A cleaner error on illegal set slot packet

This commit is contained in:
Camotoy 2022-07-10 15:52:11 -04:00
parent 4d0952c224
commit fa726092e3
No known key found for this signature in database
GPG Key ID: 7EEFB66FE798081F
1 changed files with 25 additions and 10 deletions

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@ -33,6 +33,7 @@ import com.nukkitx.protocol.bedrock.data.inventory.CraftingData;
import com.nukkitx.protocol.bedrock.data.inventory.ItemData;
import com.nukkitx.protocol.bedrock.packet.CraftingDataPacket;
import com.nukkitx.protocol.bedrock.packet.InventorySlotPacket;
import org.geysermc.geyser.GeyserImpl;
import org.geysermc.geyser.inventory.GeyserItemStack;
import org.geysermc.geyser.inventory.Inventory;
import org.geysermc.geyser.inventory.recipe.GeyserShapedRecipe;
@ -66,27 +67,41 @@ public class JavaContainerSetSlotTranslator extends PacketTranslator<Clientbound
if (inventory == null)
return;
// Intentional behavior here below the cursor; Minecraft 1.18.1 also does this.
int stateId = packet.getStateId();
session.setEmulatePost1_16Logic(stateId > 0 || stateId != inventory.getStateId());
inventory.setStateId(stateId);
InventoryTranslator translator = session.getInventoryTranslator();
if (translator != null) {
if (session.getCraftingGridFuture() != null) {
session.getCraftingGridFuture().cancel(false);
}
updateCraftingGrid(session, packet.getSlot(), packet.getItem(), inventory, translator);
int slot = packet.getSlot();
if (slot >= inventory.getSize()) {
GeyserImpl geyser = session.getGeyser();
geyser.getLogger().warning("ClientboundContainerSetSlotPacket sent to " + session.name()
+ " that exceeds inventory size!");
if (geyser.getConfig().isDebugMode()) {
geyser.getLogger().debug(packet);
geyser.getLogger().debug(inventory);
}
// 1.19.0 behavior: the state ID will not be set due to exception
return;
}
updateCraftingGrid(session, slot, packet.getItem(), inventory, translator);
GeyserItemStack newItem = GeyserItemStack.from(packet.getItem());
if (packet.getContainerId() == 0 && !(translator instanceof PlayerInventoryTranslator)) {
// In rare cases, the window ID can still be 0 but Java treats it as valid
session.getPlayerInventory().setItem(packet.getSlot(), newItem, session);
InventoryTranslator.PLAYER_INVENTORY_TRANSLATOR.updateSlot(session, session.getPlayerInventory(), packet.getSlot());
session.getPlayerInventory().setItem(slot, newItem, session);
InventoryTranslator.PLAYER_INVENTORY_TRANSLATOR.updateSlot(session, session.getPlayerInventory(), slot);
} else {
inventory.setItem(packet.getSlot(), newItem, session);
translator.updateSlot(session, inventory, packet.getSlot());
inventory.setItem(slot, newItem, session);
translator.updateSlot(session, inventory, slot);
}
// Intentional behavior here below the cursor; Minecraft 1.18.1 also does this.
int stateId = packet.getStateId();
session.setEmulatePost1_16Logic(stateId > 0 || stateId != inventory.getStateId());
inventory.setStateId(stateId);
}
}