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Optimize biome translation to take advantage of palettes
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parent
96e60e043a
commit
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1 changed files with 61 additions and 21 deletions
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@ -25,20 +25,25 @@
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package org.geysermc.connector.network.translators.world;
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import com.github.steveice10.mc.protocol.data.game.chunk.BitStorage;
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import com.github.steveice10.mc.protocol.data.game.chunk.DataPalette;
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import com.github.steveice10.mc.protocol.data.game.chunk.palette.GlobalPalette;
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import com.github.steveice10.mc.protocol.data.game.chunk.palette.Palette;
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import com.github.steveice10.mc.protocol.data.game.chunk.palette.SingletonPalette;
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import com.github.steveice10.opennbt.tag.builtin.*;
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import it.unimi.dsi.fastutil.ints.Int2IntMap;
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import it.unimi.dsi.fastutil.ints.IntArrayList;
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import it.unimi.dsi.fastutil.ints.IntList;
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import it.unimi.dsi.fastutil.ints.IntLists;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.translators.world.chunk.BlockStorage;
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import org.geysermc.connector.network.translators.world.chunk.GeyserChunkSection;
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import org.geysermc.connector.network.translators.world.chunk.bitarray.BitArray;
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import org.geysermc.connector.network.translators.world.chunk.bitarray.BitArrayVersion;
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import org.geysermc.connector.network.translators.world.chunk.bitarray.SingletonBitArray;
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import org.geysermc.connector.registry.Registries;
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import org.geysermc.connector.utils.MathUtils;
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// Based off of ProtocolSupport's LegacyBiomeData.java:
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// https://github.com/ProtocolSupport/ProtocolSupport/blob/b2cad35977f3fcb65bee57b9e14fc9c975f71d32/src/protocolsupport/protocol/typeremapper/legacy/LegacyBiomeData.java
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// Array index formula by https://wiki.vg/Chunk_Format
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public class BiomeTranslator {
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@ -87,11 +92,41 @@ public class BiomeTranslator {
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// As of 1.17.10: the client expects the same format as a chunk but filled with biomes
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// As of 1.18 this is the same as Java Edition
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if (biomeData.getPalette() instanceof SingletonPalette palette) {
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Palette palette = biomeData.getPalette();
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if (palette instanceof SingletonPalette) {
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int biomeId = biomeTranslations.get(palette.idToState(0));
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return new BlockStorage(SingletonBitArray.INSTANCE, IntLists.singleton(biomeId));
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} else {
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BlockStorage storage = new BlockStorage(0);
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BlockStorage storage;
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if (!(palette instanceof GlobalPalette)) {
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// Prevent resizing by allocating what we can ahead of time
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BitStorage bitStorage = biomeData.getStorage();
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int size = palette.size();
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BitArray bitArray = BitArrayVersion.forBitsCeil(bitStorage.getBitsPerEntry())
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.createArray(BlockStorage.SIZE);
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IntList bedrockPalette = new IntArrayList(size);
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for (int i = 0; i < size; i++) {
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int javaId = palette.idToState(i);
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bedrockPalette.add(biomeTranslations.get(javaId));
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}
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// Each section of biome corresponding to a chunk section contains 4 * 4 * 4 entries
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for (int i = 0; i < 64; i++) {
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int idx = bitStorage.get(i);
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int x = i & 3;
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int y = (i >> 4) & 3;
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int z = (i >> 2) & 3;
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// Convert biome coordinates into block coordinates
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// Bedrock expects a full 4096 blocks
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multiplyIdToStorage(bitArray, idx, x, y, z);
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}
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storage = new BlockStorage(bitArray, bedrockPalette);
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} else {
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storage = new BlockStorage(0);
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BitArray bitArray = storage.getBitArray();
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// Each section of biome corresponding to a chunk section contains 4 * 4 * 4 entries
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for (int i = 0; i < 64; i++) {
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@ -104,15 +139,20 @@ public class BiomeTranslator {
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int idx = storage.idFor(biomeId);
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// Convert biome coordinates into block coordinates
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// Bedrock expects a full 4096 blocks
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for (int blockX = x << 2; blockX < (x << 2) + 4; blockX++) {
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for (int blockZ = z << 2; blockZ < (z << 2) + 4; blockZ++) {
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for (int blockY = y << 2; blockY < (y << 2) + 4; blockY++) {
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storage.getBitArray().set(GeyserChunkSection.blockPosition(blockX, blockY, blockZ), idx);
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}
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}
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multiplyIdToStorage(bitArray, idx, x, y, z);
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}
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}
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return storage;
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}
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}
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private static void multiplyIdToStorage(BitArray bitArray, int idx, int x, int y, int z) {
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for (int blockX = x << 2; blockX < (x << 2) + 4; blockX++) {
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for (int blockZ = z << 2; blockZ < (z << 2) + 4; blockZ++) {
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for (int blockY = y << 2; blockY < (y << 2) + 4; blockY++) {
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bitArray.set(GeyserChunkSection.blockPosition(blockX, blockY, blockZ), idx);
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}
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}
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}
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}
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}
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