Commit graph

2440 commits

Author SHA1 Message Date
Camotoy
a29e7731e8
Inventory fixes and state ID emulation
- Introduce a state ID incrementation emulation. This prevents the server from spamming back with tons of set content packets, and can instead reply with set slot packets.
- Fix what we were sending as a carried item in the ServerboundContainerClickPacket.
2022-01-10 22:55:27 -05:00
ImDaBigBoss
6757437193 Moved the extension into geyser-api 2022-01-10 20:01:36 +01:00
ImDaBigBoss
bfe4c09290 Merge https://github.com/GeyserMC/Geyser 2022-01-10 18:47:37 +01:00
ImDaBigBoss
8627787ea9 Added basic extension loading 2022-01-10 18:45:26 +01:00
Tim203
3251d9010c
We're in 2022 now 2022-01-01 20:03:05 +01:00
Camotoy
d7eef7aaeb
Cache forms until the player has fully initialized 2021-12-29 14:20:34 -05:00
RednedEpic
7beedb46f8 Check for empty component in JavaSetTitleTextTranslator 2021-12-29 10:50:26 -06:00
Redned
c6c2ff99c3 Fix NPE and API contract breakage for Component deserialization 2021-12-29 10:29:48 -06:00
RednedEpic
8e774ea314 Bump log4j2 to 2.17.1
Not really a concern as attackers need file access to actually exploit this, but always worth staying up to date regardless :)
2021-12-28 23:31:38 -06:00
RednedEpic
61636f44aa Simulate Java chunk unloading by sending empty chunks
Closes #2725
2021-12-28 23:25:33 -06:00
RednedEpic
6742865bc5 Don't send UUID cape or ear requests if player is an NPC
Addresses #2722
2021-12-28 23:01:38 -06:00
Redned
5a97410906 Remove screenshots folder
Many were very outdated and numerous videos, images, etc. exist nowadays showcasing Geyser to where it's not entirely necessary to have a screenshots folder in the main repo.
2021-12-28 22:41:22 -06:00
Redned
b23275ff6c Fix /geyser reload 2021-12-28 22:36:08 -06:00
Camotoy
b246d5b4d1
Spigot: Temporarily work around issue where channel handlers don't see the connection
This 'fixes' issues where Floodgate may not work when the first player joins.
2021-12-28 15:36:45 -05:00
Camotoy
2037a924bd
Update languages submodule 2021-12-27 13:58:28 -05:00
Camotoy
6318655e28
Print a logger warning if Geyser players will be unable to join this server
We check if ViaVersion supports our version and doesn't have us blocked, and if the server supports our version natively.
2021-12-27 13:58:09 -05:00
Camotoy
5d7e564d95
Update mappings 2021-12-26 23:58:19 -05:00
Camotoy
830baf06ca
Merge branch 'master' of https://github.com/GeyserMC/Geyser into biome-redefinition-1.18 2021-12-26 19:50:46 -05:00
Camotoy
b70e2645c8
Allow dropping items from the creative menu in mobile
Fixes #2626
2021-12-26 12:07:38 -05:00
Camotoy
68c13c08fa
Fix some regressions in swim handling 2021-12-25 22:46:16 -05:00
Olivia
b134dd3b1c
fix: Return early in banner translation if tag is null (#2729) 2021-12-25 17:16:30 -05:00
David Choo
65aaa07493
Fix sneaking speed adjustment and bounding box (#2728)
* Fix sneaking speed adjustment and bounding box

Also remove redundant session variable in SessionPlayerEntity

* Add comment to valid field

* Hopefully fix crawling after swimming in water
2021-12-23 19:49:58 -05:00
Konicai
6cd8b3387c
Cleanup some ping passthrough stuff (#2726) 2021-12-22 23:05:56 -05:00
Camotoy
4c409f98f3 Properly implement piglin/hoglin dimension safety
Whether they shake or not is now controlled by the server, as implemented in Java Edition.
2021-12-20 22:54:34 -05:00
Camotoy
fd955a66af Fix stack trace when coordinate_scale isn't a DoubleTag 2021-12-20 21:31:19 -05:00
Camotoy
2420e33149 Allow some invalid decompression handling 2021-12-20 20:55:29 -05:00
Camotoy
6eb069cc13 Fix evoker fangs not being visible
Also implement sound when attacking
2021-12-20 19:59:12 -05:00
Camotoy
24f09e016d Entity IDs in Java Edition just need to be integers
We don't need to keep them as longs - this just reduces the amount of casting needing throughout the codebase.
2021-12-20 19:25:11 -05:00
Camotoy
15522aed52 Fix fishing rod behavior on Geyser players
Fixes #2716
2021-12-19 19:15:53 -05:00
Camotoy
71a975b805 Fix tooltip durability/NBT not being translated
Fixes #2706
2021-12-19 15:54:31 -05:00
Camotoy
222c9d7a24 Switch to master branch of mappings 2021-12-18 22:48:28 -05:00
Camotoy
d699e7d02b Update mappings
See #2710
2021-12-18 22:45:47 -05:00
dependabot[bot]
3bf68af82d
Bump log4j-api from 2.16.0 to 2.17.0 in /bootstrap/standalone (#2712)
Bumps log4j-api from 2.16.0 to 2.17.0.

---
updated-dependencies:
- dependency-name: org.apache.logging.log4j:log4j-api
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-12-18 18:21:52 +00:00
David Choo
754bb42c19
Fix some mount offsets and strange behaviors with GSit (#2701)
* Prevent boats from floating when a Bedrock player rides in the back

* Update llama and shulker mount height offset

* Fix Trader llama mount offset

* Change passengers to an IntList

Also move rotation lock stuff to EntityUtils

* Allow EntityCache.getEntityByJavaId to return the session's player

Removes many checks from several translators.

* Fix mount offset on armorstands and area effect clouds

Also prevent area effect clouds from despawning when used as an invisible entity (used in GSit to offset players riding on other players)

* Update mount offsets on height changes

TODO test this

* Actually update vehicleId and optimize StriderEntity metadata update

* Don't hide marker armor stands and properly update mount offsets

* What?

* Remove y offset for Shulkers riding other entities

* Confirm teleports in the order received

This allows Bedrock players to move after standing up when using GSit

* Fix mount offset for riders on baby zoglins

* Cache only the latest teleport and confirm teleports immediately

* Fix crawling with GSit

* Inline var and undo respawn method

* Use Entity reference for vehicles

* Remove ridingVehicleEntity from GeyserSession

* Use Entity references for passengers and drop cachedPlayerEntityLinks

* Reuse variable and remove setVehicle(null)
2021-12-18 11:43:57 -05:00
Carbuino
67945ea447
Update the Bedrock Biome map for 1.18 2021-12-17 17:03:10 -07:00
Carbuino
e60a17dbcf Merge branch 'master' of https://github.com/GeyserMC/Geyser 2021-12-17 08:51:08 -07:00
dependabot[bot]
90442a8922
Bump log4j-api from 2.15.0 to 2.16.0 in /bootstrap/standalone (#2700)
Bumps log4j-api from 2.15.0 to 2.16.0.

---
updated-dependencies:
- dependency-name: org.apache.logging.log4j:log4j-api
  dependency-type: direct:production
...

Signed-off-by: dependabot[bot] <support@github.com>

Co-authored-by: dependabot[bot] <49699333+dependabot[bot]@users.noreply.github.com>
2021-12-14 15:54:57 -05:00
Camotoy
967ee4f58d
Fix command descriptions merging 2021-12-13 22:25:08 -05:00
Camotoy
7d5803bc37
Update Spigot adapters for 1.18 2021-12-13 13:35:11 -05:00
Camotoy
25921e1d67
Hide out-of-range entity metadata IDs
The vanilla Java client gracefully ignores these.
2021-12-13 13:25:51 -05:00
Camotoy
117ebdd9c1
Remove extra semicolon 2021-12-13 13:24:58 -05:00
Camotoy
3d6dd6b8ac
Remove debug code 2021-12-11 16:06:47 -05:00
Camotoy
892855415b
Fix offset team colors
Fixes #2674
2021-12-11 16:05:12 -05:00
Camotoy
9ba6ef51ac
Update README for supported versions 2021-12-11 13:26:56 -05:00
Camotoy
9d09a7e418
Display Java supported versions as list in dumps 2021-12-10 16:27:23 -05:00
Camotoy
1885a75d3c
Update version strings to indicate 1.18.1 support
Geyser 1.18 builds already support 1.18.1.
2021-12-10 11:15:12 -05:00
Camotoy
752d984dd7
Standalone: bump Log4J to release 2.15.0 2021-12-09 22:07:17 -05:00
Camotoy
d5e69e5f2a
Bump Log4J version 2021-12-09 14:18:16 -05:00
Luke
8c7a3d1822
Show the nether fog when using the nether height workaround (#2663) 2021-12-08 13:23:05 -05:00
Camotoy
046c93ffb0
Fix stonecutters for Bedrock 1.18 2021-12-08 09:23:23 -05:00