rtm516
8f01221275
Updated to support latest MCProtocolLib ( #623 )
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* Updated to support latest MCProtocolLib
* Cleaned up names and imports
* Fixed minecarts
* Fixed throwables
* Fixed tnt
2020-05-23 15:56:49 -05:00
Camotoy
fbfc987d2b
Fix mapping for Burning Skull painting type ( #608 )
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Otherwise, painting shows up as a 1x1 painting of another kind.
2020-05-20 12:40:07 -05:00
Creeperface01
5fe38fa83f
Show form window immediately after spawn ( #606 )
2020-05-20 10:12:03 -05:00
rtm516
c0f678a8af
Added a docker container IP warning ( #584 )
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* Added a docker container IP warning
* Corrected messages
* Moved to normal java file read instead of starting cat
* Fixed capitalisation on method name
2020-05-18 22:27:35 -05:00
Camotoy
57717795a3
Add enchantment table book on chunk load ( #568 )
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Java's block entity ID is enchantment_table whereas Bedrock's is EnchantTable; this commit adds an exception to the block entity regex as such.
2020-05-16 23:59:03 -05:00
rtm516
95b7055c10
Added map icons ( #572 )
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* Added map icons
* Cleaned up and moved to enum
2020-05-16 23:58:00 -05:00
rtm516
919af5203d
Fix banner items loosing patterns in inventory ( #560 )
2020-05-14 19:41:42 -05:00
rtm516
0c60af66b2
Fixed customised skins causing strange display ( #534 )
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* Fixed customised skins causing strange display
* Cleaned up floodgate player checking
* Fixed cape scale
Co-authored-by: James Harrison <james@fasttortoise.co.uk>
2020-05-11 23:45:16 -05:00
RednedEpic
e58ffdd3c0
Add support for block break animations from java players to bedrock
2020-05-08 00:18:05 -05:00
James Harrison
2355c503c9
Enderchest and Invisible Players fix. ( #506 )
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* Fix EnderChests not showing on legacy servers (Hypixel)
Fix NPCs/Players sometimes being invisible
* Remove unused import
* Fix standard
2020-05-07 21:49:44 -05:00
Camotoy
f11bae0bf0
Fix signs ( #439 )
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* Fix signs on everything except Paper
* Fix sign line placement
* Update shulker box block entity
Co-authored-by: James Harrison <james@fasttortoise.co.uk>
2020-05-06 16:52:57 -05:00
rtm516
5ae95433e5
Bedrock to Bedrock legacy skin support ( #276 )
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* Added legacy skin support for bedrock to bedrock clients
* Added bedrock to bedrock cape handling
* Added bedrock geometry support
* Bedrock skins now work in all auth modes
* Tonne of debug info
* Added fix to prevent customised skins from being loaded
* Added skin size to bedrock client data
* Cleaned debugging code
* Made bedrock cape take priority over third party
* Cut the customised skin image in half to hopefully get it to map
* Removed hacky conversion attempt
* Fixed bedrock skin caching on load and 1.14.60 support
* Cleaned up debug messages
* Added linked player ignore
2020-05-06 16:50:01 -05:00
Luke
4c1dae6714
Add unusable inventory space message ( #492 )
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* Add unusable inventory space message
* Remove unused imports
* Fixed barrier pickup (#1 )
Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
2020-05-06 16:05:03 -05:00
Luke
7195d20fae
Implement helper methods for sending packets ( #487 )
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* Implement helper methods for sending packets, fixes an NPE when chatting before connecting to the remote server
* Change method names
* Add a space between doc comment lines
* Add debug messages
2020-05-05 10:51:43 -05:00
rtm516
eeb4cafbc8
Fix some nested language strings ( #482 )
2020-05-04 21:32:57 -05:00
Camotoy
b49004ddaf
Add block entity translators for Bedrock-only block entities ( #478 )
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* Initial work on flower pots
* Flowers work in-game, not yet chunk load
* Don't overwrite my code before merge
* Finish up flower pots; add piston support on chunk load
* Clean up
* Remove debug line; update mappings
2020-05-04 21:32:02 -05:00
rtm516
fcf1949b28
Fix trapped chests not displaying ( #481 )
2020-05-04 19:39:44 -05:00
RednedEpic
1aca44ec7f
Fix playsounds
2020-05-03 15:56:46 -05:00
RednedEpic
7f7d89e517
Add tnt sounds/particles and support for level event sounds
2020-05-03 01:48:38 -05:00
RednedEpic
3370ad3db9
Merge branch 'master' into feature/sounds
2020-05-02 23:06:53 -05:00
Camotoy
9846058377
Add item frames ( #415 )
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* Initial attempt
* Item frames 'work'
* Blocks in the item frames work
* Remove commented code
* Small changes
* More progress
* Whittling down
* Fix swords, etc
* NBT data implemented
* Remove unused import
* Add item frame item removing; add checks for removing item frames
* Add requested changes; clean up logic
* Add license
* Always delay item frame updates by 500 milliseconds
* Switch to per-session item frame cache
* Revert item translator refactoring
2020-05-02 15:44:05 -05:00
RednedEpic
d7592d8216
Add back in explosion translator, add identifier support for sounds
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Some sounds require an identifier be added, otherwise they don't properly play.
2020-05-02 01:56:08 -05:00
Camotoy
b07161b0a9
Add block values + note block note graphics ( #455 )
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* Add note block visual without note pitch
* Add rest of block value code
* Add rest of block value code
* Fix pistons, somewhat
* Remove note block attempt
* Re-add whitespace
* Simplify sendPacket of BlockEventPacket
* Add note block visual without note pitch
* Add rest of block value code
* Fix pistons, somewhat
* Remove note block attempt
* Re-add whitespace
* Add mappings for noteblock pitch
* Change noteblock pitch code
* Noteblock Pitch Attempt
* Commit with PistonBlockEntityTranslator
* Cleanup for PR
* Improve pistons
Co-authored-by: blazewalker462 <blazewalker462@protonmail.com>
2020-05-01 00:51:23 -05:00
RednedEpic
f057edb526
Don't show block break animation at all in creative
2020-04-30 00:53:28 -05:00
RednedEpic
1fbb755d26
Merge branch 'master' into sound-master
2020-04-29 15:14:25 -05:00
RednedEpic
31be608038
Add block break sounds for blocks with 0 hardness, and refactor some things
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The refactors in this commit go a bit beyond the scope of what the sound/effects branch was meant to accomplish, however most of these changes are necessary so chunk caching could be reintroduced for the standalone version. The chunk caching here allows for us to get the block ID before the block was broken, and in the future allow us to implement newer features. Chunk caching is optional (and disabled by default) as on non-Bukkit versions, it can eat up a lot of RAM with many players online.
2020-04-29 15:01:53 -05:00
ForceUpdate1
82433f8078
Fix capes ( #436 )
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* fix capes
* remove gson
* clean up
* clean up
* formatting code
* Made the changes fit a bit better into the already existing code
* Throw the nullptr before the download complete message,
making debugging skins less confusing
Co-authored-by: Tim203 <mctim203@gmail.com>
2020-04-29 11:04:45 -05:00
ForceUpdate1
87be8c378e
Fix Item Name and Lore ( #443 )
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* add basic item translator
* add licence
remove debugs
* fix default lore
2020-04-29 10:58:29 -05:00
RednedEpic
efcf739973
Merge branch 'feature/sounds' of https://github.com/GeyserMC/Geyser into sound-master
2020-04-26 00:32:01 -05:00
RednedEpic
c22eb170ec
Merge branch 'master' into feature/sounds
2020-04-26 00:26:14 -05:00
rtm516
257918904b
Fixed spawn egg colours not loading in ( #429 )
2020-04-25 23:55:06 -05:00
RednedEpic
497825dd96
Fix NPE in console when a sound was missing and clean up nesting
2020-04-25 18:23:01 -05:00
rtm516
1a53f53d78
Added barriers to creative inventory crafting grid ( #426 )
2020-04-25 17:33:52 -05:00
Gerrygames
74f869beb5
Fix map colors, remove unnecessary array stream ( #423 )
2020-04-25 15:46:24 -05:00
Redned
6a8f4dfa8b
Add missing license header from EffectUtils
2020-04-23 02:12:50 -05:00
ForceUpdate1
6f7ad4b569
Implement Book pages ( #408 )
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* add text component library
implement books
* add licence header
2020-04-23 01:26:54 -05:00
RednedEpic
79185fabb5
Only send block sounds when a block is being placed
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Previously, any time a block was clicked whether it be with a block in the hand or not, a sound would play. This checks if the item in the players hand is indeed a block as well as the same block in the UpdateBlockPacket, and properly plays the packet.
2020-04-23 01:01:33 -05:00
DoctorMacc
b0a8b9219a
Add effects support and block break particles/place sounds
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Co-authored-by: RednedEpic <redned235@gmail.com>
2020-04-22 23:40:49 -05:00
RednedEpic
3e15d21931
Merge branch 'master' into sound-master
2020-04-22 18:18:13 -05:00
RednedEpic
987edbb217
Nitpicks and add serverbound sound packet translator
2020-04-22 18:17:34 -05:00
ForceUpdate1
733ec2a0ec
Implement Updated Item Translator ( #388 )
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* add item translator
* add item translator
* add nbt item translator
* fix empty list tags
* formatting code
* use Int2ObjectMap
remove session
* rename annotation
2020-04-22 16:26:16 -05:00
RednedEpic
e8bf8ff2a0
Fix javadoc related errors
2020-04-22 01:03:46 -05:00
Redned
7ca1d1bea6
Merge pull request #398 from GeyserMC/inventory
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Merges branch 'inventory' into master
2020-04-22 00:49:48 -05:00
Camotoy
94ecb2c6c7
Block entity rewrite ( #382 )
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* Initial attempt
* Rewrite of the rewrite
* First working implementation
* Far better working implementation
* Clean up imports
* Remove commented code
* Cleanup code; change things
* Remove unused imports
* Cleanup code
* Add licenses; add comment
* More cleanup
* Clarifications
* It complained about a JavaDoc comment
* Update access permissions
* Switch from reflections to iteration over BlockEntityTranslators
2020-04-21 00:32:32 -05:00
rtm516
1b15f3058f
Javadoc a bit of Geyser ( #392 )
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* A bunch of javadoc comments
* Cleaned up javadocs
2020-04-21 00:28:44 -05:00
rtm516
4ee95f585d
Move all json to Jackson instead of a mix of 2 libraries ( #302 )
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* Swapped most GSON refrences to Jackson
* Converted FormWindow getJSONData
Co-authored-by: Redned <redned235@gmail.com>
2020-04-20 15:10:30 -05:00
Jason
12b99c5b1b
Merge branch 'master' into master
2020-04-19 14:09:36 -07:00
RednedEpic
4b001593fc
Merge branch 'master' into inventory
2020-04-17 18:37:22 -05:00
Redned
a8f8de8613
Merge pull request #363 from ForceUpdate1/login
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Improve login screen
2020-04-17 13:08:28 -05:00
Marco
5e9e17e47d
clean up text
2020-04-17 15:52:46 +02:00
Marco
1a06fe331e
Improve login screen
2020-04-17 14:54:04 +02:00
Artuto
508d56ffc8
Fix inverted booleans in MessageUtils.isTooLong
2020-04-15 22:50:02 -05:00
Redned
5ffd5d50f1
Merge pull request #336 from OnlyBMan/inventory
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Implements Skulls and Heads
2020-04-15 14:46:09 -05:00
Redned
f8c3cf1aac
Merge pull request #324 from rtm516/chat-limit-warning
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Added warning message if chat message is longer than 256 characters.
2020-04-15 13:10:15 -05:00
RednedEpic
1cb2e658e0
Merge branch 'master' into inventory
2020-04-14 23:40:50 -05:00
RednedEpic
dbe2a9b3b0
Return COLOR_0 for null values in MapColor
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Might be better to eventually figure out why this is null to begin with, but for the time being considering maps are not working, we'd have to get to that step first. This just prevents the console from spamming errors, and will do until maps are fully implemented/fixed.
2020-04-14 23:35:59 -05:00
OnlyBMan
3972cc7f87
Fix comments
2020-04-14 18:40:05 -04:00
OnlyBMan
08eb99fa94
Implement skulls and heads
2020-04-14 18:33:55 -04:00
rtm516
3616aa07fe
Fixed colour and style formatting for some messages
2020-04-13 22:29:22 +01:00
rtm516
55608a2a48
Centeralised message length checking and added TODO for localization
2020-04-13 17:49:29 +01:00
RednedEpic
605c9ef4db
Merge branch 'master' into inventory
2020-04-11 22:46:25 -05:00
rtm516
1abc0f9764
Added translation to bossbar titles
2020-04-11 19:43:29 +01:00
DoctorMacc
d547b31b38
Fix first load crashing; fix NPE
2020-04-10 16:36:41 -04:00
rtm516
9f1da99b71
Fixed NONE colour formatting and cleaned up imports
2020-04-09 20:24:32 +01:00
rtm516
1e1d2f00ae
Fixed language processing and chat colours being reset for no reason
2020-04-09 19:46:45 +01:00
rtm516
013bca024c
Removed auto download and load of en_us
2020-04-09 17:06:17 +01:00
rtm516
1ef50cbb95
Added automatic en_us download and extraction from JAR
2020-04-09 14:36:32 +01:00
rtm516
c51a48221b
Merge remote-tracking branch 'origin/master' into server-language-processing
2020-04-09 13:58:45 +01:00
rtm516
bc67675d16
Added translation of extra message parts
2020-04-09 01:30:27 +01:00
rtm516
c61d87714b
On demand downloading and loading of language files
2020-04-09 00:20:41 +01:00
rtm516
2cd5472ff0
Started work on the locale fetching and loading system
2020-04-08 21:11:56 +01:00
DoctorMacc
44a46d1872
Remove unnecessary code
2020-04-06 11:18:16 -04:00
DoctorMacc
81c9e4f165
Fix beds and signs
2020-04-06 11:16:16 -04:00
rtm516
28217adfdf
Added support for numbered param replacements
2020-04-05 23:37:41 +01:00
rtm516
9a6b537e89
Removed debugging line
2020-04-05 22:49:10 +01:00
rtm516
49df48fcf0
Fixed some strings getting missed
2020-04-05 22:47:03 +01:00
rtm516
18311e3c1c
Added argument parsing to serverside language processing
2020-04-05 12:19:20 +01:00
rtm516
c809ddb618
Renamed translation method and cleaned up variable declaration
2020-04-05 10:13:47 +01:00
MrPowerGamerBR
d635939c5b
Add map item translators
2020-04-05 00:48:53 -05:00
rtm516
845c914492
Moved loading and added default locale config option
2020-04-05 02:58:23 +01:00
rtm516
b5ce83bbe2
Missed changes
2020-04-05 02:37:39 +01:00
RednedEpic
c13bbcda85
Fix null block entity console spam, which caused the world to be invisible
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This was a rare bug that only happened on very few servers, and from what I gathered, only 1.8 servers using ViaVersion.
2020-04-04 17:22:54 -05:00
MrPowerGamerBR
de37046466
Add map item translators
2020-04-04 17:23:02 -03:00
rtm516
c1e00e3614
Moved to json file lang mapping
2020-04-04 19:39:14 +01:00
rtm516
7298e2ff3f
Added a few more lang string translations
2020-04-04 17:44:41 +01:00
rtm516
65277dc82a
Added java -> bedrock lang conversions
2020-04-04 17:25:38 +01:00
RednedEpic
392b0b5727
Merge branch 'master' into inventory
2020-04-04 03:12:23 -05:00
RednedEpic
7e54170473
Merge branch 'master' into inventory
2020-04-04 03:04:38 -05:00
Redned
ddf2f471ea
Merge branch 'master' into chunk-fix
2020-04-04 02:00:18 -05:00
RednedEpic
786f137e28
Add support for team prefixes, suffixes, and colors ( Fixes #150 )
2020-04-04 01:27:34 -05:00
RednedEpic
e76b67265a
Rebase
2020-04-02 17:53:45 -05:00
RednedEpic
be9396f585
Merge branch 'master' into inventory
2020-04-02 17:01:17 -05:00
Jason Ho
3721cc084e
Add packet translators for Play, Stop, and Builtin sounds
2020-03-28 16:50:50 -07:00
endevrr
20e6c7fcbf
Merge branch 'inventory' into block-break-animations
2020-03-28 00:04:53 +00:00
William Johnstone
0caee67e43
Finalise block breaking, (water calculations omitted because of no access to server api)
2020-03-27 23:39:53 +00:00
BuildTools
22908c4de7
Remove whitespace
2020-03-26 10:31:57 -04:00
BuildTools
545ab0f268
Move bed-specific code to BedBlockEntityTranslator.java
2020-03-26 10:22:44 -04:00
BuildTools
5301c8c3f6
Implement bed colors
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Java Edition includes the bed color in the namespaced ID; in Bedrock edition it's one of the tag values as a block entity. This code involves creating a table between block states and bed color numbers and looking that up on chunk load or block update.
2020-03-25 22:03:46 -04:00
Redned
bb601daf26
Merge pull request #239 from e3ndr/master
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Make translators annotation based.
2020-03-25 01:01:37 -05:00
Ender
13a58dc825
Begin making translators annotation based
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Also, rename TranslatorsInit to Translators; makes alot more sense.
2020-03-23 23:03:33 -05:00