* Add player skull render distance
* Improve updateVisibleSkulls a bit
Avoid rechecking visibility on small movements
* Periodically despawn unused skull entities
* Don't hide skull entity for position/rotation changes
Prevents flickering for skulls that are rotating
* Update visible skulls when a skull is removed
* Only update on removal if an entity is assigned
* No need to check for skull in ChunkUtils
Update copyright year
* Avoid rechecking all skulls when a skull is added/removed
* Allow skull render distance and number to be configured
Renamed some fields to better match their values
* Compare texture property directly from GameProfile
* Remove unnecessary blockState field from SkullPlayerEntity
* Use binarySearch for insertion
Wait for player movement before loading skulls
* Allow culling to be disabled by setting max-visible-custom-skulls to -1
* Only remove skulls in inRangeSkulls when culling is enabled
* Add suggestions from review
* Merge the for loops in updateVisibleSkulls
* Fix skulls being leaked on chunk unload
* Should fix some rotation issues
* Some more changes
* Small changes
* Fixed merge conflicts and updated other classes that changed
* Added translation for the LookAt packet
* Don't always store cert/client data used for skin uploaded
This takes up a decent 30K of memory that we don't use after the skin is uploaded. The GameProfileTranslator cannot be run more than once per session.
* Make all moon phases visible
The fix to prevent integer overflows also prevented moon phases from being visible until now.
Fixes#2927
* SetTimeTranslator: cast from long on the entire modulus
This should fix some inaccuracies with time on older worlds.
* Bump version; drop 1.17.40; support 1.18.30
* Actually bump to 2.0.3-SNAPSHOT
* Fix message being sent still if a single escape character is sent
* Replace instances of configs using `generateduuid` for Metrics
* Fix some merge mistakes
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>