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Don't tie biome translation to Bedrock chunk section size
This allows biomes to be translated even if the block count is empty. Fixes some biome glitching.
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8f1acf17f9
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1 changed files with 3 additions and 3 deletions
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@ -315,7 +315,7 @@ public class JavaLevelChunkWithLightTranslator extends PacketTranslator<Clientbo
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// At this point we're dealing with Bedrock chunk sections
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int dimensionOffset = (overworld ? MINIMUM_ACCEPTED_HEIGHT_OVERWORLD : MINIMUM_ACCEPTED_HEIGHT) >> 4;
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for (int i = 0; i < sectionCount; i++) {
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for (int i = 0; i < chunkSize; i++) {
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int biomeYOffset = dimensionOffset + i;
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if (biomeYOffset < yOffset) {
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// Ignore this biome section since it goes above or below the height of the Java world
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@ -328,14 +328,14 @@ public class JavaLevelChunkWithLightTranslator extends PacketTranslator<Clientbo
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// As of 1.17.10, Bedrock hardcodes to always read 32 biome sections
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// As of 1.18, this hardcode was lowered to 25
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if (session.getUpstream().getProtocolVersion() >= Bedrock_v475.V475_CODEC.getProtocolVersion()) {
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int remainingEmptyBiomes = 25 - sectionCount;
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int remainingEmptyBiomes = 25 - chunkSize;
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for (int i = 0; i < remainingEmptyBiomes; i++) {
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// A header that says to carry on the biome data from the previous chunk
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// This notably fixes biomes in the End
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byteBuf.writeByte((127 << 1) | 1);
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}
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} else {
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int remainingEmptyBiomes = 32 - sectionCount;
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int remainingEmptyBiomes = 32 - chunkSize;
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for (int i = 0; i < remainingEmptyBiomes; i++) {
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byteBuf.writeBytes(ChunkUtils.EMPTY_BIOME_DATA);
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}
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