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Make my life tolerable
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1 changed files with 12 additions and 1 deletions
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@ -136,6 +136,10 @@ public abstract class InventoryTranslator {
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case PLACE: {
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TransferStackRequestActionData transferAction = (TransferStackRequestActionData) action;
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if (!(checkNetId(session, inventory, transferAction.getSource()) && checkNetId(session, inventory, transferAction.getDestination()))) {
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if (session.getGameMode().equals(GameMode.CREATIVE) && transferAction.getSource().getContainer() == ContainerSlotType.CRAFTING_INPUT &&
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transferAction.getSource().getSlot() >= 28 && transferAction.getSource().getSlot() <= 31) {
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return rejectRequest(request, false);
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}
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session.getConnector().getLogger().error("DEBUG: About to reject request.");
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session.getConnector().getLogger().error("Source: " + transferAction.getSource().toString() + " Result: " + checkNetId(session, inventory, transferAction.getSource()));
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session.getConnector().getLogger().error("Destination: " + transferAction.getDestination().toString() + " Result: " + checkNetId(session, inventory, transferAction.getDestination()));
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@ -504,7 +508,14 @@ public abstract class InventoryTranslator {
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}
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public static ItemStackResponsePacket.Response rejectRequest(ItemStackRequestPacket.Request request) {
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new Throwable("DEBUGGING: ItemStackRequest rejected").printStackTrace(); //TODO: temporary debugging
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return rejectRequest(request, true);
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}
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public static ItemStackResponsePacket.Response rejectRequest(ItemStackRequestPacket.Request request, boolean throwError) {
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if (throwError) {
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// Currently for debugging, but might be worth it to keep in the future if something goes terribly wrong.
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new Throwable("DEBUGGING: ItemStackRequest rejected").printStackTrace();
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}
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return new ItemStackResponsePacket.Response(ItemStackResponsePacket.ResponseStatus.ERROR, request.getRequestId(), Collections.emptyList());
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}
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