Commit graph

477 commits

Author SHA1 Message Date
DoctorMacc
962d987274 Remove unused imports 2020-04-08 17:44:34 -04:00
DoctorMacc
6ea0fcabc3 Sign editing 2020-04-08 17:42:36 -04:00
DoctorMacc
050098a498 Add legal message to BedBlockEntityTranslator.java 2020-04-06 16:33:30 -04:00
DoctorMacc
a392e54447 Fix requested changes 2020-04-06 16:27:09 -04:00
DoctorMacc
44a46d1872 Remove unnecessary code 2020-04-06 11:18:16 -04:00
DoctorMacc
81c9e4f165 Fix beds and signs 2020-04-06 11:16:16 -04:00
RednedEpic
b4cd6bacca Fix improperly named bedrock packet translator 2020-04-05 00:48:53 -05:00
MrPowerGamerBR
b92f36e2e3 Remove unused map info request translator
This was used for debugging purposes, to check if the map was correctly remapped to the client because, if it wasn't, it would've returned -1 as the map ID
2020-04-05 00:48:53 -05:00
MrPowerGamerBR
d635939c5b Add map item translators 2020-04-05 00:48:53 -05:00
RednedEpic
c13bbcda85 Fix null block entity console spam, which caused the world to be invisible
This was a rare bug that only happened on very few servers, and from what I gathered, only 1.8 servers using ViaVersion.
2020-04-04 17:22:54 -05:00
RednedEpic
392b0b5727 Merge branch 'master' into inventory 2020-04-04 03:12:23 -05:00
RednedEpic
7e54170473 Merge branch 'master' into inventory 2020-04-04 03:04:38 -05:00
RednedEpic
79906fae0a Fix NPE if banner had no patterns 2020-04-04 02:45:51 -05:00
RednedEpic
54fe7989cf Nitpicks 2020-04-04 02:08:50 -05:00
RednedEpic
b6c2592b5c Add missing import 2020-04-04 02:08:23 -05:00
Redned
ddf2f471ea
Merge branch 'master' into chunk-fix 2020-04-04 02:00:18 -05:00
RednedEpic
786f137e28 Add support for team prefixes, suffixes, and colors (Fixes #150) 2020-04-04 01:27:34 -05:00
RednedEpic
9b487d7d03 Fix combat by sending the animate packet after damage (Closes #260) 2020-04-03 17:20:14 -05:00
RednedEpic
3aa7b2ddad Use IntSet for JAVA_RUNTIME_WOOL_IDS 2020-04-02 18:09:09 -05:00
RednedEpic
e76b67265a Rebase 2020-04-02 17:53:45 -05:00
RednedEpic
be9396f585 Merge branch 'master' into inventory 2020-04-02 17:01:17 -05:00
Redned
4a8aeda677
Merge pull request #249 from endevrr/block-break-animations (Closes #153)
Block breaking animations
2020-03-28 13:58:44 -05:00
William Johnstone
eb707a71df Add requested changes 2020-03-28 16:03:09 +00:00
Redned
721761cc18
Merge pull request #248 from endevrr/inventory
Fix waterlogged blocks
2020-03-27 22:01:25 -05:00
endevrr
20e6c7fcbf
Merge branch 'inventory' into block-break-animations 2020-03-28 00:04:53 +00:00
William Johnstone
0caee67e43 Finalise block breaking, (water calculations omitted because of no access to server api) 2020-03-27 23:39:53 +00:00
William Johnstone
a00cf75bc7 Fix waterlogged blocks 2020-03-27 23:23:26 +00:00
Redned
00b93c5527
Merge pull request #243 from DoctorMacc/inventory
Implement bed colors (Closes #222)
2020-03-27 15:20:00 -05:00
BuildTools
7cbb0388e2 Update mappings submodule 2020-03-27 16:16:33 -04:00
BuildTools
7b5bb22321 Rename BEDCOLORS to BED_COLORS 2020-03-27 14:21:34 -04:00
BuildTools
17258dcaf6 Remove debugging code 2020-03-27 13:09:40 -04:00
BuildTools
7a402c40b3 Use mappings to generate bed colors 2020-03-27 13:08:21 -04:00
RednedEpic
03e11df58b Fix null potion type message in console (Addresses #227) 2020-03-26 23:29:16 -05:00
RednedEpic
5222232e72 Add rest of fixes for operator bug 2020-03-26 23:00:52 -05:00
BuildTools
e5766ef96a Store bed colors in Object2ByteOpenHashMap 2020-03-26 18:34:54 -04:00
BuildTools
22908c4de7 Remove whitespace 2020-03-26 10:31:57 -04:00
BuildTools
545ab0f268 Move bed-specific code to BedBlockEntityTranslator.java 2020-03-26 10:22:44 -04:00
BuildTools
5301c8c3f6 Implement bed colors
Java Edition includes the bed color in the namespaced ID; in Bedrock edition it's one of the tag values as a block entity. This code involves creating a table between block states and bed color numbers and looking that up on chunk load or block update.
2020-03-25 22:03:46 -04:00
Redned
bb601daf26
Merge pull request #239 from e3ndr/master
Make translators annotation based.
2020-03-25 01:01:37 -05:00
Ender
f8407eeb5a Add requested changes to PR 2020-03-25 00:55:09 -05:00
Ender
bbf6683bd8 Make all translators annotation based 2020-03-23 23:24:17 -05:00
Ender
13a58dc825 Begin making translators annotation based
Also, rename TranslatorsInit to Translators; makes alot more sense.
2020-03-23 23:03:33 -05:00
DoctorMacc
a821312f7e
Add switch for dealing with ChatColor.NONE
In-game chat uses ChatColor.NONE for handling reset of text.
2020-03-23 15:13:45 -04:00
William Johnstone
60662ae06c Moved break time checks to BlockUtils class, Created ItemUtils and added helper function to get enchantment levels on items, implemented a entity effect cache, added haste and mining fatigue check for block breaking animations, fixed block breaking animations for blocks with speeds that are not affected by tools. 2020-03-22 22:59:34 +00:00
William Johnstone
a0884596e3 Fix issue with players being able to update their own gamemode 2020-03-21 22:59:16 +00:00
William Johnstone
4b40b07bf8 Refactor code and improve sword breaking 2020-03-21 21:37:55 +00:00
William Johnstone
09cdcbdf94 Add block breaking animations that actually work (still incomplete, doesn't take enchantments or player effects into account, also doesn't account for being in the air or underwater) 2020-03-21 20:14:09 +00:00
William Johnstone
350bb28c7c revert last commit as I'm starting over 2020-03-20 21:28:20 +00:00
William Johnstone
650a1e2ab1 Start block breaking animations (inventory is broken) 2020-03-20 20:34:16 +00:00
Tim203
8b824cccf7
Added VR as InputMode (fixes #219) 2020-03-19 12:51:14 +01:00