* Try to properly check if so_reuseport is available
* io_uring "support"
* comment out io_uring, for now
* Make IO_uring opt-in via `-DGeyser.io_uring=true` flag
* dont include io_uring
* oops - bungee
editing on mobile is hard
* oops - spigot
* oops - velocity
* properly exclude all io_uring on all platforms except standalone
---------
Co-authored-by: Kas-tle <26531652+Kas-tle@users.noreply.github.com>
* Initial work on Forge platform
* Rework modded platforms to use a common module
* Add support for integrated worlds on modded platforms
* Fix classload errors and move mixins to shared module
* Fix Fabric mixins and check min height in mod world manager
* Add Forge command support
* Add back modrinth publishing
* Don't apply application plugin to shared mod sources
* Fix docs
* Delete unused class
* Clean up repositories
* - Update to 1.20.2
- set custom refmap name
- fixed console commands crashing the server (hasPermission now accepts CommandSourceStack instead of Player)
- Forge wants fastutil relocated, so be it
Current issues:
- ClassNotFound exceptions with classes that are clearly present
* - Fix ClassNotFound errors on Forge due to weird Classloader
- Dont relocate gson
* merge upstream
* oh no
* Bump lombok, architectury-loom
* init: neoforge 1.20.4 support
* NeoForge builds
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Archive neoforge artifacts
* transformForge -> transformNeoForge
* Neoforge boots!
* Fix mixins on neoforge
* Update build/pr file names
* Update mods.toml to new neoforge standard
* Fix refmap naming
* more fixes
- no need to include gson
- cleanup nullable/nonnull annotations
- add more info to geyser dumps on neoforge
* yeet platform executor
* yet another temp branch to figure out the runServer task
* yeet transitive dependency, that cant be right
* Attempt at getting the runServer task to work, part two
* Revert the changes for the runServer task, try and shut down the injector
* Remove spigot weird bug workaround, shut down properly
Also add a compileOnly dependency for the mod module to get rid of spammy false warnings
* Update to latest restart changes
- fix duplicate nodes crashing neoforge
- connector -> geyser in GeyserModCommandExecutor
- create command manager early to fix issues with permission gather event
* Consistent NeoForge spelling, move some dependencies to the version toml
* Add lombok to version catalogue
* Add plugins to version catalogue
* revert move to buildSrc
* Create `assets/geyser/icon.png` to reference icon from a single file on standalone/neoforge/fabric
* add fabric permissions api to libs.versions.toml
---------
Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
Co-authored-by: onebeastchris <github@onechris.mozmail.com>
Co-authored-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
* Implemented ViaProxy bootstrap
* Applied requested changes to code
* Override indra settings to Java 17
* Removed explicit java source/target version
* Added ViaProxy artifact to build.yml
* Added ViaProxy artifact to pullrequest.yml
* Updated ViaProxy API usage
* Implemented floodgate support for ViaProxy
* Depend on stable ViaProxy release
* Initialize command manager and ping passthrough before Geyser#start
* Revert "Initialize command manager and ping passthrough before Geyser#start"
This reverts commit 39356071c4.
* Some ping passthrough improvements
* Merged code properly
* Updated ViaProxy API usage
* Implemented better command handling
* Updated ViaProxy and Geyser API usage
* Combine bootstrap and plugin into one class
* Minor code improvements
* Call Geyser shutdown on plugin disable
* Only call disable if Geyser was enabled once
* Don't send two shutdown done messages
* Use setter for enabled boolean
* bump cloudburst's netty-transport-raknet
* bump cloudburst protocol/codec/connection bump
bump netty due CVE-2022-41881
Changes in cloudburst libs:
- uses netty 4.1.101.Final
- bumps netty-transport-raknet which fixes https://github.com/CloudburstMC/Network/pull/36, an issue where some connection attempts did not work
* Start on 1.20.50
* Add 1.20.50 block_palette.1_20_50.nbt, creative_items.1_20_50.json and runtime_item_states.1_20_50.json
* fix stone and planks mappings
* add and do something with the new SetPlayerInventoryOptionsPacket
* Add readme version bump
* Cleanup/Explain the new BedrockSetPlayerInventoryOptionsTranslator