Commit graph

1207 commits

Author SHA1 Message Date
Camotoy
9673e1e4aa
Use ViaVersion for block placing sounds (#551)
GeyserBukkitBlockPlaceListener previous assumed that getBlockData() was available. This separates the ViaVersion code from getBlockAt to make it accessible elsewhere.
2020-05-13 16:07:41 -05:00
rtm516
46b0054435
Fixed guardian beam getting stuck on players (#540)
* Fixed guardian beam getting stuck on players

* Fixed formatting
2020-05-12 21:31:42 -05:00
Camotoy
d63d0def5a
Break for loop in GeyserBukkitBlockPlaceListener when a player is found (#538)
No need to keep searching when a player is found.
2020-05-12 14:59:28 -05:00
rtm516
0c60af66b2
Fixed customised skins causing strange display (#534)
* Fixed customised skins causing strange display

* Cleaned up floodgate player checking

* Fixed cape scale

Co-authored-by: James Harrison <james@fasttortoise.co.uk>
2020-05-11 23:45:16 -05:00
rtm516
c84c0f23cb
Fixed invisible flag not getting set back (#535)
* Fixed invisible flag not getting set back

* Fixed indentation
2020-05-11 23:44:30 -05:00
rtm516
324bc67c97
Fixed small armour stands not respecting invisibility (#533) 2020-05-11 14:56:50 -05:00
rtm516
f9ee569cd5
Various entity fixes (#529)
* Fixed invisible entities nametags being displayed

* Fixed most entity collision boxes

* Fixed area effect cloud not displaying

* Fixed armour stand size and marker

* Fix baby collision boxes

* Fixed squid animation (rotation still broken)

* Fix Guardian beam for local player

* Fixed armour stand invisibility

* Fixed Wither boss data

* Fixed  fishing line attach to entities
2020-05-11 00:09:16 -05:00
Camotoy
64bfad2af9
Use Bukkit methods to send block sound (#522) 2020-05-10 15:25:28 -05:00
720ae3c92d
Add survival-style block pick support (#526)
* Add survival-style block pick support

* Add BedrockBlockPickRequestPacketTranslator.java

* Remove unnecessary println

* Edit styling and add null check

* Fix compile error

* Remove nesting and unnecessary check

* Further reduce nesting

* Change 1-line statements and add missing comment

* Fix creating translator

* Fix imports
2020-05-10 15:05:51 -05:00
RednedEpic
cf63098864 Add Windows Phone in DeviceOS (Fixes #520) 2020-05-10 15:03:12 -05:00
RednedEpic
d2a18f8fd5 Remove dangling entity link packet in PlayerEntity for parrots 2020-05-10 14:47:40 -05:00
Camotoy
6192237cc9
Add parrots on player shoulders (#530)
* Add parrots on player shoulders

Parrots on player shoulders are a separate entity in Bedrock, but part of the player metadata in Java. This commit creates a parrot entity from the NBT data given by the player's entity data.

* Remove unused import

* Nullify parrot after despawning

* Remove debug code
2020-05-10 14:38:39 -05:00
Camotoy
34d4817795
Add visual support for double chests (#523)
* Add visual support for double chests

* Update mappings submodule
2020-05-10 14:26:00 -05:00
Camotoy
d4291888b3
Fallback to ViaVersion to convert block state (#515)
* Fallback to ViaVersion to convert block state

* Use ViaVersion 3.0.0-SNAPSHOT

* Detect versions better; change logic for getting blocks
2020-05-09 21:37:18 -05:00
rtm516
7b3893ff78
Fixed empty listen IPs breaking automatic config (#519) 2020-05-08 22:58:29 -05:00
RednedEpic
e58ffdd3c0 Add support for block break animations from java players to bedrock 2020-05-08 00:18:05 -05:00
RednedEpic
edc8ea998c Add slime and magma cube size support 2020-05-07 22:57:08 -05:00
James Harrison
2355c503c9
Enderchest and Invisible Players fix. (#506)
* Fix EnderChests not showing on legacy servers (Hypixel)
Fix NPCs/Players sometimes being invisible

* Remove unused import

* Fix standard
2020-05-07 21:49:44 -05:00
Camotoy
f11bae0bf0
Fix signs (#439)
* Fix signs on everything except Paper

* Fix sign line placement

* Update shulker box block entity

Co-authored-by: James Harrison <james@fasttortoise.co.uk>
2020-05-06 16:52:57 -05:00
rtm516
5ae95433e5
Bedrock to Bedrock legacy skin support (#276)
* Added legacy skin support for bedrock to bedrock clients

* Added bedrock to bedrock cape handling

* Added bedrock geometry support

* Bedrock skins now work in all auth modes

* Tonne of debug info

* Added fix to prevent customised skins from being loaded

* Added skin size to bedrock client data

* Cleaned debugging code

* Made bedrock cape take priority over third party

* Cut the customised skin image in half to hopefully get it to map

* Removed hacky conversion attempt

* Fixed bedrock skin caching on load and 1.14.60 support

* Cleaned up debug messages

* Added linked player ignore
2020-05-06 16:50:01 -05:00
Luke
4c1dae6714
Add unusable inventory space message (#492)
* Add unusable inventory space message

* Remove unused imports

* Fixed barrier pickup (#1)

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
2020-05-06 16:05:03 -05:00
Chase MacDonnell
425df396cb
Don't load floodgate if it isn't needed (velocity) (#499)
Co-authored-by: Chase M <1860157-chasemacdonnell@users.noreply.gitlab.com>
2020-05-06 16:02:52 -05:00
Camotoy
48147c2ce3
Fix Floodgate players causing errors on Bukkit. (#490)
Co-authored-by: Tim203 <mctim203@gmail.com>
2020-05-05 12:53:25 -05:00
Luke
7195d20fae
Implement helper methods for sending packets (#487)
* Implement helper methods for sending packets, fixes an NPE when chatting before connecting to the remote server

* Change method names

* Add a space between doc comment lines

* Add debug messages
2020-05-05 10:51:43 -05:00
rtm516
96a7770c22
Fixed entity bugs introduced by 6642f1e and added fishing lines (#483)
* Fixed entity bugs introduced by 6642f1e

* Fixed fishing line not displaying

* Clean extra line and added todo
2020-05-05 10:48:01 -05:00
RednedEpic
20bbbee3eb Remove flower pot debug code 2020-05-05 00:10:23 -05:00
RednedEpic
6642f1ec26 Fix a few entities not showing up and include identifiers for entities in EntityType 2020-05-05 00:09:36 -05:00
RednedEpic
26266bf9b6 Fix black texture of offhand item (Closes #332) 2020-05-04 22:01:34 -05:00
rtm516
eeb4cafbc8
Fix some nested language strings (#482) 2020-05-04 21:32:57 -05:00
James Harrison
5b3e7c965f
Chat/Skin fixes (#480)
* Made MessageUtils mimic java chat behavior
Send ClientSettingsPacket when player joins a server

* Fix comments
Set use client locale instead of hard coding

* Moved chat reset to fix some broken formatting

* Revert MessageUtil as rtm516 has implemented a better fix
2020-05-04 21:32:37 -05:00
Camotoy
b49004ddaf
Add block entity translators for Bedrock-only block entities (#478)
* Initial work on flower pots

* Flowers work in-game, not yet chunk load

* Don't overwrite my code before merge

* Finish up flower pots; add piston support on chunk load

* Clean up

* Remove debug line; update mappings
2020-05-04 21:32:02 -05:00
rtm516
fcf1949b28
Fix trapped chests not displaying (#481) 2020-05-04 19:39:44 -05:00
rtm516
129e10c920
Added automatic git version infomation to startup (#327)
* Added automatic git version infomation to startup

* Moved to compile time replacement

* Cleaned up old functions

* Removed redundant variable

* Added project version to version string
2020-05-04 14:17:25 -05:00
RednedEpic
3c7e89ba3f Use Java Edition username when getting player in bukkit world manager 2020-05-04 13:00:32 -05:00
Camotoy
da02989967
Add friendly display names for DeviceOS (#477) 2020-05-04 09:42:48 -05:00
ForceUpdate1
d0a2f6ac27
Fix movement issues #466 (#473) 2020-05-04 01:06:08 -05:00
Redned
f1c31d1c4d
Merge pull request #458 from GeyserMC/feature/sounds
Merge sounds and effects branch into master
2020-05-04 00:55:58 -05:00
RednedEpic
e798ca9d04 Remove sounds and block particles from TODO on README 2020-05-04 00:52:18 -05:00
RednedEpic
7d67b65777 Merge branch 'master' into feature/sounds 2020-05-04 00:51:22 -05:00
RednedEpic
0532d5310f Update mappings 2020-05-04 00:29:22 -05:00
RednedEpic
25d3e0708f Map most all missing sounds 2020-05-03 23:56:07 -05:00
RednedEpic
1aca44ec7f Fix playsounds 2020-05-03 15:56:46 -05:00
rtm516
9c6ac1b41c
Auto load floodgate key if floodgate installed and set authtype (#454)
* Added floodgate key auto loading for Bukkit

* Added floodgate key auto loading for Bungee

* Added floodgate key auto loading for Velocity and fixed key location

* Moved key loading to common
2020-05-03 15:30:20 -05:00
rtm516
692e46146c
Remove duplicate commands by name (#474)
* Remove duplicate commands by name

* Removed comment
2020-05-03 15:26:14 -05:00
RednedEpic
7f7d89e517 Add tnt sounds/particles and support for level event sounds 2020-05-03 01:48:38 -05:00
RednedEpic
3370ad3db9 Merge branch 'master' into feature/sounds 2020-05-02 23:06:53 -05:00
Camotoy
9846058377
Add item frames (#415)
* Initial attempt

* Item frames 'work'

* Blocks in the item frames work

* Remove commented code

* Small changes

* More progress

* Whittling down

* Fix swords, etc

* NBT data implemented

* Remove unused import

* Add item frame item removing; add checks for removing item frames

* Add requested changes; clean up logic

* Add license

* Always delay item frame updates by 500 milliseconds

* Switch to per-session item frame cache

* Revert item translator refactoring
2020-05-02 15:44:05 -05:00
RednedEpic
d7592d8216 Add back in explosion translator, add identifier support for sounds
Some sounds require an identifier be added, otherwise they don't properly play.
2020-05-02 01:56:08 -05:00
RednedEpic
99e8ca83ab Fix eating sounds and bow sounds 2020-05-02 01:29:30 -05:00
RednedEpic
ff26dcad0d Start work on entity sounds, other misc implementations/fixes 2020-05-02 01:06:22 -05:00