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EnderCrystalEntity: don't appear to be on fire if fire is below (#1651)
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@ -39,6 +39,8 @@ public class EnderCrystalEntity extends Entity {
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public EnderCrystalEntity(long entityId, long geyserId, EntityType entityType, Vector3f position, Vector3f motion, Vector3f rotation) {
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super(entityId, geyserId, entityType, position, motion, rotation);
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// Bedrock 1.16.100+ - prevents the entity from appearing on fire itself when fire is underneath it
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metadata.getFlags().setFlag(EntityFlag.FIRE_IMMUNE, true);
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}
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@Override
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