Commit graph

1133 commits

Author SHA1 Message Date
rtm516
96a7770c22
Fixed entity bugs introduced by 6642f1e and added fishing lines (#483)
* Fixed entity bugs introduced by 6642f1e

* Fixed fishing line not displaying

* Clean extra line and added todo
2020-05-05 10:48:01 -05:00
RednedEpic
20bbbee3eb Remove flower pot debug code 2020-05-05 00:10:23 -05:00
RednedEpic
6642f1ec26 Fix a few entities not showing up and include identifiers for entities in EntityType 2020-05-05 00:09:36 -05:00
RednedEpic
26266bf9b6 Fix black texture of offhand item (Closes #332) 2020-05-04 22:01:34 -05:00
rtm516
eeb4cafbc8
Fix some nested language strings (#482) 2020-05-04 21:32:57 -05:00
James Harrison
5b3e7c965f
Chat/Skin fixes (#480)
* Made MessageUtils mimic java chat behavior
Send ClientSettingsPacket when player joins a server

* Fix comments
Set use client locale instead of hard coding

* Moved chat reset to fix some broken formatting

* Revert MessageUtil as rtm516 has implemented a better fix
2020-05-04 21:32:37 -05:00
Camotoy
b49004ddaf
Add block entity translators for Bedrock-only block entities (#478)
* Initial work on flower pots

* Flowers work in-game, not yet chunk load

* Don't overwrite my code before merge

* Finish up flower pots; add piston support on chunk load

* Clean up

* Remove debug line; update mappings
2020-05-04 21:32:02 -05:00
rtm516
fcf1949b28
Fix trapped chests not displaying (#481) 2020-05-04 19:39:44 -05:00
rtm516
129e10c920
Added automatic git version infomation to startup (#327)
* Added automatic git version infomation to startup

* Moved to compile time replacement

* Cleaned up old functions

* Removed redundant variable

* Added project version to version string
2020-05-04 14:17:25 -05:00
RednedEpic
3c7e89ba3f Use Java Edition username when getting player in bukkit world manager 2020-05-04 13:00:32 -05:00
Camotoy
da02989967
Add friendly display names for DeviceOS (#477) 2020-05-04 09:42:48 -05:00
ForceUpdate1
d0a2f6ac27
Fix movement issues #466 (#473) 2020-05-04 01:06:08 -05:00
Redned
f1c31d1c4d
Merge pull request #458 from GeyserMC/feature/sounds
Merge sounds and effects branch into master
2020-05-04 00:55:58 -05:00
RednedEpic
e798ca9d04 Remove sounds and block particles from TODO on README 2020-05-04 00:52:18 -05:00
RednedEpic
7d67b65777 Merge branch 'master' into feature/sounds 2020-05-04 00:51:22 -05:00
RednedEpic
0532d5310f Update mappings 2020-05-04 00:29:22 -05:00
RednedEpic
25d3e0708f Map most all missing sounds 2020-05-03 23:56:07 -05:00
RednedEpic
1aca44ec7f Fix playsounds 2020-05-03 15:56:46 -05:00
rtm516
9c6ac1b41c
Auto load floodgate key if floodgate installed and set authtype (#454)
* Added floodgate key auto loading for Bukkit

* Added floodgate key auto loading for Bungee

* Added floodgate key auto loading for Velocity and fixed key location

* Moved key loading to common
2020-05-03 15:30:20 -05:00
rtm516
692e46146c
Remove duplicate commands by name (#474)
* Remove duplicate commands by name

* Removed comment
2020-05-03 15:26:14 -05:00
RednedEpic
7f7d89e517 Add tnt sounds/particles and support for level event sounds 2020-05-03 01:48:38 -05:00
RednedEpic
3370ad3db9 Merge branch 'master' into feature/sounds 2020-05-02 23:06:53 -05:00
Camotoy
9846058377
Add item frames (#415)
* Initial attempt

* Item frames 'work'

* Blocks in the item frames work

* Remove commented code

* Small changes

* More progress

* Whittling down

* Fix swords, etc

* NBT data implemented

* Remove unused import

* Add item frame item removing; add checks for removing item frames

* Add requested changes; clean up logic

* Add license

* Always delay item frame updates by 500 milliseconds

* Switch to per-session item frame cache

* Revert item translator refactoring
2020-05-02 15:44:05 -05:00
RednedEpic
d7592d8216 Add back in explosion translator, add identifier support for sounds
Some sounds require an identifier be added, otherwise they don't properly play.
2020-05-02 01:56:08 -05:00
RednedEpic
99e8ca83ab Fix eating sounds and bow sounds 2020-05-02 01:29:30 -05:00
RednedEpic
ff26dcad0d Start work on entity sounds, other misc implementations/fixes 2020-05-02 01:06:22 -05:00
Camotoy
b07161b0a9
Add block values + note block note graphics (#455)
* Add note block visual without note pitch

* Add rest of block value code

* Add rest of block value code

* Fix pistons, somewhat

* Remove note block attempt

* Re-add whitespace

* Simplify sendPacket of BlockEventPacket

* Add note block visual without note pitch

* Add rest of block value code

* Fix pistons, somewhat

* Remove note block attempt

* Re-add whitespace

* Add mappings for noteblock pitch

* Change noteblock pitch code

* Noteblock Pitch Attempt

* Commit with PistonBlockEntityTranslator

* Cleanup for PR

* Improve pistons

Co-authored-by: blazewalker462 <blazewalker462@protonmail.com>
2020-05-01 00:51:23 -05:00
rtm516
2e3f32d769
Only replace the first '.' in a message (#463) 2020-05-01 00:49:29 -05:00
rtm516
99880c7d46
Adds a message if someone runs one of the plugins directly (#457)
* Added Bukkit run message

* Added the rest of the plugins run messages

* Renamed plugin run classes to main

* Added gui message if the jar isnt run from command line

* Updated help message

* Changed wording for bukkit
2020-04-30 01:40:45 -05:00
RednedEpic
f057edb526 Don't show block break animation at all in creative 2020-04-30 00:53:28 -05:00
RednedEpic
0ac4789f2c Don't send sound updates if block of the same type already exists in placing position
This prevents the block place sound (most notably buttons or blocks that don't occupy one whole block) from spamming the client if they have their place button held down.
2020-04-30 00:45:27 -05:00
RednedEpic
ad596cdccb Add sound handlers for block interaction
These sound handlers had to be added since on Minecraft: Java Edition, these sounds are handled clientside whilst Minecraft: Bedrock Edition expects something from the server. To counter this, we emulate the sounds of that on Minecraft: Java Edition within Geyser and send it to the client. The code may seem a tadredundant, but there is not much of an alternative unfortunately.
2020-04-30 00:21:02 -05:00
RednedEpic
4d32f6ab70 Access world manager instead of chunk cache to fix particles on Bukkit version 2020-04-29 15:56:41 -05:00
RednedEpic
364aac7e1a Fix block break particles not displaying in survival 2020-04-29 15:47:29 -05:00
RednedEpic
1fbb755d26 Merge branch 'master' into sound-master 2020-04-29 15:14:25 -05:00
RednedEpic
31be608038 Add block break sounds for blocks with 0 hardness, and refactor some things
The refactors in this commit go a bit beyond the scope of what the sound/effects branch was meant to accomplish, however most of these changes are necessary so chunk caching could be reintroduced for the standalone version. The chunk caching here allows for us to get the block ID before the block was broken, and in the future allow us to implement newer features. Chunk caching is optional (and disabled by default) as on non-Bukkit versions, it can eat up a lot of RAM with many players online.
2020-04-29 15:01:53 -05:00
rtm516
bea070395f
Handle player teleports properly (#389)
* Handle player teleports properly

Co-authored-by: ForceUpdate1 <mneuhaus44@gmail.com>

* impl teleport cache

* impl teleport cache

* removed debugs

* Cleanup

Co-authored-by: ForceUpdate1 <mneuhaus44@gmail.com>
2020-04-29 11:06:25 -05:00
ForceUpdate1
82433f8078
Fix capes (#436)
* fix capes

* remove gson

* clean up

* clean up

* formatting code

* Made the changes fit a bit better into the already existing code

* Throw the nullptr before the download complete message,
making debugging skins less confusing

Co-authored-by: Tim203 <mctim203@gmail.com>
2020-04-29 11:04:45 -05:00
rtm516
7a9fff1a64
Fix shulkers being upside down on load (#446)
* Added shulker box direction handeling

* Update mappings

* Added missing Object2ByteMap

* Cleaned javadoc

* Moved shulker box direction conversion to the mappings generator
2020-04-29 11:01:56 -05:00
ForceUpdate1
87be8c378e
Fix Item Name and Lore (#443)
* add basic item translator

* add licence
remove debugs

* fix default lore
2020-04-29 10:58:29 -05:00
Camotoy
ebbb656d45
Revert sending message when creative crafting table is used (#440) 2020-04-27 15:49:24 -05:00
rtm516
697e478e04
Fixed Sponge plugin user auths config loading (#445) 2020-04-27 15:49:05 -05:00
rtm516
78f2d2c089
Added translation to container names (#442) 2020-04-27 15:48:53 -05:00
rtm516
7f29710006
Automatic ip & port for plugins (#438)
* Automatically set Bukkit ip and port

* Automatically set Velocity ip and port

* Automatically set BungeeCord ip and port

* Moved the config init line to prevent config issues

* Automatically set Sponge ip and port
2020-04-27 15:45:14 -05:00
rtm516
fc17b7cc7a Disabled attempted rendering of the globe pattern 2020-04-27 02:01:15 -05:00
rtm516
3163ab8ddc
Update mappings (#432) 2020-04-27 01:47:13 -05:00
RednedEpic
efcf739973 Merge branch 'feature/sounds' of https://github.com/GeyserMC/Geyser into sound-master 2020-04-26 00:32:01 -05:00
RednedEpic
c22eb170ec Merge branch 'master' into feature/sounds 2020-04-26 00:26:14 -05:00
RednedEpic
08b7857292 Remove unused imports in GeyserSession 2020-04-26 00:24:06 -05:00
rtm516
2fabcefb8d
Fixed error when certain items are spawned from the creative inventory (#430) 2020-04-25 23:55:20 -05:00