Commit Graph

3 Commits

Author SHA1 Message Date
DaPorkchop_ 7d2745dee6
Faster chunk conversion (#1400)
* BlockStorage is never used concurrently, no need to synchronize

* initial, semi-functional, faster chunk conversion

* faster chunk conversion works well for every situation except spigot

* delete unused ChunkPosition class

* preallocate and pool chunk encoding buffers

* make it work correctly on spigot

* make field naming more consistent

* attempt to upgrade to latest MCProtocolLib

* remove debug code

* compile against my MCProtocolLib fork while i wait for my upstream PR to be accepted

* return to Steveice10 MCProtocolLib
2020-10-15 01:30:25 -05:00
rtm516 b10e5d5af3
Clean copyright message and update all files (#1053) 2020-07-30 15:10:15 -05:00
RednedEpic 31be608038 Add block break sounds for blocks with 0 hardness, and refactor some things
The refactors in this commit go a bit beyond the scope of what the sound/effects branch was meant to accomplish, however most of these changes are necessary so chunk caching could be reintroduced for the standalone version. The chunk caching here allows for us to get the block ID before the block was broken, and in the future allow us to implement newer features. Chunk caching is optional (and disabled by default) as on non-Bukkit versions, it can eat up a lot of RAM with many players online.
2020-04-29 15:01:53 -05:00
Renamed from connector/src/main/java/org/geysermc/connector/world/chunk/bitarray/BitArrayVersion.java (Browse further)