Close containers if we did not manage to open it

This commit is contained in:
onebeastchris 2024-07-14 19:59:32 +02:00
parent 49f66c2a02
commit fb57bfb212

View file

@ -57,6 +57,7 @@ import org.geysermc.mcprotocollib.protocol.data.game.entity.player.GameMode;
import org.geysermc.mcprotocollib.protocol.data.game.item.ItemStack;
import org.geysermc.mcprotocollib.protocol.data.game.item.component.DataComponents;
import org.geysermc.mcprotocollib.protocol.data.game.recipe.Ingredient;
import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.inventory.ServerboundContainerClosePacket;
import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.inventory.ServerboundPickItemPacket;
import org.geysermc.mcprotocollib.protocol.packet.ingame.serverbound.inventory.ServerboundSetCreativeModeSlotPacket;
import org.jetbrains.annotations.Contract;
@ -110,6 +111,9 @@ public class InventoryUtils {
inventory.setDisplayed(true);
}
} else {
// Can occur if we e.g. did not find a spot to put a fake container in
ServerboundContainerClosePacket closePacket = new ServerboundContainerClosePacket(inventory.getJavaId());
session.sendDownstreamGamePacket(closePacket);
session.setOpenInventory(null);
}
}