Commit graph

10 commits

Author SHA1 Message Date
Camotoy
3b274ef9d1
Pick block improvements (#1265)
* Pick block improvements

- Creative block picking is now implemented. If the survival-styled block picking fails, then the item is created, following Java-style mechanics.
- Entity 'picking' is also implemented. The item is crafted using the same mechanics, and the same rules apply as normal block-picking (except it only works in creative mode, following Java.

* Switch some logic around
2020-09-14 20:52:16 -04:00
DoctorMacc
e8a441d667 Update various copyright dates 2020-04-15 15:37:53 -04:00
William Johnstone
09cdcbdf94 Add block breaking animations that actually work (still incomplete, doesn't take enchantments or player effects into account, also doesn't account for being in the air or underwater) 2020-03-21 20:14:09 +00:00
William Johnstone
350bb28c7c revert last commit as I'm starting over 2020-03-20 21:28:20 +00:00
William Johnstone
650a1e2ab1 Start block breaking animations (inventory is broken) 2020-03-20 20:34:16 +00:00
AJ Ferguson
489c39e900 Start adding support for crafting
Expect bugs
2019-11-27 18:55:58 -09:00
AJ Ferguson
24c27a03a9 Various fixes
Fix offhand, use AtomicInteger for transaction id, send null stack instead of air, and clear open inventory on dimension change
2019-10-22 15:31:03 -08:00
AJ Ferguson
88648f705e Work on inventory transactions
work in progress
2019-10-20 13:25:41 -08:00
RednedEpic
eaf57550e5 Implement support for changing held item 2019-08-05 15:16:45 -05:00
RednedEpic
635a26dd60 Start work on inventory/item translators 2019-07-29 17:20:48 -05:00