RednedEpic
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ce4866156d
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Add support for custom entities in the API
Allows for creating custom entity definitions upon registration as well as modifying existing entity spawns to use custom entity identifiers.
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2023-05-09 11:46:06 -05:00 |
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Camotoy
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3f4ed67597
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Add Item classes to partially replace ItemMapping. Part 1?
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2022-12-29 15:10:40 -05:00 |
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RednedEpic
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18e7db8c30
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Start on update to Protocol 3.0
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2022-10-29 19:23:21 -05:00 |
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Camotoy
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bbf45b6a4c
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Compiles; provide your own mappings for now
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2022-05-25 15:55:15 -04:00 |
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Camotoy
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7d1ec5c41a
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Support offhand interactions with entities
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2022-02-24 22:49:10 -05:00 |
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Tim203
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3251d9010c
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We're in 2022 now
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2022-01-01 20:03:05 +01:00 |
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Camotoy
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4c409f98f3
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Properly implement piglin/hoglin dimension safety
Whether they shake or not is now controlled by the server, as implemented in Java Edition.
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2021-12-20 22:54:34 -05:00 |
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Camotoy
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24f09e016d
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Entity IDs in Java Edition just need to be integers
We don't need to keep them as longs - this just reduces the amount of casting needing throughout the codebase.
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2021-12-20 19:25:11 -05:00 |
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Camotoy
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966c2155ad
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API: change player class to Connection
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2021-11-22 14:52:26 -05:00 |
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RednedEpic
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83ddbd7d1a
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Initial api draft
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2021-11-21 12:36:42 -06:00 |
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RednedEpic
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2c663e0ee5
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The Great Refactor Part 3 - Entire project restructure
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2021-11-20 17:29:46 -06:00 |
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