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https://github.com/GeyserMC/Geyser.git
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2f54bf0e14
* Should fix some rotation issues * Some more changes * Small changes * Fixed merge conflicts and updated other classes that changed * Added translation for the LookAt packet
77 lines
3 KiB
Java
77 lines
3 KiB
Java
/*
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* Copyright (c) 2019-2022 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.geyser.entity.type;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.ByteEntityMetadata;
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import com.github.steveice10.mc.protocol.data.game.entity.type.EntityType;
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import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
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import org.geysermc.geyser.entity.EntityDefinition;
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import org.geysermc.geyser.session.GeyserSession;
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import java.util.UUID;
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public class AbstractArrowEntity extends Entity {
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public AbstractArrowEntity(GeyserSession session, int entityId, long geyserId, UUID uuid, EntityDefinition<?> definition, Vector3f position, Vector3f motion, float yaw, float pitch, float headYaw) {
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super(session, entityId, geyserId, uuid, definition, position, motion, yaw, pitch, headYaw);
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// Set the correct texture if using the resource pack
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setFlag(EntityFlag.BRIBED, definition.entityType() == EntityType.SPECTRAL_ARROW);
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setMotion(motion);
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}
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public void setArrowFlags(ByteEntityMetadata entityMetadata) {
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byte data = entityMetadata.getPrimitiveValue();
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setFlag(EntityFlag.CRITICAL, (data & 0x01) == 0x01);
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}
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// Ignore the rotation sent by the Java server since the
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// Java client calculates the rotation from the motion
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@Override
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public void setYaw(float yaw) {
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}
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@Override
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public void setPitch(float pitch) {
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}
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@Override
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public void setHeadYaw(float headYaw) {
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}
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@Override
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public void setMotion(Vector3f motion) {
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super.setMotion(motion);
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double horizontalSpeed = Math.sqrt(motion.getX() * motion.getX() + motion.getZ() * motion.getZ());
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setYaw((float) Math.toDegrees(Math.atan2(motion.getX(), motion.getZ())));
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setPitch((float) Math.toDegrees(Math.atan2(motion.getY(), horizontalSpeed)));
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setHeadYaw(getYaw());
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}
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}
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