* Fix /geyser reload on Velocity
* No need to create/init a new injector on Velocity
* No need to warn about "abnormally long startup" on Bungee when we're reloading. And, as on velocity, no need to re-inject
* System property stuff
* Add geyserUdpPort/Address system properties as overrides for pluginUdpPort/Address
* Fix formatting for if-else statements
---------
Co-authored-by: Camotoy <20743703+Camotoy@users.noreply.github.com>
Geyser installations will now get notified when a new Bedrock release is out and Geyser must be updated. The system works similarly to ViaVersion where OPs get a notification of an update when they join. The permission node for players to see update notifications is `geyser.update` and the backing JSON that controls this can be found at https://github.com/GeyserMC/GeyserSite/blob/gh-pages/versions.json. There is also a config option to disable update checking.
This update also fixes modern Paper installations not being able to see colored text logged from Geyser in the console.
This will allow Geyser-Fabric to work without resource loading issues. This commit also ensures try-with-resources is used anywhere a resource is accessed.
* only tabcomplete for commands the sender has permission for
* set permission defaults for spigot
* Make velocity autocomplete on arg length 0 and 1
* fix advancements perm in spigot plugin.yml and add settings perm
(whoops)
* don't show bedrock commands to java players
* modify spigot perm defaults
* censor help menu, abstract tab complete code
* Bedrock players don't get cmd argument suggestions
* update spigot plugin.yml
- Faster loading times and improved latency; Geyser no longer creates a physical TCP connection to join the server
- Less configuration: remote address and port are now irrelevant
- Accurate IP addresses without needing Floodgate.
Co-authored-by: Redned <redned235@gmail.com>
Mostly checked with IntelliJ, but manually performed. The only issue I possibly anticipate is item name/lore issues, but the new method should be technically better.