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A cleaner error on illegal set slot packet
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parent
4d0952c224
commit
fa726092e3
1 changed files with 25 additions and 10 deletions
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@ -33,6 +33,7 @@ import com.nukkitx.protocol.bedrock.data.inventory.CraftingData;
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import com.nukkitx.protocol.bedrock.data.inventory.ItemData;
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import com.nukkitx.protocol.bedrock.packet.CraftingDataPacket;
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import com.nukkitx.protocol.bedrock.packet.InventorySlotPacket;
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import org.geysermc.geyser.GeyserImpl;
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import org.geysermc.geyser.inventory.GeyserItemStack;
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import org.geysermc.geyser.inventory.Inventory;
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import org.geysermc.geyser.inventory.recipe.GeyserShapedRecipe;
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@ -66,27 +67,41 @@ public class JavaContainerSetSlotTranslator extends PacketTranslator<Clientbound
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if (inventory == null)
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return;
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// Intentional behavior here below the cursor; Minecraft 1.18.1 also does this.
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int stateId = packet.getStateId();
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session.setEmulatePost1_16Logic(stateId > 0 || stateId != inventory.getStateId());
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inventory.setStateId(stateId);
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InventoryTranslator translator = session.getInventoryTranslator();
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if (translator != null) {
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if (session.getCraftingGridFuture() != null) {
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session.getCraftingGridFuture().cancel(false);
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}
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updateCraftingGrid(session, packet.getSlot(), packet.getItem(), inventory, translator);
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int slot = packet.getSlot();
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if (slot >= inventory.getSize()) {
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GeyserImpl geyser = session.getGeyser();
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geyser.getLogger().warning("ClientboundContainerSetSlotPacket sent to " + session.name()
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+ " that exceeds inventory size!");
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if (geyser.getConfig().isDebugMode()) {
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geyser.getLogger().debug(packet);
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geyser.getLogger().debug(inventory);
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}
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// 1.19.0 behavior: the state ID will not be set due to exception
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return;
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}
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updateCraftingGrid(session, slot, packet.getItem(), inventory, translator);
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GeyserItemStack newItem = GeyserItemStack.from(packet.getItem());
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if (packet.getContainerId() == 0 && !(translator instanceof PlayerInventoryTranslator)) {
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// In rare cases, the window ID can still be 0 but Java treats it as valid
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session.getPlayerInventory().setItem(packet.getSlot(), newItem, session);
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InventoryTranslator.PLAYER_INVENTORY_TRANSLATOR.updateSlot(session, session.getPlayerInventory(), packet.getSlot());
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session.getPlayerInventory().setItem(slot, newItem, session);
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InventoryTranslator.PLAYER_INVENTORY_TRANSLATOR.updateSlot(session, session.getPlayerInventory(), slot);
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} else {
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inventory.setItem(packet.getSlot(), newItem, session);
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translator.updateSlot(session, inventory, packet.getSlot());
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inventory.setItem(slot, newItem, session);
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translator.updateSlot(session, inventory, slot);
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}
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// Intentional behavior here below the cursor; Minecraft 1.18.1 also does this.
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int stateId = packet.getStateId();
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session.setEmulatePost1_16Logic(stateId > 0 || stateId != inventory.getStateId());
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inventory.setStateId(stateId);
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}
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}
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