Commit Graph

7 Commits

Author SHA1 Message Date
David Choo b33cc512b4
Add custom skull render distance (#2751)
* Add player skull render distance

* Improve updateVisibleSkulls a bit

Avoid rechecking visibility on small movements

* Periodically despawn unused skull entities

* Don't hide skull entity for position/rotation changes

Prevents flickering for skulls that are rotating

* Update visible skulls when a skull is removed

* Only update on removal if an entity is assigned

* No need to check for skull in ChunkUtils

Update copyright year

* Avoid rechecking all skulls when a skull is added/removed

* Allow skull render distance and number to be configured

Renamed some fields to better match their values

* Compare texture property directly from GameProfile

* Remove unnecessary blockState field from SkullPlayerEntity

* Use binarySearch for insertion

Wait for player movement before loading skulls

* Allow culling to be disabled by setting max-visible-custom-skulls to -1

* Only remove skulls in inRangeSkulls when culling is enabled

* Add suggestions from review

* Merge the for loops in updateVisibleSkulls

* Fix skulls being leaked on chunk unload
2022-05-14 15:12:18 -04:00
Camotoy 2a05dd57ff
Don't store GameProfile class of players
This stores repetitive information, and also we don't currently use the signature, so it's wasted memory.
2022-03-30 22:30:49 -04:00
Tim203 3251d9010c
We're in 2022 now 2022-01-01 20:03:05 +01:00
Camotoy 41ecb885bd
Merge branch 'master' of https://github.com/GeyserMC/Geyser into feature/1.18 2021-11-22 22:47:58 -05:00
Camotoy 966c2155ad
API: change player class to Connection 2021-11-22 14:52:26 -05:00
RednedEpic 83ddbd7d1a Initial api draft 2021-11-21 12:36:42 -06:00
RednedEpic 2c663e0ee5 The Great Refactor Part 3 - Entire project restructure 2021-11-20 17:29:46 -06:00
Renamed from core/src/main/java/org/geysermc/geyser/network/translators/world/block/entity/SkullBlockEntityTranslator.java (Browse further)