Commit Graph

61 Commits

Author SHA1 Message Date
DoctorMacc f68632f433 Block-related updates
- Fix block breaking animation
- Fix block breaking particles
- Don't initialize Geyser's chunk cache if using Spigot
2020-07-06 21:38:10 -04:00
DoctorMacc ea1a9e5427 Bedrock 1.16 updating part 1 2020-06-22 20:11:09 -04:00
DoctorMacc d6119375b2 (Incomplete) Update MCProtocolLib 2020-06-18 21:44:50 -04:00
Camotoy 59da87a10f
Merge entity mounts branch to master (#589)
* Initial support for entity mounts*

* This only works for viewing other players on mounts/vehicles. Currently, mounting on vehicles through Geyser with bedrock does not work at all, though, you can see other Java players on mounts just fine.

* Fix Bedrock player mounting; add minecart offset

* Remove debug code

* Fix boat animation

* Remove debug code

* Add notice of possible steering flip

* Add translator for PlayerInputPacket

* Upload WIP code for BoatEntity.java

* Add animation for rowing on Bedrock side

* Clean up debug code, start on boat movement

* Add notice about flying horses

* Rename BedrockPlayerInputPacket.java to BedrockPlayerInputTranslator.java

* Delete BedrockPlayerInputPacket.java

* Use Translator Annotation again; Thanks to LegacyGamerHD

* Upload ineffective mount-on-login code

* Upload current changes with no debug code

* Change case where applicable

* Change Integer[] to int[]; Change schedule() to execute()

* Don't use Thread.Sleep() and instead call itself again

* Fix players not being linked on login/chunk load

* Little changes

* Minor improvements/fixes to boats

* Remove empty file

* Fix horse flying.

* Various entity mounting fixes

* Add mounting offsets for skeleton and zombie horses

* Another round of entity mount-related fixes

- Add offsets for skeleton and zombie horses (Thanks to tester DirtNasty)
- Boats can now be placed in survival (Thanks again to tester DirtNasty)
- Boats and minecarts can now shake

* Add translating for ServerVehicleMovePacket

* Cleaning up

* More cleaning up

* Add interactive tag support for mountable entities

* Boats move far more nicely

* Add horse heart visuals

* Update interactive tags

Co-authored-by: RednedEpic <redned235@gmail.com>
2020-05-23 16:39:17 -05:00
RednedEpic b0d0c168d2 Fix bossbar causing players to be unable to break blocks or interact in small areas (Closes #537) 2020-05-17 01:06:07 -05:00
Luke 7195d20fae
Implement helper methods for sending packets (#487)
* Implement helper methods for sending packets, fixes an NPE when chatting before connecting to the remote server

* Change method names

* Add a space between doc comment lines

* Add debug messages
2020-05-05 10:51:43 -05:00
ForceUpdate1 d0a2f6ac27
Fix movement issues #466 (#473) 2020-05-04 01:06:08 -05:00
RednedEpic 1fbb755d26 Merge branch 'master' into sound-master 2020-04-29 15:14:25 -05:00
RednedEpic 31be608038 Add block break sounds for blocks with 0 hardness, and refactor some things
The refactors in this commit go a bit beyond the scope of what the sound/effects branch was meant to accomplish, however most of these changes are necessary so chunk caching could be reintroduced for the standalone version. The chunk caching here allows for us to get the block ID before the block was broken, and in the future allow us to implement newer features. Chunk caching is optional (and disabled by default) as on non-Bukkit versions, it can eat up a lot of RAM with many players online.
2020-04-29 15:01:53 -05:00
rtm516 bea070395f
Handle player teleports properly (#389)
* Handle player teleports properly

Co-authored-by: ForceUpdate1 <mneuhaus44@gmail.com>

* impl teleport cache

* impl teleport cache

* removed debugs

* Cleanup

Co-authored-by: ForceUpdate1 <mneuhaus44@gmail.com>
2020-04-29 11:06:25 -05:00
Camotoy 0caecf68db
Only add entity to entity cache if ID doesn't exist (#428) 2020-04-25 23:54:42 -05:00
RednedEpic 61587ec320 Use Int2ObjectMap in InventoryCache and JavaServerDeclareCommandsTranslator 2020-04-25 17:56:19 -05:00
Redned 7ca1d1bea6
Merge pull request #398 from GeyserMC/inventory
Merges branch 'inventory' into master
2020-04-22 00:49:48 -05:00
Marco 88a1238593 add licence header 2020-04-18 21:37:14 +02:00
Marco 7cd941e5d6 Fix BossBars 2020-04-18 15:48:21 +02:00
RednedEpic e76b67265a Rebase 2020-04-02 17:53:45 -05:00
RednedEpic be9396f585 Merge branch 'master' into inventory 2020-04-02 17:01:17 -05:00
Ender 13a58dc825 Begin making translators annotation based
Also, rename TranslatorsInit to Translators; makes alot more sense.
2020-03-23 23:03:33 -05:00
William Johnstone 60662ae06c Moved break time checks to BlockUtils class, Created ItemUtils and added helper function to get enchantment levels on items, implemented a entity effect cache, added haste and mining fatigue check for block breaking animations, fixed block breaking animations for blocks with speeds that are not affected by tools. 2020-03-22 22:59:34 +00:00
Redned 62b183a387 Update bedrock protocol lib and remove trove 2020-03-18 16:10:28 -05:00
RednedEpic 6b22bcec2b Merge branch 'master' into inventory 2020-03-04 21:35:20 -06:00
RednedEpic 2bdf3d4d7f Merge branch 'master' into plugin 2020-02-26 19:31:19 -06:00
AJ Ferguson bc3992f775 Merge remote-tracking branch 'remotes/upstream/master' into inventory
# Conflicts:
#	connector/src/main/java/org/geysermc/connector/network/translators/TranslatorsInit.java
#	connector/src/main/java/org/geysermc/connector/network/translators/inventory/updater/ChestInventoryUpdater.java
2020-02-25 22:12:39 -09:00
RednedEpic 41a24ca6ab Merge branch 'master' into plugin 2020-02-16 13:25:37 -06:00
RednedEpic ee85abf34c Fix player movement not being visible, movement bugs and laggy entities
(Addresses #74, #109)
2020-02-15 17:39:34 -06:00
AJ Ferguson 35bf1b455e Fix new player entity data getting lost while loading skin 2020-02-13 17:45:15 -09:00
AJ Ferguson b1a0ed3e91 Merge remote-tracking branch 'remotes/upstream/master' into inventory
# Conflicts:
#	connector/src/main/java/org/geysermc/connector/network/translators/TranslatorsInit.java
#	connector/src/main/java/org/geysermc/connector/utils/Toolbox.java
2020-02-12 21:58:09 -09:00
RednedEpic 0cf574ddcb Merge branch 'master' into feature/direct-block-mapping 2020-02-05 18:59:20 -06:00
AJ Ferguson 5e5aeed578 Merge remote-tracking branch 'remotes/upstream/master' into inventory 2020-01-30 12:08:39 -09:00
RednedEpic 52b23950ea Merge branch 'master' into plugin (should fix building) 2020-01-18 16:46:07 -06:00
RednedEpic dc594ee22c Update license headers
Certain headers for classes that are to be removed (e.g. plugin api) were not updated to prevent merge conflicts.
2020-01-08 21:05:42 -06:00
AJ Ferguson 66f5ed9495 Merge remote-tracking branch 'remotes/upstream/master' into inventory
# Conflicts:
#	connector/src/main/java/org/geysermc/connector/network/session/GeyserSession.java
#	connector/src/main/java/org/geysermc/connector/network/translators/TranslatorsInit.java
#	connector/src/main/java/org/geysermc/connector/network/translators/java/JavaRespawnTranslator.java
2020-01-04 14:39:01 -09:00
RednedEpic 0c24ffc629 Merge branch 'master' into plugin 2020-01-03 23:25:00 -06:00
SupremeMortal 94851ef4b8
Move all block related code into BlockTranslator
It makes more sense.
2019-12-31 00:14:38 +00:00
AJ Ferguson b2f86ec20b Rewrite dimension code
New code does not rely on pausing the thread
2019-12-28 04:35:21 -09:00
AJ Ferguson 8efeb3fe25 Fix exception when removing all entities 2019-12-27 03:03:12 -09:00
AJ Ferguson 8061e2d76d Merge remote-tracking branch 'remotes/upstream/master' into inventory
# Conflicts:
#	connector/src/main/java/org/geysermc/connector/network/translators/java/world/JavaBlockChangeTranslator.java
#	connector/src/main/java/org/geysermc/connector/utils/Toolbox.java
2019-12-23 16:58:59 -09:00
RednedEpic e38322a3ec Nuke plugin API
https://media.giphy.com/media/oe33xf3B50fsc/giphy.gif
2019-12-21 11:35:48 -06:00
AJ Ferguson d06f963b67 Block states and fix waterlogged blocks 2019-12-20 20:05:20 -09:00
AJ Ferguson 8bb8208a46 Merge branch 'master' into inventory 2019-11-30 15:22:50 -09:00
RednedEpic cd17dc5f4c Use FastUtil over Trove for maps/collections to reduce memory usage
This should significantly decrease the amount of RAM being used by Geyser. Previously it was using 300mb - 400mb on average. This has dropped it down to 80mb - 120mb. Ideally I'd like to decrease this value further, but that will require some more work.
2019-11-30 13:26:51 -06:00
AJ Ferguson 88648f705e Work on inventory transactions
work in progress
2019-10-20 13:25:41 -08:00
RednedEpic 7571df9903 Attempt to reduce memory usage and fix not being disconnected from Java 2019-10-16 13:55:05 -05:00
RednedEpic 5cf96ec5be Update to latest MCProtocolLib version 2019-10-13 15:28:03 -05:00
RednedEpic 3c9fab9fc4 Merge branch 'remapper' into master 2019-10-11 19:24:08 -05:00
RednedEpic a125967ec3 Implement new remapper 2019-10-09 19:11:50 -05:00
Tim203 15506cf5b4 Edited PlayerInit behavior and updated protocol lib to 2.3.0 2019-10-09 20:39:38 +02:00
Tim203 5eb7565b0a Third party capes, rotation fixed, wait for the client and updated protocol lib 2019-10-02 22:45:29 +02:00
Tim203 0b193c04e7 Players spawn, player skins, scoreboard, bossbar and updated protocol lib 2019-09-25 23:52:28 +02:00
Tim203 cbdf4f7633 Made paintings not crash the client, bugfixes and improvements 2019-09-21 09:42:44 +02:00