* ported camotoy's attempt of implementing structure blocks, removal of a few TODO's
* no more parsing of java structure templates
* Don't attempt to re-request structure size
* ensure we can load structures in even if we know the size
* init: send correct structure size/offset/rotation to java, not fully working yet
* restore offsets so we are sending correct values to the java server regarding where we want the structure to be placed
* something something mirror
* attempt at proper offsets for mirroring AND rotations. this was not fun at all
* rotation, mirror, offsetting all seem to work
* undo import changes
* fix NPE
* Proper handling of empty structures, ensure that we can clear the structure block outline when a zero vector was sent for structure size
* oops
* Update core/src/main/java/org/geysermc/geyser/session/cache/StructureBlockCache.java
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
* Update core/src/main/java/org/geysermc/geyser/translator/level/block/entity/StructureBlockBlockEntityTranslator.java
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
* Update core/src/main/java/org/geysermc/geyser/translator/protocol/bedrock/BedrockStructureBlockUpdateTranslator.java
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
* Update core/src/main/java/org/geysermc/geyser/translator/protocol/bedrock/BedrockStructureTemplateDataRequestTranslator.java
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
* consolidate java structure sending into one method
* fix merge conflict
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Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
* Fix (or workaround) armor items with custom armor trims having no texture on bedrock
* Fix armor items with custom trims causing issues on entity models by removing the Trim tag entirely
* Refer to minecraft namespace inline for consistency
* Add ConnectionRequestEvent and implement it
* Add debug message and use InetSocketAddress instead of string
* Provide both proxy and real client ip
And add some minor javadocs
* Make ProxyIp nullable
* Apply changes from pr
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
* Apply changes from pr
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
* Apply changes from pr
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
* Bump API version
* Dont JiJ common on mod platforms
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Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
Co-authored-by: Kas-tle <26531652+Kas-tle@users.noreply.github.com>
* Use JiJ inclusion for Fabric/NeoForge to prevent mod conflicts. Further: Don't publish shadow jars to maven.
* Shade and relocate dependencies that don't conform to SemVer on Fabric
* Shade/Relocate dependencies on Fabric to avoid version warnings
* Use relocate function from the build-logic plugin
* Allow adding custom items to the creative inventory in order for recipes outputting said custom items to work
* yeet includeInCreativeInventory as it would break existing nonvanilla extensions - and is pretty pointless anyways
* rename mappings to `creative_group` and `creative_category`
* delete outdated comment
* Fix lecterns on 1.20.60, start on virtual lecterns
* Fix: virtual books & actual books opening twice, resolve other issues, remove debug
* undo some unnecessary diff
* Don't try to send virtual books to pre 1.20.60 clients
* address review by camotoy
* Initial work on Forge platform
* Rework modded platforms to use a common module
* Add support for integrated worlds on modded platforms
* Fix classload errors and move mixins to shared module
* Fix Fabric mixins and check min height in mod world manager
* Add Forge command support
* Add back modrinth publishing
* Don't apply application plugin to shared mod sources
* Fix docs
* Delete unused class
* Clean up repositories
* - Update to 1.20.2
- set custom refmap name
- fixed console commands crashing the server (hasPermission now accepts CommandSourceStack instead of Player)
- Forge wants fastutil relocated, so be it
Current issues:
- ClassNotFound exceptions with classes that are clearly present
* - Fix ClassNotFound errors on Forge due to weird Classloader
- Dont relocate gson
* merge upstream
* oh no
* Bump lombok, architectury-loom
* init: neoforge 1.20.4 support
* NeoForge builds
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Archive neoforge artifacts
* transformForge -> transformNeoForge
* Neoforge boots!
* Fix mixins on neoforge
* Update build/pr file names
* Update mods.toml to new neoforge standard
* Fix refmap naming
* more fixes
- no need to include gson
- cleanup nullable/nonnull annotations
- add more info to geyser dumps on neoforge
* yeet platform executor
* yet another temp branch to figure out the runServer task
* yeet transitive dependency, that cant be right
* Attempt at getting the runServer task to work, part two
* Revert the changes for the runServer task, try and shut down the injector
* Remove spigot weird bug workaround, shut down properly
Also add a compileOnly dependency for the mod module to get rid of spammy false warnings
* Update to latest restart changes
- fix duplicate nodes crashing neoforge
- connector -> geyser in GeyserModCommandExecutor
- create command manager early to fix issues with permission gather event
* Consistent NeoForge spelling, move some dependencies to the version toml
* Add lombok to version catalogue
* Add plugins to version catalogue
* revert move to buildSrc
* Create `assets/geyser/icon.png` to reference icon from a single file on standalone/neoforge/fabric
* add fabric permissions api to libs.versions.toml
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Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
Co-authored-by: onebeastchris <github@onechris.mozmail.com>
Co-authored-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>