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Camera shake and fog effect api (#3931)
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parent
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commit
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8 changed files with 142 additions and 52 deletions
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@ -0,0 +1,31 @@
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/*
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* Copyright (c) 2019-2023 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.geyser.api.bedrock.camera;
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public enum CameraShake {
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POSITIONAL,
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ROTATIONAL;
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}
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@ -29,10 +29,12 @@ import org.checkerframework.checker.index.qual.NonNegative;
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import org.checkerframework.checker.nullness.qual.NonNull;
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import org.checkerframework.checker.nullness.qual.Nullable;
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import org.geysermc.api.connection.Connection;
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import org.geysermc.geyser.api.bedrock.camera.CameraShake;
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import org.geysermc.geyser.api.command.CommandSource;
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import org.geysermc.geyser.api.entity.type.GeyserEntity;
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import org.geysermc.geyser.api.entity.type.player.GeyserPlayerEntity;
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import java.util.Set;
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import java.util.concurrent.CompletableFuture;
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/**
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@ -47,9 +49,50 @@ public interface GeyserConnection extends Connection, CommandSource {
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CompletableFuture<@Nullable GeyserEntity> entityByJavaId(@NonNegative int javaId);
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/**
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* Displays a player entity as emoting to this client.
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*
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* @param emoter the player entity emoting.
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* @param emoteId the emote ID to send to the client.
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* @param emoteId the emote ID to send to this client.
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*/
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void showEmote(@NonNull GeyserPlayerEntity emoter, @NonNull String emoteId);
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/**
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* Shakes the client's camera.<br><br>
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* If the camera is already shaking with the same {@link CameraShake} type, then the additional intensity
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* will be layered on top of the existing intensity, with their own distinct durations.<br>
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* If the existing shake type is different and the new intensity/duration are not positive, the existing shake only
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* switches to the new type. Otherwise, the existing shake is completely overridden.
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*
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* @param intensity the intensity of the shake. The client has a maximum total intensity of 4.
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* @param duration the time in seconds that the shake will occur for
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* @param type the type of shake
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*/
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void shakeCamera(float intensity, float duration, @NonNull CameraShake type);
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/**
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* Stops all camera shake of any type.
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*/
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void stopCameraShake();
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/**
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* Adds the given fog IDs to the fog cache, then sends all fog IDs in the cache to the client.
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* <p>
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* Fog IDs can be found <a href="https://wiki.bedrock.dev/documentation/fog-ids.html">here</a>
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*
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* @param fogNameSpaces the fog IDs to add. If empty, the existing cached IDs will still be sent.
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*/
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void sendFog(String... fogNameSpaces);
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/**
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* Removes the given fog IDs from the fog cache, then sends all fog IDs in the cache to the client.
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*
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* @param fogNameSpaces the fog IDs to remove. If empty, all fog IDs will be removed.
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*/
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void removeFog(String... fogNameSpaces);
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/**
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* Returns an immutable copy of all fog affects currently applied to this client.
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*/
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@NonNull
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Set<String> fogEffects();
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}
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