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https://github.com/GeyserMC/Geyser.git
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f555dc0a92
Adds API methods to control player cameras - including fancy transitions, color fades, or simple input locks.
94 lines
3 KiB
Java
94 lines
3 KiB
Java
/*
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* Copyright (c) 2019-2023 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.geyser.api.bedrock.camera;
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import org.checkerframework.checker.nullness.qual.NonNull;
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import org.checkerframework.common.value.qual.IntRange;
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import org.geysermc.geyser.api.GeyserApi;
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import java.awt.Color;
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/**
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* Represents a coloured fade overlay on the camera.
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* <p>
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* Can be sent with {@link CameraData#sendCameraFade(CameraFade)}, or with a {@link CameraPosition} instruction.
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*/
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public interface CameraFade {
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/**
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* Gets the color overlay of the camera.
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* Bedrock uses an RGB color system.
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*
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* @return the color of the fade
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*/
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@NonNull Color color();
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/**
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* Gets the seconds it takes to fade in.
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* All fade times combined must take at least 0.5 seconds, and at most 30 seconds.
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*
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* @return the seconds it takes to fade in
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*/
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float fadeInSeconds();
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/**
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* Gets the seconds the overlay is held.
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* All fade times combined must take at least 0.5 seconds, and at most 30 seconds.
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*
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* @return the seconds the overlay is held
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*/
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float fadeHoldSeconds();
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/**
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* Gets the seconds it takes to fade out.
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* All fade times combined must take at least 0.5 seconds, and at most 30 seconds.
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*
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* @return the seconds it takes to fade out
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*/
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float fadeOutSeconds();
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/**
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* Creates a Builder for CameraFade
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*
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* @return a CameraFade Builder
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*/
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static CameraFade.Builder builder() {
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return GeyserApi.api().provider(CameraFade.Builder.class);
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}
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interface Builder {
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Builder color(@NonNull Color color);
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Builder fadeInSeconds(@IntRange(from = 0, to = 10) float fadeInSeconds);
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Builder fadeHoldSeconds(@IntRange(from = 0, to = 10) float fadeHoldSeconds);
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Builder fadeOutSeconds(@IntRange(from = 0, to = 10) float fadeOutSeconds);
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CameraFade build();
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}
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}
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