Commit graph

1214 commits

Author SHA1 Message Date
rtm516
4297215420
More chat fixes (#1557)
* Fix positional translation arguments not being handled

* Fix locale fallback

* Fix command completion

* Remove the expensive call to `containsKey`

* Unify adventure versions

* Fix some more formatting issues due to parity

* Fix and update tests

* Update adventure

* Add Javadoc for getCommandNames

* Formatting

Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-11-18 23:18:36 +00:00
Camotoy
199778faea
Fix regressions from 1.16.100 (#1558)
* Fix regressions from 1.16.100

- Update mappings to fix recipe regressions and item differences
- Villager trading NBT now prefers the String identifier and not the integer ID

* Fix lodestone compass breaking
2020-11-18 01:10:49 -05:00
Camotoy
99558b61a6
Print reason for disconnect when outdated (#1556) 2020-11-17 13:28:08 -05:00
Camotoy
123b074cc7
Update to Bedrock 1.16.100 (#1552)
* Initial work on 1.16.100 - currently crashes the client

* Update runtime item states

* Use new Bedrock runtime IDs

Bedrock now hardcodes block runtime IDs in alphabetical order of the identifiers. This commit updates Geyser to accomodate.

- Remove runtime_block_states.dat and replace it with blockpalette.nbt
- Calculate the block runtime ID based on the order of the block palette
- Separate BlockTranslator.AIR into Bedrock and Java values
- Update the second layer of chunks to use air when not waterlogged
- Don't send item palette for now, as that's what crashes the game (will look into for v415)
- Other misc. changes

* Improve second layer chunk translation

* v415 support

- Add a message warning people they are on a beta version of Geyser

* Update to protocol v417

There are still some mappings changes that need to be gone through.

* Update runtime item states and clean up item frames

* Future-proof enchanment table

* Update for v418

* Update to v419

* Apply proper air ID to waterlogged chunk layer

* Fix missing import

* Remove beta warning

* Update mappings

* Manually patch runtime_item_states and send the ITEMS registry

* Update README

* Disable grindstone and smithing inventories (since they're broken)

* Use artifactory jenkins plugin (#1548)

* Use artifactory jenkins plugin

* Bump version to 1.2.0-SNAPSHOT

Co-authored-by: SupremeMortal <6178101+SupremeMortal@users.noreply.github.com>
2020-11-17 11:03:12 -06:00
rtm516
512f8cd6c2
Rewrite message handling in MessageUtils to use Adventure (#1498)
* Rewrite message handling in MessageUtils to use Adventure

* Move to static Adventure commit to fix a bug

* Initial test implementation

* Add RGB downgrade test

* Move MessageUtils and rename

* Clean-up and fix tests

* Fixed sign and book content handling

* Fix blank signs causing NPEs

* Fix reset before message being stripped

* Add comment about the reset character

* Fix legacy style server motds

* Fix more messages being handled wrong

* Fix title packets being handled wrong

* Fix trailing formatting characters on the end of sign lines

* Add auto updating of Java locale files

* Add en_us locale updating and hash caching

* Changes to hash determining

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-11-16 23:57:57 +00:00
Camotoy
47f25f1205
BannerTranslator: fix NPE when no block entity data (#1543) 2020-11-15 18:48:11 -05:00
RednedEpic
981ac3bf11 Move PlatformType to common module 2020-11-14 17:49:56 -06:00
Camotoy
445444204f
Fix GlobalPalette translation (#1528)
* Fix GlobalPalette translation

Global palettes don't have their own internal palette, which cannot be iterated through to create a Bedrock palette. Therefore we simply iterate over the whole palette one time. This commit also fixes a regression with flowers/pistons being on multiple chunk sections.

* Don't declare bedrockPalette until after global palette check
2020-11-14 12:05:33 -06:00
Niklas
bf05f64fac
Update LabyMod cape url (#1540) 2020-11-14 11:52:10 -06:00
Camotoy
80cf407fae
Update MCProtocolLib to fix more custom recipe stuff (#1534) 2020-11-13 23:00:09 -05:00
Camotoy
e748240a02
Add more interactive tags (mobile buttons) (#1443)
* Add more interactive tags (mobile buttons)

This expands our support for showing the interactive tags on touchscreen and console setups. This is not complete - specifically, the food compatibility of creatures needs to be expanded upon (I will work on this later and does not stop this PR from being mergable). This also includes:

- Creepers who are ignited with flint and steel now show up properly
- Zombie villagers now shake properly when converting and show their region outfits

* Add more food choices and add more panda entity metadata

* Re-add eating flag

* Remove debug line

* Refactor dimension usage, finish interactive tag usage, bees

* Print statements... ._.

* Don't make eating item packet data a non-constant

* Move BAMBOO to ItemRegistry

* Add missing break

* Make changes

* Minor final changes
2020-11-11 19:28:45 -05:00
rtm516
3676dd185f
Fix even more entity metadata flags (#1483)
* Fix even more entity metadata flags

* Add comment explaining magic value

* Fix horse flags and add more information

* Add more information about the Horse eating particles
2020-11-11 18:13:13 +00:00
David Choo
4237503d6d
Fix laying crash (#1510)
* Fix crash with GSit lay and use Java bed position data

* Fix GSit's lay position

* Move Bed Position metadata to the right class

* Actually fix lay for PosePlugin

* Revert "Actually fix lay for PosePlugin"

This reverts commit 3f21261162.

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-11-10 12:05:16 -05:00
Camotoy
109922f796
Update MCProtocolLib to fix datapacks that send empty result recipes (#1522)
Example: https://www.planetminecraft.com/data-pack/true-survival-a-hardcore-minecraft-experience/
2020-11-09 14:26:29 -05:00
Tim203
e00715ceab
Fixed some issues related to Scoreboards (#1446)
* Fixes some issues related to Scoreboard Teams

* The cached Score info should update no matter what kind of update the Team got.
* Team entities specified at the create Team packet should also be checked if they exist as Score in the registered Objectives

* Rewrote some Scoreboard code and fixed various issues

* Minor formatting changes
2020-11-09 10:34:27 +01:00
rtm516
2d95302b10
Add support for passing config options as arguments (#1506) 2020-11-07 13:17:17 -06:00
rtm516
a6cc28ee80
Add config option for enabling achievements (#1504)
* Add config option for enabling achievements

* Disabled achievements by default and added warning about commands being disabled

* Update config.yml

* Rename achievements-enabled to xbox-achievements-enabled for clarity

Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-11-07 00:52:09 +00:00
Camotoy
0e15aa7441
Fireball and ghast improvements (#1469)
* Fireball and ghast improvements

- Ghasts now visually show if they're charging a fireball
- Fireballs are now vastly better and will update better

* Add gravity and drag to projectiles

* Add check for session close and improve fireball

* Remove motion stuff from fireball

* Make fireball hittable

* Add wither skull entity

* Small changes

* Add note about laggy fireballs

Co-authored-by: David Choo <davchoo3@gmail.com>
2020-11-05 18:42:33 -05:00
Tim203
c64d57439f
Block entity performance improvements (#1481)
* BlockEntity performance improvements

* Use chunk cache if possible for block caching

* Get new block state from ViaVersion if block entity

* Add Javadoc for FlowerPotBlockEntityTranslator.isFlowerBlock

* Remove debug line

* Don't add all RequiresBlockState instances if cache chunks is enabled

* Double chest map get optimization

* Last changes

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-11-05 22:36:22 +01:00
Camotoy
434a2e1500
Fix bell sound and visuals (#1502)
* Fix bell sound and visuals

The bell sound now correctly plays.

Bells will also visually ring when rung by another player.

* Compress elses

* Add more whitespace to new code
2020-11-05 14:59:01 -05:00
David Choo
ce64dd2788
Fix sitting with armor stand and animal mount offsets (#1492)
* Fix sitting with armor stand and animal offsets

* Fix riding players

* Moved @Getter
2020-11-04 20:30:55 -05:00
Camotoy
69d4d9f0d6
Send position update every 3 seconds if idle (#1421)
* Send position update every 3 seconds if idle

Prevents timeouts in certain instances when AFK.

* Cancel position sending on dimension switching

* Remove debug lines

* Create function to centralize movement translation
2020-11-02 16:04:08 -05:00
Camotoy
3e0d898b6a
Update to 1.16.4 (#1487)
* 1.16.4-pre1 support

* Update to support ViaVersion 3.2.0 (#1358)

* Update to support ViaVersion 3.2.0

This commit updates ViaVersion integration to support their recent mappings changes. 

Co-authored-by: Nassim <jahnke.nassim@gmail.com>

* Send adventure settings on gamemode change after gamemode swap

* Update Velocity to 1.1.0 proper

* Update to 1.16.4

Co-authored-by: Nassim <jahnke.nassim@gmail.com>
2020-11-02 13:28:31 -06:00
Camotoy
ca1f87d464
MapItemTranslator: support map tag being of short value (#1475)
GSigns sends this as a short. Who knows why.
2020-10-31 22:38:56 -04:00
Camotoy
e0f5deb329
Add support for more recipes (#1434)
* Add support for more recipes

- Tool repairing
- Book cloning
- Suspicious stew
- Tipped arrows

What still needs to be done:

- Map cloning/extending (though there may be item mapping mismatch getting in the way)
- Banner duplication (couldn't figure this out)

* Add some more spacing

* Explain recipe UUIDs
2020-10-29 18:40:42 -04:00
David Choo
8fdaf6a385
Ender dragon Melee Attacks (#1466)
* Create and position Ender Dragon Bounding Box

Currently allows the player to "kill aura" target
the ender dragon.

* Use an entity to handle attacks for each hitbox

* Use the proper flag to make entities invisible

* Clean up and add some comments

* Ender dragon entity metadata improvements

* Add doc to segment functions

* Add changes

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-10-29 18:35:46 -04:00
Camotoy
045c0e0637
Introduce CommandSender.getLocale() (#1431)
* Introduce CommandSender.getLocale()

This allows Geyser-specific commands (e.g. `/geyser help`) to be displayed in the (Java or Bedrock) player's default language, which stops those commands from simply being displayed in the default locale.

* Tweak Javadoc

* Set CommandManager's GeyserConnector to final

* Clean up
2020-10-29 18:30:52 -04:00
Camotoy
9b46bf8bc9
BedrockActionTranslator: Fix occasional death stall (#1432)
Usually this happened when joining from another dimension after the player exited to the main menu on the death screen. The player would not realize that they are dead.
2020-10-29 16:44:45 -04:00
Camotoy
a2a7e99402
GUI Improvements (#1462)
- Added `GeyserCommand.isExecutableOnConsole()`. If this is set to false, the command will not appear as an option in the GUI.
- Added `GeyserCommand.getSubCommands()`. If not empty, the subcommand options will now appear in the GUI.
2020-10-27 18:40:00 -04:00
David Choo
d93d4d0942
Projectile fixes (#1451)
* Predict the trajectory of projectiles and add particles

* Correct lingering potion gravity

* Update last position on move absolute

* Clean up

* Add egg to ItemRegistry and update mappings
2020-10-26 11:54:37 -04:00
rtm516
c30cb78e74
Add statistics menu (#1424)
* Add statistics menu

* Changed back button text

* Add check to make sure the player requested the statistics display

* Better item translation support; misc changes

* Clean up session getting?

* Remove extra debug that is likely unnecessary

* Remove unused function

* Update languages submodule

* Clean up javadoc comment

* Fix typo

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
Co-authored-by: Camotoy <20743703+DoctorMacc@users.noreply.github.com>
2020-10-24 23:33:49 +01:00
RednedEpic
dfba278f4d Use correct methods in refreshEmotes 2020-10-23 01:36:34 -05:00
RednedEpic
ee8c718c62 Translate emote list packet 2020-10-23 01:25:24 -05:00
rtm516
7f2b2e0913
Bedrock <-> Bedrock skin display fix (#1195)
* Implement partial bedrock skin fix

* Fix equals method

* Fix ViaVersion

Co-authored-by: DoctorMacc <toy.fighter1@gmail.com>
2020-10-22 23:01:03 -05:00
Redned
62d984da61
Make userAuths information more clear 2020-10-19 20:56:01 -05:00
Camotoy
7f5fac38c6
Update to Adventure 4.1.1 (#1410)
* Update to Adventure 4.0.0

* Update to 4.0.1

* Update again, I guess.
2020-10-19 19:09:16 -04:00
Camotoy
b02bc33393
GeyserSession: Set a default value for attackSpeed (#1419)
Fixes cooldowns not showing on a fresh world.
2020-10-19 19:03:31 -04:00
DaPorkchop_
18e2a52d98
fix decoding sections with duplicate palette entries (#1430) 2020-10-19 09:43:51 +01:00
Camotoy
45429a9357
SettingsUtils: fix 'show coordinates' setting persistence (#1429)
The boolean that toggled this was accidentally in the wrong spot.
2020-10-18 23:29:11 -04:00
DaPorkchop_
0635605a24
fix chunk section decoding (#1418)
* fix chunk section decoding

* switch back to official MCProtocolLib
2020-10-18 10:59:37 -04:00
David Choo
5c28eaca15
Fix mob mount positions (#1392)
* Fix mob mount positions

Uses offsets from Java Edition.

* Fix Boat mount pos for multiple passengers and Fix Ravager

Remove unnecessary horse metadata

* Fix Minecart & Boat Mount Pos, Fix Player Height Offset

* Use offset of EntityType.PLAYER

* Add back metadata
2020-10-17 23:50:41 -04:00
Camotoy
ae70dbeece
JavaOpenWindowTranslator: Use MessageUtils for inventory name (#1416)
* JavaOpenWindowTranslator: Use MessageUtils for inventory name

* Remove important messaging
2020-10-17 23:13:04 -04:00
RednedEpic
64f2233581 Fix wolf collar color when it's no longer angry (Closes #1404) 2020-10-15 01:54:05 -05:00
DaPorkchop_
7d2745dee6
Faster chunk conversion (#1400)
* BlockStorage is never used concurrently, no need to synchronize

* initial, semi-functional, faster chunk conversion

* faster chunk conversion works well for every situation except spigot

* delete unused ChunkPosition class

* preallocate and pool chunk encoding buffers

* make it work correctly on spigot

* make field naming more consistent

* attempt to upgrade to latest MCProtocolLib

* remove debug code

* compile against my MCProtocolLib fork while i wait for my upstream PR to be accepted

* return to Steveice10 MCProtocolLib
2020-10-15 01:30:25 -05:00
RednedEpic
40de801eb0 Add sound when an arrow hits a player 2020-10-15 01:21:44 -05:00
Tim203
2ca2436cdc
Don't use the general thread pool to run an async method (#1397)
* Don't use the general thread pool for an async method

* Align nested class at the bottom
2020-10-14 23:34:24 -04:00
DaPorkchop_
73bec588fa
fix some NPEs caused by race conditions in chunk conversion (#1396)
* fix some NPEs caused by race conditions in chunk conversion

tbh the whole session should be read-write locked for every operation

* fix code style issues
2020-10-13 11:11:52 -04:00
DaPorkchop_
191777773c
Don't use wrapper objects for positions in ChunkCache (#1398)
* make ChunkPosition use a hashCode implementation with far better hash distribution

this should improve the performance when used as a hash table key

* ChunkCache no longer uses position wrapper objects

this yields a roughly 15-20% increase in performance when converting chunk data

* fix code style issues
2020-10-13 15:44:47 +01:00
RednedEpic
9b3cd8f725 Fix area effect clouds 2020-10-12 20:36:11 -05:00
Camotoy
1b00eaca4a
Set AuthType in Metrics to lowercase (#1395) 2020-10-12 21:28:54 -04:00