* Send message to Java if command is Bedrock-only
If a Java player attempts to use a Bedrock-only command, such as `geyser statistics`, they will get an error message stating that this command is only for Bedrock players.
This commit also cleans up Velocity Adventure dependency usage. Issues were caused because of the way relocation works and because Velocity also uses Adventure.
* Only look for a session if we have to
* Update languages submodule
Using /geyser advancements, Bedrock clients can get a visual on their progress.
Co-authored-by: yehudahrrs <47502993+yehudahrrs@users.noreply.github.com>
Co-authored-by: Olivia <chew@chew.pw>
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
Co-authored-by: rtm516 <ryantmilner@hotmail.co.uk>
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
Microsoft accounts can now use Geyser, while maintaining full backwards compatibility with Mojang accounts.
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
* Add Ender Dragon effects and sounds
* Add proper death effect and clean up
* Add Ender Dragon respawn sound
* Possibly fix dragon breath direction?
* Update mappings
* Fix death animation triggering at low health
* Trigger death event when health is 0 and add explosions back
* Add comment
* Implement downstream PROXY protocol support
* Clarify the configuration version updating procedure
* Bump netty-resolver-dns to 4.1.56.Final
* Update Netty to .56
* Don't increase jar size by 2MB
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
Custom skulls are now implemented within the world when placed as a block. This is achieved by placing a fake player entity in the same spot.
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
Co-authored-by: bundabrg <brendan@grieve.com.au>
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
Movement is now significant better, especially on slabs, stairs, and other half-blocks.
Co-authored-by: RednedEpic <redned235@gmail.com>
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
Co-authored-by: Tim203 <mctim203@gmail.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
* Fix regressions from 1.16.100
- Update mappings to fix recipe regressions and item differences
- Villager trading NBT now prefers the String identifier and not the integer ID
* Fix lodestone compass breaking
* Initial work on 1.16.100 - currently crashes the client
* Update runtime item states
* Use new Bedrock runtime IDs
Bedrock now hardcodes block runtime IDs in alphabetical order of the identifiers. This commit updates Geyser to accomodate.
- Remove runtime_block_states.dat and replace it with blockpalette.nbt
- Calculate the block runtime ID based on the order of the block palette
- Separate BlockTranslator.AIR into Bedrock and Java values
- Update the second layer of chunks to use air when not waterlogged
- Don't send item palette for now, as that's what crashes the game (will look into for v415)
- Other misc. changes
* Improve second layer chunk translation
* v415 support
- Add a message warning people they are on a beta version of Geyser
* Update to protocol v417
There are still some mappings changes that need to be gone through.
* Update runtime item states and clean up item frames
* Future-proof enchanment table
* Update for v418
* Update to v419
* Apply proper air ID to waterlogged chunk layer
* Fix missing import
* Remove beta warning
* Update mappings
* Manually patch runtime_item_states and send the ITEMS registry
* Update README
* Disable grindstone and smithing inventories (since they're broken)
* Use artifactory jenkins plugin (#1548)
* Use artifactory jenkins plugin
* Bump version to 1.2.0-SNAPSHOT
Co-authored-by: SupremeMortal <6178101+SupremeMortal@users.noreply.github.com>
* Add config option for enabling achievements
* Disabled achievements by default and added warning about commands being disabled
* Update config.yml
* Rename achievements-enabled to xbox-achievements-enabled for clarity
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
* Fix bell sound and visuals
The bell sound now correctly plays.
Bells will also visually ring when rung by another player.
* Compress elses
* Add more whitespace to new code
* Predict the trajectory of projectiles and add particles
* Correct lingering potion gravity
* Update last position on move absolute
* Clean up
* Add egg to ItemRegistry and update mappings
* Add statistics menu
* Changed back button text
* Add check to make sure the player requested the statistics display
* Better item translation support; misc changes
* Clean up session getting?
* Remove extra debug that is likely unnecessary
* Remove unused function
* Update languages submodule
* Clean up javadoc comment
* Fix typo
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
* Fix NotNull error with particles, replace incorrect string meta with int meta.
* Add back newline
* Remove debug line
* Update Protocol and prepare for merge
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
* send resource packs
A lot of this code is nukkit-credits in the classes
* send resource packs
A lot of this code is nukkit-credits in the classes
* Remove unnecessary code/debugs
* use separately generated hashes
* Updated mappings and added .mcpack support
* "packs" directory auto-create (#484)
* "packs" directory auto-create
* cleaned indentation in ResourcePack.java
* Cleaned ResourcePack.java
* Another cleanup
I hate editor on github.
* Yet another
* Another indentation cleanup
* Fix resource pack loading
(cherry picked from commit f93b07491e)
* Move back to internal sha256 hashing
(cherry picked from commit 812a3d82b2)
* Add resource pack loading back after merge
* Add comments, config option and removed unused files
* Fix packs folder location and cleanup code
* Move to better options for the client
* Fix typos in comments
* Fix pack loading
* Try to make it compile
* Final touches?
* Add Javadoc for MathUtils#constrain
Co-authored-by: EOT3000 <43685885+EOT3000@users.noreply.github.com>
Co-authored-by: Vesek <61123478+Vesek@users.noreply.github.com>
Co-authored-by: Heath123 <heath.mitchell27@gmail.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
* Added a way to check if debug logging is enabled
* Improved scoreboard performance
* Include Teams in pps and return pending pps instead when higher then pps
Some servers have a huge amount of score packets when the player logs in, but before this commit, only after the first high pps (packets per second) the ScoreboardUpdater will be used (after pending packets per second have been moved to packets per second). But this commit fixes that the ScoreboardUpdater can be used on the second that the pps is getting high.
* Fixed team pre + suffix "null" issue and added threshold config option
Fixed team pre + suffix "null" issue.
When the prefix and/or suffix of a Team is null, "null" will be returned instead of null (Due to the way that MCProtocolLib is made and designed). This is fixed by simply checking if the prefix and/or suffix equal "null" and if that is the case, replace it with "".
Added threshold option.
Gave the person who is running Geyser an option to specify the first Scoreboard packets per second threshold to further improve performance by lowering the setting or decrease performance by relaxing the setting a bit. The value can't be higher then 250 (the second threshold), because it'll always choose the lowest threshold.
* Forgot to bump config version
* Small changes
* Reverted version bump, changed Sponge config, changed FloodgateKeyLoader
Reverted version bump
Camotoy said that you only need to bump the config version if the change is breaking, the config version bump has been reverted.
Changed Sponge config
The Sponge config has been modified to look like the other platform configurations.
Changed FloodgateKeyLoader
* Changed default-locale and (remote) address as requested by Camotoy
* Reduce bandwidth and a few final tweaks
* Made the scoreboard-packet-threshold a bit higher due to improvements
* Fix Skin Caching
Changes:
* Instead of caching a skin based upon the player we cached it based upon the textureURL. This means multiple players with the same skin will benefit from the cache and more importantly will mean a player changing their skin will not get a false cache hit.
* This should fix all issues with SkinRestorer and will now correctly show the skin both to the player themselves and to other players
Closes#518
* Remove duplicated code
* Minimize playerlist updates
Changes:
* All async skin stuff will now just update skins and not be involved with sending the session to the player. This eliminates issues where the player list changes whilst an async task is occuring plus it means no invisible players while retrieving skin.
* Fix bug when retrieving cached skin
* When sending PlayerList packets ensure the skins have appropriate skinIds so the Bedrock client will cache hit/miss as needed
* Make sure to add and remove player when setting skin if they do not belong on the playerlist
* Make use of AuthData UUID when removing the player
* Revert removal of checking if entity is valid when initialized
This section is supposed to send all spawned entities in the java world to a player only after they've initialized. By removing this check it would also be sending entities that exist but are not spawned.
* Optimizations
Changes:
* Check for duplicate requests based on textureURL instead of player ID
* Don't use the PlayerSkinPacket. It duplicates the data sent in the PlayerListPacket and without it the players still get skin updates.
* Support caching of skins to disk based on configuration variable
If a skin is downloaded it will be saved to `cache/skins` using a base64 encoded filename of the textureUrl, if allowed by setting a non 0 value for the configuration variable `cache-skins`
When reading a skin we try load it from a cache file first before trying to download it.
We don't yet expire them but do update their last modification so we know which ones have been accessed.
* Update `config.yml` with cache-skins directive, defaulting to disabled
* Merge Fixes
* Cache all images instead of just skins
Changes:
* Move the image caching from skins to where images may get downloaded so this also covers capes and anything else that uses the same method of image retrieval
* Updated config value from `cache-skins` to `cache-images`
* Updated cache location from `cache/skins` to `cache/images`
* Images are stored in png format with a uuid. This may make debugging easier as they can be directly opened.
* Implement cached image expiry
If `cache-images` is set to a value greater than 0 then a scheduled task will occur once a day that will remove images with a modification date older than the value in days.
* Force skin changes as trusted
* Resolve PR queries
* Fix signed int causing issues calculating expiry time for images
* Reset Defaults to 0 and implement Google Timed Eviction cache for Images
* Add memory cache for Capes
Co-authored-by: Brendan Grieve <brendan.grieve@zepli.com.au>
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
* Update effects mappings
* Use STOP_RECORD as the default record instead of null
* Add comments
* Update mappings submodule
* Update MCProtocolLib and effects
* Change level event used for EVAPORATE effect
The bedrock client plays an additional sound when using CAULDRON_EXPLODE.
The java client does not play any sound.
* Update mappings submodule
* JavaEntityMetadataTranslator: replace stack trace with concise warning
Removes the stack trace given when a ClassCastException occurs and replaces it with a friendlier message. Class cast errors will happen since some servers send incorrect values, and apparently it is default Minecraft behavior to ignore them.
* Update languages submodule
* Added clone remote port option for bukkit, bungee and velocity
* Added clone remote port option for sponge
* Changed clone-remote-port description in config.yml
* Update config.yml
Updated config.yml to include a better description of the clone-remote-port option
* Updated GeyserSpongePlugin
An incorrect port was being edited before (remote instead of bedrock)
* Update config.yml
Co-authored-by: TeaNoDonuts <blackalegator@gmail.com>