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Add entity event for drowning. (#588)
This commit translates Java's LIVING_DROWN entity status to Bedrock's HURT_ANIMATION.
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@ -49,6 +49,8 @@ public class JavaEntityStatusTranslator extends PacketTranslator<ServerEntitySta
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EntityEventPacket entityEventPacket = new EntityEventPacket();
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EntityEventPacket entityEventPacket = new EntityEventPacket();
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entityEventPacket.setRuntimeEntityId(entity.getGeyserId());
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entityEventPacket.setRuntimeEntityId(entity.getGeyserId());
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switch (packet.getStatus()) {
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switch (packet.getStatus()) {
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case LIVING_DROWN:
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entityEventPacket.setData(9);
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case LIVING_HURT:
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case LIVING_HURT:
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case LIVING_HURT_SWEET_BERRY_BUSH:
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case LIVING_HURT_SWEET_BERRY_BUSH:
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entityEventPacket.setType(EntityEventType.HURT_ANIMATION);
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entityEventPacket.setType(EntityEventType.HURT_ANIMATION);
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