SupremeMortal
2e46ecf28f
Rename map and use correct ID when entering.
2019-12-30 23:37:30 +00:00
SupremeMortal
6599aefc43
Use correct ID for duplicates
2019-12-30 23:35:28 +00:00
SupremeMortal
b96ef99beb
Start working on direct block mapping.
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This will not work
2019-12-30 23:33:27 +00:00
AJ Ferguson
377a87f7e3
Fix health edge case
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If the java server sent a health value between 0 and 1, the player would die in the bedrock client
2019-12-29 01:45:57 -09:00
AJ Ferguson
4153e98134
Change lighting fix method
2019-12-28 23:20:48 -09:00
AJ Ferguson
c4658ecdae
Small changes
2019-12-28 21:45:41 -09:00
AJ Ferguson
6635241526
Fix rare slow dimension switching
2019-12-28 21:15:12 -09:00
AJ Ferguson
782feed641
Fix lighting when reloading world
2019-12-28 18:17:00 -09:00
AJ Ferguson
b2f86ec20b
Rewrite dimension code
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New code does not rely on pausing the thread
2019-12-28 04:35:21 -09:00
AJ Ferguson
8efeb3fe25
Fix exception when removing all entities
2019-12-27 03:03:12 -09:00
AJ Ferguson
cc0b3293bf
Start fixing dimension switching and respawning
2019-12-27 02:29:46 -09:00
Redned
2ed492edb8
Merge pull request #116 from OnlyBMan/master
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Fix baby animal sizes
2019-12-24 17:08:50 -06:00
OnlyBMan
0f70ad087c
Added scaling for Zombies, Villagers, and Armor Stands
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Fixed code a bit and added support for new mobs.
2019-12-24 11:07:36 -05:00
Redned
97d8b8db68
Merge pull request #115 from AJ-Ferguson/master
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Block states and fix waterlogged blocks
2019-12-23 12:03:15 -06:00
LegacyGamerHD
1f7b8ba5d5
Update Nukkit Protocol Library to 1.14 ( #117 )
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* Update nukkit protocolib to 1.14
* Fixes
* Remove debug
2019-12-23 11:47:31 -06:00
OnlyBMan
efd5bae13b
Fix baby animal sizes
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This should fix most baby animal sizes including Rabbits and their adult sizes!
2019-12-22 12:35:22 -05:00
AJ Ferguson
776d4c6585
Optimize waterlogged check
2019-12-22 00:32:49 -09:00
AJ Ferguson
a4279d1f34
Fix bubble columns
2019-12-21 14:14:20 -09:00
AJ Ferguson
d06f963b67
Block states and fix waterlogged blocks
2019-12-20 20:05:20 -09:00
RednedEpic
49caffc73e
Remove comment in AgeableEntity as it no longer true
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This was due to the wrong entity IDs in MCProtocolLib, which have since been patched.
2019-12-18 20:53:30 -06:00
Redned
42ac37fe40
Merge pull request #112 from OnlyBMan/master
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Update SkinProvider.java
2019-12-18 20:43:32 -06:00
OnlyBMan
afab21695a
Update SkinProvider.java
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Remove duplicate code
2019-12-16 22:26:35 -05:00
OnlyBMan
203b3b9d46
Update SkinProvider.java
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Instead of calling the scale method 3 times, just used a cached scaled image
2019-12-15 19:24:00 -05:00
OnlyBMan
16950bf8f2
Update SkinProvider.java
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Fix OptiFine capes and downscales banner capes so they work on PE too.
2019-12-14 21:12:12 -05:00
RednedEpic
76e80df94c
Add trader llama entity
2019-12-14 11:40:04 -06:00
RednedEpic
3cc2d4775e
Update bedrock assets
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1.14 blocks are still somewhat buggy and break with the latest runtime_block_states file, so the old one is being used for the time being. Bedrock players should have no problems joining java servers in 1.15, but new blocks won't show up for now.
2019-12-10 21:01:56 -06:00
RednedEpic
bb4dfeadf6
Update item and block mappings for 1.15
2019-12-10 20:42:51 -06:00
RednedEpic
8aaf411473
Add bee EntityType
2019-12-10 19:07:52 -06:00
RednedEpic
f0e02aad32
Initial 1.14 Bedrock support
2019-12-10 19:06:18 -06:00
RednedEpic
5e8a3d2ca9
Add support for 1.15-pre6
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Merely just a protocol change, nothing new has been implemented (such as bees) and won't be until bedrock 1.14 is released.
2019-12-09 20:19:09 -06:00
Redned
374436172a
Merge pull request #104 from GeyserMC/pr/pom-cleanup
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General pom cleanup
2019-12-06 08:36:35 -06:00
Redned
30717a227a
Merge pull request #103 from AJ-Ferguson/master
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Slightly improve movement
2019-12-06 08:35:30 -06:00
SupremeMortal
f5923d8e2e
General pom cleanup.
2019-12-06 11:02:31 +00:00
AJ Ferguson
fd95b8b36a
Slightly improve movement
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A lot more work is needed to fix movement.
2019-12-05 21:54:29 -09:00
RednedEpic
855a253894
Add cat entity
2019-12-04 22:42:20 -06:00
SupremeMortal
6e8a0847b4
Fix typo from protocol lib
2019-12-04 18:13:49 +00:00
RednedEpic
83d943e426
Only set variant for actual horses ( Fixes #99 )
2019-12-03 18:49:13 -06:00
RednedEpic
fe6b0e8afa
Update mappings submodule
2019-12-03 18:43:52 -06:00
RednedEpic
2c10274fc3
Break entities into separate classes and add equipment translator
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This should make the process of translating entity metadata a whole lot easier and more organized. Future features involving entities and checking if they're capable of doing certain things should also be much easier now.
2019-11-30 18:19:03 -06:00
RednedEpic
cd17dc5f4c
Use FastUtil over Trove for maps/collections to reduce memory usage
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This should significantly decrease the amount of RAM being used by Geyser. Previously it was using 300mb - 400mb on average. This has dropped it down to 80mb - 120mb. Ideally I'd like to decrease this value further, but that will require some more work.
2019-11-30 13:26:51 -06:00
RednedEpic
c91e8e1958
Update mappings to use new submodule
2019-11-29 20:34:51 -06:00
AJ Ferguson
8c297990a9
Fix dropped items
2019-11-29 17:18:03 -09:00
AJ Ferguson
02569ea9d8
Update stonecutter mappings
2019-11-29 16:43:55 -09:00
RednedEpic
98cb8f406d
Suppress "could not submit stats" warning
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This error usually means nothing (as said by Bastian himself) and it can be ignored. This does not appear to cause issues with displaying information on bStats itself.
2019-11-28 20:54:47 -06:00
RednedEpic
1cfeb01e38
Update wood mappings
2019-11-28 10:35:06 -06:00
RednedEpic
faffa07e89
Fix flying in creative mode
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Flying with commands such as /fly will not work for now (it didn't in the first place). This will need to be addressed later.
2019-11-28 10:11:50 -06:00
Redned
7a4621cf51
Fix 'version' typo in startup message
2019-11-27 22:33:45 -06:00
RednedEpic
ee4a01e304
(Actually) fix offline mode skins
2019-11-27 21:22:27 -06:00
Redned
0e7fff0b9b
Fix permissions
2019-11-27 20:58:58 -06:00
RednedEpic
9875d204e3
Add more entity metadata translations and fix autojump ( Closes #73 )
2019-11-27 19:30:30 -06:00