAction.getFromItem().getDefinition() == session.getItemMappings().getStoredItems().writableBook().getBedrockDefinition()) {
// Ignore InventoryTransactions related to editing books as that is handled in BedrockBookEditTranslator
return;
}
}
// Send book updates before opening inventories
session.getBookEditCache().checkForSend();
switch (packet.getTransactionType()) {
case NORMAL:
if (packet.getActions().size() == 2) {
InventoryActionData worldAction = packet.getActions().get(0);
InventoryActionData containerAction = packet.getActions().get(1);
if (worldAction.getSource().getType() == InventorySource.Type.WORLD_INTERACTION
&& worldAction.getSource().getFlag() == InventorySource.Flag.DROP_ITEM) {
boolean dropAll = worldAction.getToItem().getCount() > 1;
if (session.getPlayerInventory().getHeldItemSlot() != containerAction.getSlot()) {
// Dropping an item that you don't have selected isn't supported in Java, but we can workaround it with an inventory hack
PlayerInventory inventory = session.getPlayerInventory();
int hotbarSlot = inventory.getOffsetForHotbar(containerAction.getSlot());
Click clickType = dropAll ? Click.DROP_ALL : Click.DROP_ONE;
Int2ObjectMap<ItemStack> changedItem;
if (dropAll) {
inventory.setItem(hotbarSlot, GeyserItemStack.EMPTY, session);
changedItem = Int2ObjectMaps.singleton(hotbarSlot, null);
} else {
GeyserItemStack itemStack = inventory.getItem(hotbarSlot);
if (itemStack.isEmpty()) {
return;
}
itemStack.sub(1);
changedItem = Int2ObjectMaps.singleton(hotbarSlot, itemStack.getItemStack());
}
ServerboundContainerClickPacket dropPacket = new ServerboundContainerClickPacket(
inventory.getJavaId(), inventory.getStateId(), hotbarSlot, clickType.actionType, clickType.action,
inventory.getCursor().getItemStack(), changedItem);
session.sendDownstreamGamePacket(dropPacket);
return;
}
if (session.getPlayerInventory().getItemInHand().isEmpty()) {
return;
}
ServerboundPlayerActionPacket dropPacket = new ServerboundPlayerActionPacket(
dropAll ? PlayerAction.DROP_ITEM_STACK : PlayerAction.DROP_ITEM,
Vector3i.ZERO,
Direction.DOWN,
0
);
session.sendDownstreamGamePacket(dropPacket);
if (dropAll) {
session.getPlayerInventory().setItemInHand(GeyserItemStack.EMPTY);
} else {
session.getPlayerInventory().getItemInHand().sub(1);
}
}
}
break;
case INVENTORY_MISMATCH:
break;
case ITEM_USE:
switch (packet.getActionType()) {
case 0 -> {
final Vector3i packetBlockPosition = packet.getBlockPosition();
Vector3i blockPos = BlockUtils.getBlockPosition(packetBlockPosition, packet.getBlockFace());
if (session.getGeyser().getConfig().isDisableBedrockScaffolding()) {
float yaw = session.getPlayerEntity().getYaw();
boolean isGodBridging = switch (packet.getBlockFace()) {
case 2 -> yaw <= -135f || yaw > 135f;
case 3 -> yaw <= 45f && yaw > -45f;
case 4 -> yaw > 45f && yaw <= 135f;
case 5 -> yaw <= -45f && yaw > -135f;
default -> false;
};
if (isGodBridging) {
restoreCorrectBlock(session, blockPos, packet);
return;
}
}
// Check if this is a double placement due to an extended collision block
if (!session.getBlockMappings().getExtendedCollisionBoxes().isEmpty()) {
Vector3i belowBlockPos = null;
switch (packet.getBlockFace()) {
case 1 -> belowBlockPos = blockPos.add(0, -2, 0);
case 2 -> belowBlockPos = blockPos.add(0, -1, 1);
case 3 -> belowBlockPos = blockPos.add(0, -1, -1);
case 4 -> belowBlockPos = blockPos.add(1, -1, 0);
case 5 -> belowBlockPos = blockPos.add(-1, -1, 0);
}
if (belowBlockPos != null) {
int belowBlock = session.getGeyser().getWorldManager().getBlockAt(session, belowBlockPos);
BlockDefinition extendedCollisionDefinition = session.getBlockMappings().getExtendedCollisionBoxes().get(belowBlock);
if (extendedCollisionDefinition != null && (System.currentTimeMillis() - session.getLastInteractionTime()) < 200) {
restoreCorrectBlock(session, blockPos, packet);
return;
}
}
}
// Check to make sure the client isn't spamming interaction
// Based on Nukkit 1.0, with changes to ensure holding down still works
boolean hasAlreadyClicked = System.currentTimeMillis() - session.getLastInteractionTime() < 110.0 &&
packetBlockPosition.distanceSquared(session.getLastInteractionBlockPosition()) < 0.00001;
session.setLastInteractionBlockPosition(packetBlockPosition);
session.setLastInteractionPlayerPosition(session.getPlayerEntity().getPosition());
if (hasAlreadyClicked) {
break;
} else {
// Only update the interaction time if it's valid - that way holding down still works.
session.setLastInteractionTime(System.currentTimeMillis());
}
if (isIncorrectHeldItem(session, packet)) {
restoreCorrectBlock(session, blockPos, packet);
return;
}
// Bedrock sends block interact code for a Java entity so we send entity code back to Java
if (session.getBlockMappings().isItemFrame(packet.getBlockDefinition())) {
Entity itemFrameEntity = ItemFrameEntity.getItemFrameEntity(session, packet.getBlockPosition());
if (itemFrameEntity != null) {
processEntityInteraction(session, packet, itemFrameEntity);
break;
}
}
/*
Checks to ensure that the range will be accepted by the server.
"Not in range" doesn't refer to how far a vanilla client goes (that's a whole other mess),
but how much a server will accept from the client maximum
*/
// Blocks cannot be placed or destroyed outside of the world border
if (!session.getWorldBorder().isInsideBorderBoundaries()) {
restoreCorrectBlock(session, blockPos, packet);
return;
}
// CraftBukkit+ check - see https://github.com/PaperMC/Paper/blob/458db6206daae76327a64f4e2a17b67a7e38b426/Spigot-Server-Patches/0532-Move-range-check-for-block-placing-up.patch
Vector3f playerPosition = session.getPlayerEntity().getPosition();
playerPosition = playerPosition.down(EntityDefinitions.PLAYER.offset() - session.getEyeHeight());
boolean creative = session.getGameMode() == GameMode.CREATIVE;
float diffX = playerPosition.getX() - packetBlockPosition.getX();
float diffY = playerPosition.getY() - packetBlockPosition.getY();
float diffZ = playerPosition.getZ() - packetBlockPosition.getZ();
if (((diffX * diffX) + (diffY * diffY) + (diffZ * diffZ)) >
(creative ? CREATIVE_EYE_HEIGHT_PLACE_DISTANCE : SURVIVAL_EYE_HEIGHT_PLACE_DISTANCE)) {
restoreCorrectBlock(session, blockPos, packet);
return;
}
double clickPositionFullX = (double) packetBlockPosition.getX() + (double) packet.getClickPosition().getX();
double clickPositionFullY = (double) packetBlockPosition.getY() + (double) packet.getClickPosition().getY();
double clickPositionFullZ = (double) packetBlockPosition.getZ() + (double) packet.getClickPosition().getZ();
// More recent Paper check - https://github.com/PaperMC/Paper/blob/87e11bf7fdf48ecdf3e1cae383c368b9b61d7df9/patches/server/0470-Move-range-check-for-block-placing-up.patch
double clickDiffX = playerPosition.getX() - clickPositionFullX;
double clickDiffY = playerPosition.getY() - clickPositionFullY;
double clickDiffZ = playerPosition.getZ() - clickPositionFullZ;
if (((clickDiffX * clickDiffX) + (clickDiffY * clickDiffY) + (clickDiffZ * clickDiffZ)) >
(creative ? CREATIVE_EYE_HEIGHT_PLACE_DISTANCE : SURVIVAL_EYE_HEIGHT_PLACE_DISTANCE)) {
restoreCorrectBlock(session, blockPos, packet);
return;
}
Vector3f blockCenter = Vector3f.from(packetBlockPosition.getX() + 0.5f, packetBlockPosition.getY() + 0.5f, packetBlockPosition.getZ() + 0.5f);
// Vanilla check
if (!(session.getPlayerEntity().getPosition().sub(0, EntityDefinitions.PLAYER.offset(), 0)
.distanceSquared(blockCenter) < MAXIMUM_BLOCK_PLACING_DISTANCE)) {
// The client thinks that its blocks have been successfully placed. Restore the server's blocks instead.
restoreCorrectBlock(session, blockPos, packet);
return;
}
// More recent vanilla check (as of 1.18.2)
double clickDistanceX = clickPositionFullX - blockCenter.getX();
double clickDistanceY = clickPositionFullY - blockCenter.getY();
double clickDistanceZ = clickPositionFullZ - blockCenter.getZ();
if (!(Math.abs(clickDistanceX) < 1.0000001D && Math.abs(clickDistanceY) < 1.0000001D && Math.abs(clickDistanceZ) < 1.0000001D)) {
restoreCorrectBlock(session, blockPos, packet);
return;
}
/*
Block place checks end - client is good to go
*/
if (packet.getItemInHand() != null && session.getItemMappings().getMapping(packet.getItemInHand()).getJavaItem() instanceof SpawnEggItem) {
int blockState = session.getGeyser().getWorldManager().getBlockAt(session, packet.getBlockPosition());
if (blockState == BlockStateValues.JAVA_WATER_ID) {
// Otherwise causes multiple mobs to spawn - just send a use item packet
useItem(session, packet, blockState);
break;
}
}
ServerboundUseItemOnPacket blockPacket = new ServerboundUseItemOnPacket(
packet.getBlockPosition(),
Direction.VALUES[packet.getBlockFace()],
Hand.MAIN_HAND,
packet.getClickPosition().getX(), packet.getClickPosition().getY(), packet.getClickPosition().getZ(),
false,
session.getWorldCache().nextPredictionSequence());
session.sendDownstreamGamePacket(blockPacket);
Item item = session.getPlayerInventory().getItemInHand().asItem();
if (packet.getItemInHand() != null) {
ItemDefinition definition = packet.getItemInHand().getDefinition();
int blockState = session.getGeyser().getWorldManager().getBlockAt(session, packet.getBlockPosition());
// Otherwise boats will not be able to be placed in survival and buckets, lily pads, frogspawn, and glass bottles won't work on mobile
if (item instanceof BoatItem || item == Items.LILY_PAD || item == Items.FROGSPAWN) {
useItem(session, packet, blockState);
} else if (item == Items.GLASS_BOTTLE) {
if (!session.isSneaking() && BlockStateValues.isCauldron(blockState) && !BlockStateValues.isNonWaterCauldron(blockState)) {
// ServerboundUseItemPacket is not sent for water cauldrons and glass bottles
return;
}
useItem(session, packet, blockState);
} else if (session.getItemMappings().getBuckets().contains(definition)) {
// Don't send ServerboundUseItemPacket for powder snow buckets
if (definition != session.getItemMappings().getStoredItems().powderSnowBucket().getBedrockDefinition()) {
if (!session.isSneaking() && BlockStateValues.isCauldron(blockState)) {
// ServerboundUseItemPacket is not sent for cauldrons and buckets
return;
}
session.setPlacedBucket(useItem(session, packet, blockState));
} else {
session.setPlacedBucket(true);
}
}
}
if (packet.getActions().isEmpty()) {
if (session.getOpPermissionLevel() >= 2 && session.getGameMode() == GameMode.CREATIVE) {
// Otherwise insufficient permissions
if (session.getBlockMappings().getJigsawStates().contains(packet.getBlockDefinition())) {
ContainerOpenPacket openPacket = new ContainerOpenPacket();
openPacket.setBlockPosition(packet.getBlockPosition());
openPacket.setId((byte) 1);
openPacket.setType(ContainerType.JIGSAW_EDITOR);
openPacket.setUniqueEntityId(-1);
session.sendUpstreamPacket(openPacket);
}
}
}
if (item instanceof BlockItem) {
session.setLastBlockPlacePosition(blockPos);
session.setLastBlockPlacedId(item.javaIdentifier());
}
session.setInteracting(true);
}
case 1 -> {
if (isIncorrectHeldItem(session, packet)) {
InventoryTranslator.PLAYER_INVENTORY_TRANSLATOR.updateSlot(session, session.getPlayerInventory(), session.getPlayerInventory().getOffsetForHotbar(packet.getHotbarSlot()));
break;
}
// Handled when sneaking
if (session.getPlayerInventory().getItemInHand().asItem() == Items.SHIELD) {
break;
}
// Handled in ITEM_USE if the item is not milk
if (packet.getItemInHand() != null) {
if (session.getItemMappings().getBuckets().contains(packet.getItemInHand().getDefinition()) &&
packet.getItemInHand().getDefinition() != session.getItemMappings().getStoredItems().milkBucket().getBedrockDefinition()) {
// Handled in case 0 if the item is not milk
break;
} else if (session.getItemMappings().getMapping(packet.getItemInHand()).getJavaItem() instanceof SpawnEggItem) {
// Handled in case 0
break;
} else if (packet.getItemInHand().getDefinition() == session.getItemMappings().getStoredItems().glassBottle().getBedrockDefinition()) {
// Handled in case 0
break;
} else if (packet.getItemInHand().getDefinition() == session.getItemMappings().getStoredItems().writtenBook().getBedrockDefinition()) {
session.setCurrentBook(packet.getItemInHand());
}
}
ServerboundUseItemPacket useItemPacket = new ServerboundUseItemPacket(Hand.MAIN_HAND, session.getWorldCache().nextPredictionSequence());
session.sendDownstreamGamePacket(useItemPacket);
List<LegacySetItemSlotData> legacySlots = packet.getLegacySlots();
if (packet.getActions().size() == 1 && !legacySlots.isEmpty()) {
InventoryActionData actionData = packet.getActions().get(0);
LegacySetItemSlotData slotData = legacySlots.get(0);
if (slotData.getContainerId() == 6 && !actionData.getFromItem().isNull()) {
// The player is trying to swap out an armor piece that already has an item in it
// 1.19.4 brings this natively, but we need this specific case for custom head rendering to work
int bedrockHotbarSlot = packet.getHotbarSlot();
Click click = InventoryUtils.getClickForHotbarSwap(bedrockHotbarSlot);
if (click != null && slotData.getSlots().length != 0) {
Inventory playerInventory = session.getPlayerInventory();
// Bedrock sends us the index of the slot in the armor container; armor in Java
// Edition is offset by 5 in the player inventory
int armorSlot = slotData.getSlots()[0] + 5;
if (armorSlot == 5) {
GeyserItemStack armorSlotItem = playerInventory.getItem(armorSlot);
if (armorSlotItem.asItem() == Items.PLAYER_HEAD) {
FakeHeadProvider.restoreOriginalSkin(session, session.getPlayerEntity());
}
}
}
}
}
}
case 2 -> {
int blockState = session.getGameMode() == GameMode.CREATIVE ?
session.getGeyser().getWorldManager().getBlockAt(session, packet.getBlockPosition()) : session.getBreakingBlock();
session.setLastBlockPlacedId(null);
session.setLastBlockPlacePosition(null);
// Same deal with vanilla block placing as above.
if (!session.getWorldBorder().isInsideBorderBoundaries()) {
restoreCorrectBlock(session, packet.getBlockPosition(), packet);
return;
}
// This is working out the distance using 3d Pythagoras and the extra value added to the Y is the sneaking height of a java player.
Vector3f playerPosition = session.getPlayerEntity().getPosition();
Vector3f floatBlockPosition = packet.getBlockPosition().toFloat();
float diffX = playerPosition.getX() - (floatBlockPosition.getX() + 0.5f);
float diffY = (playerPosition.getY() - EntityDefinitions.PLAYER.offset()) - (floatBlockPosition.getY() + 0.5f) + 1.5f;
float diffZ = playerPosition.getZ() - (floatBlockPosition.getZ() + 0.5f);
float distanceSquared = diffX * diffX + diffY * diffY + diffZ * diffZ;
if (distanceSquared > MAXIMUM_BLOCK_DESTROYING_DISTANCE) {
restoreCorrectBlock(session, packet.getBlockPosition(), packet);
return;
}
int sequence = session.getWorldCache().nextPredictionSequence();
session.getWorldCache().markPositionInSequence(packet.getBlockPosition());
// -1 means we don't know what block they're breaking
if (blockState == -1) {
blockState = BlockStateValues.JAVA_AIR_ID;
}
LevelEventPacket blockBreakPacket = new LevelEventPacket();
blockBreakPacket.setType(LevelEvent.PARTICLE_DESTROY_BLOCK);
blockBreakPacket.setPosition(packet.getBlockPosition().toFloat());
blockBreakPacket.setData(session.getBlockMappings().getBedrockBlockId(blockState));
session.sendUpstreamPacket(blockBreakPacket);
session.setBreakingBlock(-1);
Entity itemFrameEntity = ItemFrameEntity.getItemFrameEntity(session, packet.getBlockPosition());
if (itemFrameEntity != null) {
ServerboundInteractPacket attackPacket = new ServerboundInteractPacket(itemFrameEntity.getEntityId(),
InteractAction.ATTACK, session.isSneaking());
session.sendDownstreamGamePacket(attackPacket);
break;
}
PlayerAction action = session.getGameMode() == GameMode.CREATIVE ? PlayerAction.START_DIGGING : PlayerAction.FINISH_DIGGING;
ServerboundPlayerActionPacket breakPacket = new ServerboundPlayerActionPacket(action, packet.getBlockPosition(), Direction.VALUES[packet.getBlockFace()], sequence);
session.sendDownstreamGamePacket(breakPacket);
}
}
break;
case ITEM_RELEASE:
if (packet.getActionType() == 0) {
// Followed to the Minecraft Protocol specification outlined at wiki.vg
ServerboundPlayerActionPacket releaseItemPacket = new ServerboundPlayerActionPacket(PlayerAction.RELEASE_USE_ITEM, Vector3i.ZERO,
Direction.DOWN, 0);
session.sendDownstreamGamePacket(releaseItemPacket);
}
break;
case ITEM_USE_ON_ENTITY:
Entity entity = session.getEntityCache().getEntityByGeyserId(packet.getRuntimeEntityId());
if (entity == null)
return;
//https://wiki.vg/Protocol#Interact_Entity
switch (packet.getActionType()) {
case 0 -> processEntityInteraction(session, packet, entity); // Interact
case 1 -> { // Attack
int entityId;
if (entity.getDefinition() == EntityDefinitions.ENDER_DRAGON) {
// Redirects the attack to its body entity, this only happens when
// attacking the underbelly of the ender dragon
entityId = entity.getEntityId() + 3;
} else {
entityId = entity.getEntityId();
}
ServerboundInteractPacket attackPacket = new ServerboundInteractPacket(entityId,
InteractAction.ATTACK, session.isSneaking());
session.sendDownstreamGamePacket(attackPacket);
// Since 1.19.10, LevelSoundEventPackets are no longer sent by the client when attacking entities
CooldownUtils.sendCooldown(session);
}
}
break;
}
}
private void processEntityInteraction(GeyserSession session, InventoryTransactionPacket packet, Entity entity) {
Vector3f entityPosition = entity.getPosition();
if (!session.getWorldBorder().isInsideBorderBoundaries(entityPosition)) {
// No transaction is able to go through (as of Java Edition 1.18.1)
return;
}
Vector3f clickPosition = packet.getClickPosition().sub(entityPosition);
boolean isSpectator = session.getGameMode() == GameMode.SPECTATOR;
for (Hand hand : EntityUtils.HANDS) {
session.sendDownstreamGamePacket(new ServerboundInteractPacket(entity.getEntityId(),
InteractAction.INTERACT_AT, clickPosition.getX(), clickPosition.getY(), clickPosition.getZ(),
hand, session.isSneaking()));
InteractionResult result;
if (isSpectator) {
result = InteractionResult.PASS;
} else {
result = entity.interactAt(hand);
}
if (!result.consumesAction()) {
session.sendDownstreamGamePacket(new ServerboundInteractPacket(entity.getEntityId(),
InteractAction.INTERACT, hand, session.isSneaking()));
if (!isSpectator) {
result = entity.interact(hand);
}
}
if (result.consumesAction()) {
if (result.shouldSwing() && hand == Hand.OFF_HAND) {
// Currently, Bedrock will send us the arm swing packet in most cases. But it won't for offhand.
session.sendDownstreamGamePacket(new ServerboundSwingPacket(hand));
// Note here to look into sending the animation packet back to Bedrock
}
return;
}
}
}
/**
* Restore the correct block state from the server without updating the chunk cache.
*
* @param session the session of the Bedrock client
* @param blockPos the block position to restore
*/
private void restoreCorrectBlock(GeyserSession session, Vector3i blockPos, InventoryTransactionPacket packet) {
int javaBlockState = session.getGeyser().getWorldManager().getBlockAt(session, blockPos);
BlockDefinition bedrockBlock = session.getBlockMappings().getBedrockBlock(javaBlockState);
if (BlockStateValues.getSkullVariant(javaBlockState) == 3) {
// The changed block was a player skull so check if a custom block was defined for this skull
SkullCache.Skull skull = session.getSkullCache().getSkulls().get(blockPos);
if (skull != null && skull.getBlockDefinition() != null) {
bedrockBlock = skull.getBlockDefinition();
}
}
UpdateBlockPacket updateBlockPacket = new UpdateBlockPacket();
updateBlockPacket.setDataLayer(0);
updateBlockPacket.setBlockPosition(blockPos);
updateBlockPacket.setDefinition(bedrockBlock);
updateBlockPacket.getFlags().addAll(UpdateBlockPacket.FLAG_ALL_PRIORITY);
session.sendUpstreamPacket(updateBlockPacket);
UpdateBlockPacket updateWaterPacket = new UpdateBlockPacket();
updateWaterPacket.setDataLayer(1);
updateWaterPacket.setBlockPosition(blockPos);
updateWaterPacket.setDefinition(BlockRegistries.WATERLOGGED.get().get(javaBlockState) ? session.getBlockMappings().getBedrockWater() : session.getBlockMappings().getBedrockAir());
updateWaterPacket.getFlags().addAll(UpdateBlockPacket.FLAG_ALL_PRIORITY);
session.sendUpstreamPacket(updateWaterPacket);
// Reset the item in hand to prevent "missing" blocks
InventoryTranslator.PLAYER_INVENTORY_TRANSLATOR.updateSlot(session, session.getPlayerInventory(), session.getPlayerInventory().getOffsetForHotbar(packet.getHotbarSlot()));
}
private boolean isIncorrectHeldItem(GeyserSession session, InventoryTransactionPacket packet) {
int javaSlot = session.getPlayerInventory().getOffsetForHotbar(packet.getHotbarSlot());
ItemDefinition expectedItem = ItemTranslator.getBedrockItemDefinition(session, session.getPlayerInventory().getItem(javaSlot));
ItemDefinition heldItemId = packet.getItemInHand() == null ? ItemData.AIR.getDefinition() : packet.getItemInHand().getDefinition();
if (!expectedItem.equals(heldItemId)) {
session.getGeyser().getLogger().debug(session.bedrockUsername() + "'s held item has desynced! Expected: " + expectedItem + " Received: " + heldItemId);
session.getGeyser().getLogger().debug("Packet: " + packet);
return true;
}
return false;
}
private boolean useItem(GeyserSession session, InventoryTransactionPacket packet, int blockState) {
// Update the player's inventory to remove any items added by the client itself
Inventory playerInventory = session.getPlayerInventory();
int heldItemSlot = playerInventory.getOffsetForHotbar(packet.getHotbarSlot());
InventoryTranslator.PLAYER_INVENTORY_TRANSLATOR.updateSlot(session, playerInventory, heldItemSlot);
GeyserItemStack itemStack = playerInventory.getItem(heldItemSlot);
if (itemStack.getAmount() > 1) {
if (itemStack.asItem() == Items.BUCKET || itemStack.asItem() == Items.GLASS_BOTTLE) {
// Using a stack of buckets or glass bottles will result in an item being added to the first empty slot.
// We need to revert the item in case the interaction fails. The order goes from left to right in the
// hotbar. Then left to right and top to bottom in the inventory.
for (int i = 0; i < 36; i++) {
int slot = i;
if (i < 9) {
slot = playerInventory.getOffsetForHotbar(slot);
}
if (playerInventory.getItem(slot).isEmpty()) {
InventoryTranslator.PLAYER_INVENTORY_TRANSLATOR.updateSlot(session, playerInventory, slot);
break;
}
}
}
}
// Check if the player is interacting with a block
if (!session.isSneaking()) {
if (BlockRegistries.INTERACTIVE.get().get(blockState)) {
return false;
}
boolean mayBuild = session.getGameMode() == GameMode.SURVIVAL || session.getGameMode() == GameMode.CREATIVE;
if (mayBuild && BlockRegistries.INTERACTIVE_MAY_BUILD.get().get(blockState)) {
return false;
}
}
Vector3f target = packet.getBlockPosition().toFloat().add(packet.getClickPosition());
lookAt(session, target);
ServerboundUseItemPacket itemPacket = new ServerboundUseItemPacket(Hand.MAIN_HAND, session.getWorldCache().nextPredictionSequence());
session.sendDownstreamGamePacket(itemPacket);
return true;
}
/**
* Determine the rotation necessary to activate this transaction.
* <p>
* The position between the intended click position and the player can be determined with two triangles.
* First, we compute the difference of the X and Z coordinates:
* <p>
* Player position (0, 0)
* |
* |
* |
* |_____________ Intended target (-3, 2)
* <p>
* We then use the Pythagorean Theorem to find the direct line (hypotenuse) on the XZ plane. Finding the angle of the
* triangle from there, closest to the player, gives us our yaw rotation value
* Then doing the same using the new XZ distance and Y difference, we can find the direct line of sight from the
* player to the intended target, and the pitch rotation value. We can then send the necessary packets to update
* the player's rotation.
*
* @param session the Geyser Session
* @param target the position to look at
*/
private void lookAt(GeyserSession session, Vector3f target) {
// Use the bounding box's position since we need the player's position seen by the Java server
Vector3d playerPosition = session.getCollisionManager().getPlayerBoundingBox().getBottomCenter();
float xDiff = (float) (target.getX() - playerPosition.getX());
float yDiff = (float) (target.getY() - (playerPosition.getY() + session.getEyeHeight()));
float zDiff = (float) (target.getZ() - playerPosition.getZ());
// First triangle on the XZ plane
float yaw = (float) -Math.toDegrees(Math.atan2(xDiff, zDiff));
// Second triangle on the Y axis using the hypotenuse of the first triangle as a side
double xzHypot = Math.sqrt(xDiff * xDiff + zDiff * zDiff);
float pitch = (float) -Math.toDegrees(Math.atan2(yDiff, xzHypot));
SessionPlayerEntity entity = session.getPlayerEntity();
ServerboundMovePlayerPosRotPacket returnPacket = new ServerboundMovePlayerPosRotPacket(entity.isOnGround(), playerPosition.getX(), playerPosition.getY(), playerPosition.getZ(), entity.getYaw(), entity.getPitch());
// This matches Java edition behavior
ServerboundMovePlayerPosRotPacket movementPacket = new ServerboundMovePlayerPosRotPacket(entity.isOnGround(), playerPosition.getX(), playerPosition.getY(), playerPosition.getZ(), yaw, pitch);
session.sendDownstreamGamePacket(movementPacket);
if (session.getLookBackScheduledFuture() != null) {
session.getLookBackScheduledFuture().cancel(false);
}
if (Math.abs(entity.getYaw() - yaw) > 1f || Math.abs(entity.getPitch() - pitch) > 1f) {
session.setLookBackScheduledFuture(session.scheduleInEventLoop(() -> {
Vector3d newPlayerPosition = session.getCollisionManager().getPlayerBoundingBox().getBottomCenter();
if (!newPlayerPosition.equals(playerPosition) || entity.getYaw() != returnPacket.getYaw() || entity.getPitch() != returnPacket.getPitch()) {
// The player moved/rotated so there is no need to change their rotation back
return;
}
session.sendDownstreamGamePacket(returnPacket);
}, 150, TimeUnit.MILLISECONDS));
}
}
}