Commit Graph

18 Commits

Author SHA1 Message Date
Redned b4921132e1 Replace BiMap with an Object2IntBiMap 2021-07-18 14:43:17 -05:00
Redned f7ef90278b
Implement a new registry system (#2306)
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
2021-07-12 21:19:40 -04:00
Camotoy ebf726ce9e
Yeet cache chunks
So many features require this config option, and we don't intend on supporting it being both disabled and enabled.
2021-06-01 15:36:33 -04:00
Camotoy 7b0099e869
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.17 2021-05-29 15:49:31 -04:00
Camotoy 08ba82a44e
GeyserOptionalPack support for zombie villager textures (#2237)
Trade tier and profession now show on zombie villagers with this commit.
2021-05-28 20:38:17 -04:00
Camotoy b5307ab3ed
21w20a support 2021-05-19 22:24:11 -04:00
Camotoy 86397ef483
Chunk cache improvements (#2053)
- Check for minimum and maximum Y values to fix stack traces
- Don't run half of the villager sleeping code unless they're actually sleeping
2021-03-21 11:31:09 -04:00
YHDiamond 62cbdb8f5c
[ci skip] Fixed if spacing (#1941)
Co-authored-by: yehudahrrs <47502993+yehudahrrs@users.noreply.github.com>
2021-02-16 20:09:18 -05:00
Camotoy 186d94917a
Update copyright to 2021 (#1772)
* Update copyright to 2021

Free commit!

* These don't need a copyright

* Don't downgrade the mappings
2021-01-01 10:10:36 -05:00
Camotoy e748240a02
Add more interactive tags (mobile buttons) (#1443)
* Add more interactive tags (mobile buttons)

This expands our support for showing the interactive tags on touchscreen and console setups. This is not complete - specifically, the food compatibility of creatures needs to be expanded upon (I will work on this later and does not stop this PR from being mergable). This also includes:

- Creepers who are ignited with flint and steel now show up properly
- Zombie villagers now shake properly when converting and show their region outfits

* Add more food choices and add more panda entity metadata

* Re-add eating flag

* Remove debug line

* Refactor dimension usage, finish interactive tag usage, bees

* Print statements... ._.

* Don't make eating item packet data a non-constant

* Move BAMBOO to ItemRegistry

* Add missing break

* Make changes

* Minor final changes
2020-11-11 19:28:45 -05:00
David Choo 4237503d6d
Fix laying crash (#1510)
* Fix crash with GSit lay and use Java bed position data

* Fix GSit's lay position

* Move Bed Position metadata to the right class

* Actually fix lay for PosePlugin

* Revert "Actually fix lay for PosePlugin"

This reverts commit 3f21261162.

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-11-10 12:05:16 -05:00
Savagetechguy 4daa568311
Fixed Villager Position when Sleeping (#933)
* Update Entity.java

* Switched to VillagerEntity.java and added indents and whitespace

* Fix indents and whitespace and changed to pattern and matcher

* Clean up indentation problems

Co-authored-by: Savagetechguy <jakehorner@gmail.com>
Co-authored-by: Redned <redned235@gmail.com>
2020-07-11 12:20:03 -05:00
DoctorMacc ea1a9e5427 Bedrock 1.16 updating part 1 2020-06-22 20:11:09 -04:00
RednedEpic 6642f1ec26 Fix a few entities not showing up and include identifiers for entities in EntityType 2020-05-05 00:09:36 -05:00
DoctorMacc f3344dbfed Change villager maps to private final 2020-04-11 15:18:22 -04:00
DoctorMacc 6b04f2b5d8 Final touches 2020-04-11 11:35:14 -04:00
DoctorMacc a580edc78f Little touch 2020-04-09 20:20:41 -04:00
DoctorMacc d0a7f6282c Initial villager types support 2020-04-09 19:33:52 -04:00