Fix client bug when updating absorption and health in the same tick

This commit is contained in:
AJ Ferguson 2024-04-15 01:42:43 -04:00
parent 14e7145503
commit f91a6f8b80
4 changed files with 25 additions and 6 deletions

View File

@ -51,7 +51,7 @@ public enum GeyserAttributeType {
MAX_HEALTH("minecraft:generic.max_health", null, 0f, 1024f, 20f), MAX_HEALTH("minecraft:generic.max_health", null, 0f, 1024f, 20f),
// Bedrock Attributes // Bedrock Attributes
ABSORPTION(null, "minecraft:absorption", 0f, Float.MAX_VALUE, 0f), ABSORPTION(null, "minecraft:absorption", 0f, 1024f, 0f),
EXHAUSTION(null, "minecraft:player.exhaustion", 0f, 5f, 0f), EXHAUSTION(null, "minecraft:player.exhaustion", 0f, 5f, 0f),
EXPERIENCE(null, "minecraft:player.experience", 0f, 1f, 0f), EXPERIENCE(null, "minecraft:player.experience", 0f, 1f, 0f),
EXPERIENCE_LEVEL(null, "minecraft:player.level", 0f, 24791.00f, 0f), EXPERIENCE_LEVEL(null, "minecraft:player.level", 0f, 24791.00f, 0f),
@ -66,6 +66,10 @@ public enum GeyserAttributeType {
private final float maximum; private final float maximum;
private final float defaultValue; private final float defaultValue;
public AttributeData getAttribute() {
return getAttribute(defaultValue);
}
public AttributeData getAttribute(float value) { public AttributeData getAttribute(float value) {
return getAttribute(value, maximum); return getAttribute(value, maximum);
} }

View File

@ -284,7 +284,7 @@ public class PlayerEntity extends LivingEntity implements GeyserPlayerEntity {
attributesPacket.setRuntimeEntityId(geyserId); attributesPacket.setRuntimeEntityId(geyserId);
// Setting to a higher maximum since plugins/datapacks can probably extend the Bedrock soft limit // Setting to a higher maximum since plugins/datapacks can probably extend the Bedrock soft limit
attributesPacket.setAttributes(Collections.singletonList( attributesPacket.setAttributes(Collections.singletonList(
GeyserAttributeType.ABSORPTION.getAttribute(entityMetadata.getPrimitiveValue(), 1024f))); GeyserAttributeType.ABSORPTION.getAttribute(entityMetadata.getPrimitiveValue())));
session.sendUpstreamPacket(attributesPacket); session.sendUpstreamPacket(attributesPacket);
} }

View File

@ -30,6 +30,7 @@ import com.github.steveice10.mc.protocol.data.game.entity.attribute.AttributeTyp
import com.github.steveice10.mc.protocol.data.game.entity.metadata.GlobalPos; import com.github.steveice10.mc.protocol.data.game.entity.metadata.GlobalPos;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.Pose; import com.github.steveice10.mc.protocol.data.game.entity.metadata.Pose;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.ByteEntityMetadata; import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.ByteEntityMetadata;
import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.FloatEntityMetadata;
import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode; import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap; import it.unimi.dsi.fastutil.objects.Object2ObjectOpenHashMap;
import lombok.Getter; import lombok.Getter;
@ -255,6 +256,14 @@ public class SessionPlayerEntity extends PlayerEntity {
return session.getAuthData().uuid(); return session.getAuthData().uuid();
} }
@Override
public void setAbsorptionHearts(FloatEntityMetadata entityMetadata) {
// The bedrock client can glitch when sending a health and absorption attribute in the same tick
// This can happen when switching servers. Resending the absorption attribute fixes the issue
attributes.put(GeyserAttributeType.ABSORPTION, GeyserAttributeType.ABSORPTION.getAttribute(entityMetadata.getPrimitiveValue()));
super.setAbsorptionHearts(entityMetadata);
}
public void resetMetadata() { public void resetMetadata() {
// Reset all metadata to their default values // Reset all metadata to their default values
// This is used when a player respawns // This is used when a player respawns
@ -268,10 +277,12 @@ public class SessionPlayerEntity extends PlayerEntity {
setParrot(null, true); setParrot(null, true);
setParrot(null, false); setParrot(null, false);
// Absorption is metadata in java edition
attributes.remove(GeyserAttributeType.ABSORPTION);
UpdateAttributesPacket attributesPacket = new UpdateAttributesPacket(); UpdateAttributesPacket attributesPacket = new UpdateAttributesPacket();
attributesPacket.setRuntimeEntityId(geyserId); attributesPacket.setRuntimeEntityId(geyserId);
attributesPacket.setAttributes(Collections.singletonList( attributesPacket.setAttributes(Collections.singletonList(
GeyserAttributeType.ABSORPTION.getAttribute(0f, 1024f))); GeyserAttributeType.ABSORPTION.getAttribute(0f)));
session.sendUpstreamPacket(attributesPacket); session.sendUpstreamPacket(attributesPacket);
dirtyMetadata.put(EntityDataTypes.EFFECT_COLOR, 0); dirtyMetadata.put(EntityDataTypes.EFFECT_COLOR, 0);
@ -284,8 +295,12 @@ public class SessionPlayerEntity extends PlayerEntity {
public void resetAttributes() { public void resetAttributes() {
attributes.clear(); attributes.clear();
maxHealth = GeyserAttributeType.MAX_HEALTH.getDefaultValue(); maxHealth = GeyserAttributeType.MAX_HEALTH.getDefaultValue();
// Relying on the server to resend speed attribute
// Armor attribute reset would go here UpdateAttributesPacket attributesPacket = new UpdateAttributesPacket();
attributesPacket.setRuntimeEntityId(geyserId);
attributesPacket.setAttributes(Collections.singletonList(
GeyserAttributeType.MOVEMENT_SPEED.getAttribute()));
session.sendUpstreamPacket(attributesPacket);
} }
public void resetAir() { public void resetAir() {

View File

@ -712,7 +712,7 @@ public class GeyserSession implements GeyserConnection, GeyserCommandSource {
// Default move speed // Default move speed
// Bedrock clients move very fast by default until they get an attribute packet correcting the speed // Bedrock clients move very fast by default until they get an attribute packet correcting the speed
attributesPacket.setAttributes(Collections.singletonList( attributesPacket.setAttributes(Collections.singletonList(
new AttributeData("minecraft:movement", 0.0f, 1024f, 0.1f, 0.1f))); GeyserAttributeType.MOVEMENT_SPEED.getAttribute()));
upstream.sendPacket(attributesPacket); upstream.sendPacket(attributesPacket);
GameRulesChangedPacket gamerulePacket = new GameRulesChangedPacket(); GameRulesChangedPacket gamerulePacket = new GameRulesChangedPacket();