Commit graph

761 commits

Author SHA1 Message Date
AJ Ferguson
95297e4047 Update villager xp while trading 2020-05-19 07:28:33 -08:00
AJ Ferguson
e2d46c3d49 Work on villager trading 2020-05-18 21:15:29 -08:00
RednedEpic
30e38b3a2f Add basic villager trading support (incomplete)
This commit implements basic functionality for villager trading. This is still incomplete and is buggy in areas such as with villager trades that have more than one input and trade inputs and outputs containing NBT.

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-05-16 23:52:39 -05:00
Camotoy
d5c14921e9
Add message when playing record (#549)
It appears that the record message is client-sided in Java Edition, so this sends a message whenever a record is played in-world.
2020-05-13 16:08:52 -05:00
Camotoy
278f59103e
Replace illusioners with pillagers (#550)
Illusioners do not exist in Bedrock edition; this commit replaces them with pillagers so they can be somewhat replicated.
2020-05-13 16:08:32 -05:00
rtm516
6aadfb3a63
Fixed wither shield (#544) 2020-05-13 16:08:14 -05:00
rtm516
46b0054435
Fixed guardian beam getting stuck on players (#540)
* Fixed guardian beam getting stuck on players

* Fixed formatting
2020-05-12 21:31:42 -05:00
rtm516
0c60af66b2
Fixed customised skins causing strange display (#534)
* Fixed customised skins causing strange display

* Cleaned up floodgate player checking

* Fixed cape scale

Co-authored-by: James Harrison <james@fasttortoise.co.uk>
2020-05-11 23:45:16 -05:00
rtm516
c84c0f23cb
Fixed invisible flag not getting set back (#535)
* Fixed invisible flag not getting set back

* Fixed indentation
2020-05-11 23:44:30 -05:00
rtm516
324bc67c97
Fixed small armour stands not respecting invisibility (#533) 2020-05-11 14:56:50 -05:00
rtm516
f9ee569cd5
Various entity fixes (#529)
* Fixed invisible entities nametags being displayed

* Fixed most entity collision boxes

* Fixed area effect cloud not displaying

* Fixed armour stand size and marker

* Fix baby collision boxes

* Fixed squid animation (rotation still broken)

* Fix Guardian beam for local player

* Fixed armour stand invisibility

* Fixed Wither boss data

* Fixed  fishing line attach to entities
2020-05-11 00:09:16 -05:00
Camotoy
64bfad2af9
Use Bukkit methods to send block sound (#522) 2020-05-10 15:25:28 -05:00
720ae3c92d
Add survival-style block pick support (#526)
* Add survival-style block pick support

* Add BedrockBlockPickRequestPacketTranslator.java

* Remove unnecessary println

* Edit styling and add null check

* Fix compile error

* Remove nesting and unnecessary check

* Further reduce nesting

* Change 1-line statements and add missing comment

* Fix creating translator

* Fix imports
2020-05-10 15:05:51 -05:00
RednedEpic
d2a18f8fd5 Remove dangling entity link packet in PlayerEntity for parrots 2020-05-10 14:47:40 -05:00
Camotoy
6192237cc9
Add parrots on player shoulders (#530)
* Add parrots on player shoulders

Parrots on player shoulders are a separate entity in Bedrock, but part of the player metadata in Java. This commit creates a parrot entity from the NBT data given by the player's entity data.

* Remove unused import

* Nullify parrot after despawning

* Remove debug code
2020-05-10 14:38:39 -05:00
Camotoy
34d4817795
Add visual support for double chests (#523)
* Add visual support for double chests

* Update mappings submodule
2020-05-10 14:26:00 -05:00
RednedEpic
e58ffdd3c0 Add support for block break animations from java players to bedrock 2020-05-08 00:18:05 -05:00
RednedEpic
edc8ea998c Add slime and magma cube size support 2020-05-07 22:57:08 -05:00
James Harrison
2355c503c9
Enderchest and Invisible Players fix. (#506)
* Fix EnderChests not showing on legacy servers (Hypixel)
Fix NPCs/Players sometimes being invisible

* Remove unused import

* Fix standard
2020-05-07 21:49:44 -05:00
Camotoy
f11bae0bf0
Fix signs (#439)
* Fix signs on everything except Paper

* Fix sign line placement

* Update shulker box block entity

Co-authored-by: James Harrison <james@fasttortoise.co.uk>
2020-05-06 16:52:57 -05:00
rtm516
5ae95433e5
Bedrock to Bedrock legacy skin support (#276)
* Added legacy skin support for bedrock to bedrock clients

* Added bedrock to bedrock cape handling

* Added bedrock geometry support

* Bedrock skins now work in all auth modes

* Tonne of debug info

* Added fix to prevent customised skins from being loaded

* Added skin size to bedrock client data

* Cleaned debugging code

* Made bedrock cape take priority over third party

* Cut the customised skin image in half to hopefully get it to map

* Removed hacky conversion attempt

* Fixed bedrock skin caching on load and 1.14.60 support

* Cleaned up debug messages

* Added linked player ignore
2020-05-06 16:50:01 -05:00
Luke
4c1dae6714
Add unusable inventory space message (#492)
* Add unusable inventory space message

* Remove unused imports

* Fixed barrier pickup (#1)

Co-authored-by: rtm516 <rtm516@users.noreply.github.com>
2020-05-06 16:05:03 -05:00
Camotoy
48147c2ce3
Fix Floodgate players causing errors on Bukkit. (#490)
Co-authored-by: Tim203 <mctim203@gmail.com>
2020-05-05 12:53:25 -05:00
Luke
7195d20fae
Implement helper methods for sending packets (#487)
* Implement helper methods for sending packets, fixes an NPE when chatting before connecting to the remote server

* Change method names

* Add a space between doc comment lines

* Add debug messages
2020-05-05 10:51:43 -05:00
rtm516
96a7770c22
Fixed entity bugs introduced by 6642f1e and added fishing lines (#483)
* Fixed entity bugs introduced by 6642f1e

* Fixed fishing line not displaying

* Clean extra line and added todo
2020-05-05 10:48:01 -05:00
RednedEpic
20bbbee3eb Remove flower pot debug code 2020-05-05 00:10:23 -05:00
RednedEpic
6642f1ec26 Fix a few entities not showing up and include identifiers for entities in EntityType 2020-05-05 00:09:36 -05:00
RednedEpic
26266bf9b6 Fix black texture of offhand item (Closes #332) 2020-05-04 22:01:34 -05:00
rtm516
eeb4cafbc8
Fix some nested language strings (#482) 2020-05-04 21:32:57 -05:00
James Harrison
5b3e7c965f
Chat/Skin fixes (#480)
* Made MessageUtils mimic java chat behavior
Send ClientSettingsPacket when player joins a server

* Fix comments
Set use client locale instead of hard coding

* Moved chat reset to fix some broken formatting

* Revert MessageUtil as rtm516 has implemented a better fix
2020-05-04 21:32:37 -05:00
Camotoy
b49004ddaf
Add block entity translators for Bedrock-only block entities (#478)
* Initial work on flower pots

* Flowers work in-game, not yet chunk load

* Don't overwrite my code before merge

* Finish up flower pots; add piston support on chunk load

* Clean up

* Remove debug line; update mappings
2020-05-04 21:32:02 -05:00
rtm516
fcf1949b28
Fix trapped chests not displaying (#481) 2020-05-04 19:39:44 -05:00
rtm516
129e10c920
Added automatic git version infomation to startup (#327)
* Added automatic git version infomation to startup

* Moved to compile time replacement

* Cleaned up old functions

* Removed redundant variable

* Added project version to version string
2020-05-04 14:17:25 -05:00
ForceUpdate1
d0a2f6ac27
Fix movement issues #466 (#473) 2020-05-04 01:06:08 -05:00
RednedEpic
7d67b65777 Merge branch 'master' into feature/sounds 2020-05-04 00:51:22 -05:00
RednedEpic
0532d5310f Update mappings 2020-05-04 00:29:22 -05:00
RednedEpic
25d3e0708f Map most all missing sounds 2020-05-03 23:56:07 -05:00
RednedEpic
1aca44ec7f Fix playsounds 2020-05-03 15:56:46 -05:00
rtm516
692e46146c
Remove duplicate commands by name (#474)
* Remove duplicate commands by name

* Removed comment
2020-05-03 15:26:14 -05:00
RednedEpic
7f7d89e517 Add tnt sounds/particles and support for level event sounds 2020-05-03 01:48:38 -05:00
RednedEpic
3370ad3db9 Merge branch 'master' into feature/sounds 2020-05-02 23:06:53 -05:00
Camotoy
9846058377
Add item frames (#415)
* Initial attempt

* Item frames 'work'

* Blocks in the item frames work

* Remove commented code

* Small changes

* More progress

* Whittling down

* Fix swords, etc

* NBT data implemented

* Remove unused import

* Add item frame item removing; add checks for removing item frames

* Add requested changes; clean up logic

* Add license

* Always delay item frame updates by 500 milliseconds

* Switch to per-session item frame cache

* Revert item translator refactoring
2020-05-02 15:44:05 -05:00
RednedEpic
d7592d8216 Add back in explosion translator, add identifier support for sounds
Some sounds require an identifier be added, otherwise they don't properly play.
2020-05-02 01:56:08 -05:00
RednedEpic
99e8ca83ab Fix eating sounds and bow sounds 2020-05-02 01:29:30 -05:00
RednedEpic
ff26dcad0d Start work on entity sounds, other misc implementations/fixes 2020-05-02 01:06:22 -05:00
Camotoy
b07161b0a9
Add block values + note block note graphics (#455)
* Add note block visual without note pitch

* Add rest of block value code

* Add rest of block value code

* Fix pistons, somewhat

* Remove note block attempt

* Re-add whitespace

* Simplify sendPacket of BlockEventPacket

* Add note block visual without note pitch

* Add rest of block value code

* Fix pistons, somewhat

* Remove note block attempt

* Re-add whitespace

* Add mappings for noteblock pitch

* Change noteblock pitch code

* Noteblock Pitch Attempt

* Commit with PistonBlockEntityTranslator

* Cleanup for PR

* Improve pistons

Co-authored-by: blazewalker462 <blazewalker462@protonmail.com>
2020-05-01 00:51:23 -05:00
rtm516
2e3f32d769
Only replace the first '.' in a message (#463) 2020-05-01 00:49:29 -05:00
RednedEpic
f057edb526 Don't show block break animation at all in creative 2020-04-30 00:53:28 -05:00
RednedEpic
0ac4789f2c Don't send sound updates if block of the same type already exists in placing position
This prevents the block place sound (most notably buttons or blocks that don't occupy one whole block) from spamming the client if they have their place button held down.
2020-04-30 00:45:27 -05:00
RednedEpic
ad596cdccb Add sound handlers for block interaction
These sound handlers had to be added since on Minecraft: Java Edition, these sounds are handled clientside whilst Minecraft: Bedrock Edition expects something from the server. To counter this, we emulate the sounds of that on Minecraft: Java Edition within Geyser and send it to the client. The code may seem a tadredundant, but there is not much of an alternative unfortunately.
2020-04-30 00:21:02 -05:00