The ominous banner is a separate banner type in Bedrock. If we detect the ominous banner pattern, then we set the ominous banner type in NBT. This process is also checked vice-versa, allowing the ominous banner to be pulled from the Bedrock creative menu.
* Fix boat movement on land
1.16.100 appears to now take advantage of two newer entity metadata properties, IS_BUOYANT and BUOYANCY_DATA. Without the former, moving on land will not work properly. With the former and without the latter, moving in water no longer works.
* Use offset kind of
Fixes#1496 to the best of my knowledge. Any issue regarding the spawnpoint being off in terms of radius is up to the server at this point - would not be an us situation here.
Bedrock cuts off the last 3 digits consistently every time, meaning that the keepalive returned from bedrock is never fully accurate. However, if we multiply the value by 1000, then divide by 1000 when sending back to java, the proper value is returned.
* Change version in query to use a more informative string
* Fix removal of string
* Cleaner implementation of version
* Fix build
* Make more explicit what we're replacing
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
Custom skulls are now implemented within the world when placed as a block. This is achieved by placing a fake player entity in the same spot.
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
Co-authored-by: bundabrg <brendan@grieve.com.au>
Co-authored-by: bundabrg <bundabrg@grieve.com.au>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
Leave the window open so the user understands there is an error.
This also changes the exit code to 1 when exiting without a GUI since we have an error.
Movement is now significant better, especially on slabs, stairs, and other half-blocks.
Co-authored-by: RednedEpic <redned235@gmail.com>
Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
Co-authored-by: Tim203 <mctim203@gmail.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
* Fix regressions from 1.16.100
- Update mappings to fix recipe regressions and item differences
- Villager trading NBT now prefers the String identifier and not the integer ID
* Fix lodestone compass breaking