Commit Graph

10 Commits

Author SHA1 Message Date
Camotoy 0829b5cd4e
Replicate Bedrock shield behavior more accurately
If the player swings, then they cannot be holding their shield at the same time.

Also fixes an animation edge case with other players.
2022-03-15 13:34:56 -04:00
Camotoy 7d1ec5c41a
Support offhand interactions with entities 2022-02-24 22:49:10 -05:00
Tim203 3251d9010c
We're in 2022 now 2022-01-01 20:03:05 +01:00
Camotoy 24f09e016d Entity IDs in Java Edition just need to be integers
We don't need to keep them as longs - this just reduces the amount of casting needing throughout the codebase.
2021-12-20 19:25:11 -05:00
Camotoy 70ec77b1e3
Revert this particular change since it wasn't quite ready yet 2021-12-05 19:07:51 -05:00
Camotoy e954d091b9
Prevent errors from simply being swallowed 2021-12-05 19:03:47 -05:00
Camotoy daea2618c5
Update for MCProtocolLib changes 2021-11-23 10:55:20 -05:00
Camotoy 966c2155ad
API: change player class to Connection 2021-11-22 14:52:26 -05:00
RednedEpic 83ddbd7d1a Initial api draft 2021-11-21 12:36:42 -06:00
RednedEpic 2c663e0ee5 The Great Refactor Part 3 - Entire project restructure 2021-11-20 17:29:46 -06:00
Renamed from core/src/main/java/org/geysermc/geyser/entity/LivingEntity.java (Browse further)