Geyser/api/src/main/java/org/geysermc/geyser/api/entity/EntityData.java

85 lines
3.2 KiB
Java

/*
* Copyright (c) 2019-2023 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.geyser.api.entity;
import org.checkerframework.checker.index.qual.NonNegative;
import org.checkerframework.checker.nullness.qual.NonNull;
import org.checkerframework.checker.nullness.qual.Nullable;
import org.geysermc.geyser.api.connection.GeyserConnection;
import org.geysermc.geyser.api.entity.type.GeyserEntity;
import org.geysermc.geyser.api.entity.type.player.GeyserPlayerEntity;
import java.util.UUID;
import java.util.concurrent.CompletableFuture;
/**
* This class holds all the methods that relate to entities.
* Can be accessed through {@link GeyserConnection#entities()}.
*/
public interface EntityData {
/**
* Returns a {@link GeyserEntity} to e.g. make them play an emote.
*
* @param javaId the Java entity ID to look up
* @return a {@link GeyserEntity} if present in this connection's entity tracker
*/
@NonNull CompletableFuture<@Nullable GeyserEntity> entityByJavaId(@NonNegative int javaId);
/**
* Displays a player entity as emoting to this client.
*
* @param emoter the player entity emoting
* @param emoteId the emote ID to send to this client
*/
void showEmote(@NonNull GeyserPlayerEntity emoter, @NonNull String emoteId);
/**
* Gets the {@link GeyserPlayerEntity} of this connection.
*
* @return the {@link GeyserPlayerEntity} of this connection
*/
@NonNull GeyserPlayerEntity playerEntity();
/**
* (Un)locks the client's movement inputs, so that they cannot move.
* To ensure that movement is only unlocked when all locks are released, you must supply
* a UUID with this method, and use the same UUID to unlock the camera.
*
* @param lock whether to lock the movement
* @param owner the owner of the lock
* @return if the movement is locked after this method call
*/
boolean lockMovement(boolean lock, @NonNull UUID owner);
/**
* Returns whether the client's movement is currently locked.
*
* @return whether the movement is locked
*/
boolean isMovementLocked();
}