Commit Graph

22 Commits

Author SHA1 Message Date
Kas-tle 363d72da91
Merge remote-tracking branch 'origin/master' into feature/extensions 2022-07-12 05:26:52 +00:00
AJ Ferguson 18f6836c15
Set default Warden heartBeatDelay to 40 (#3071) 2022-06-18 15:32:51 -04:00
ImDaBigBoss 4e2f74481b Updated to 1.19 2022-06-08 14:09:14 +02:00
Camotoy 3ac2c981a7
Swap pitch and volume for warden heartbeat 2022-06-02 18:57:33 -04:00
davchoo 2e3e7c6949
Fix sonic boom duration ticking below zero 2022-05-31 15:15:15 -04:00
davchoo 365f8cf7e3
Translate Warden sonic boom event
Bump Protocol to fix Sonic boom flag
2022-05-31 14:58:40 -04:00
Camotoy 196742a597
Set entities silent client-side, and more
Add warden entity events. Fix up other things.
2022-05-31 14:25:15 -04:00
Camotoy e2ce553d3a
Warden time 2022-05-26 18:41:19 -04:00
Camotoy 83c309711e
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.19-bedrock 2022-05-26 18:05:39 -04:00
Camotoy d74b0e236d
Fix encoding SpawnParticleEffectPacket for 1.18.30+ 2022-05-26 18:04:58 -04:00
Camotoy 29c819fe21
Implement allay, plus some interaction fixes 2022-05-26 17:51:55 -04:00
Camotoy bbf45b6a4c
Compiles; provide your own mappings for now 2022-05-25 15:55:15 -04:00
Tim203 2f54bf0e14
Rotation fixes (#2396)
* Should fix some rotation issues

* Some more changes

* Small changes

* Fixed merge conflicts and updated other classes that changed

* Added translation for the LookAt packet
2022-04-23 13:57:32 -05:00
Camotoy 7d1ec5c41a
Support offhand interactions with entities 2022-02-24 22:49:10 -05:00
Tim203 3251d9010c
We're in 2022 now 2022-01-01 20:03:05 +01:00
Camotoy 4c409f98f3 Properly implement piglin/hoglin dimension safety
Whether they shake or not is now controlled by the server, as implemented in Java Edition.
2021-12-20 22:54:34 -05:00
Camotoy 24f09e016d Entity IDs in Java Edition just need to be integers
We don't need to keep them as longs - this just reduces the amount of casting needing throughout the codebase.
2021-12-20 19:25:11 -05:00
David Choo 754bb42c19
Fix some mount offsets and strange behaviors with GSit (#2701)
* Prevent boats from floating when a Bedrock player rides in the back

* Update llama and shulker mount height offset

* Fix Trader llama mount offset

* Change passengers to an IntList

Also move rotation lock stuff to EntityUtils

* Allow EntityCache.getEntityByJavaId to return the session's player

Removes many checks from several translators.

* Fix mount offset on armorstands and area effect clouds

Also prevent area effect clouds from despawning when used as an invisible entity (used in GSit to offset players riding on other players)

* Update mount offsets on height changes

TODO test this

* Actually update vehicleId and optimize StriderEntity metadata update

* Don't hide marker armor stands and properly update mount offsets

* What?

* Remove y offset for Shulkers riding other entities

* Confirm teleports in the order received

This allows Bedrock players to move after standing up when using GSit

* Fix mount offset for riders on baby zoglins

* Cache only the latest teleport and confirm teleports immediately

* Fix crawling with GSit

* Inline var and undo respawn method

* Use Entity reference for vehicles

* Remove ridingVehicleEntity from GeyserSession

* Use Entity references for passengers and drop cachedPlayerEntityLinks

* Reuse variable and remove setVehicle(null)
2021-12-18 11:43:57 -05:00
Camotoy 9084c59003
Fix regressions in player movement handling 2021-12-02 19:56:12 -05:00
Camotoy 966c2155ad
API: change player class to Connection 2021-11-22 14:52:26 -05:00
RednedEpic 83ddbd7d1a Initial api draft 2021-11-21 12:36:42 -06:00
RednedEpic 2c663e0ee5 The Great Refactor Part 3 - Entire project restructure 2021-11-20 17:29:46 -06:00