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Don't delay item frame interactions
Causes interacting (moving) an item in an item frame to delay by about half a second. This delay is still present on chunk load where this delay is absolutely needed in order to the item frame to show up.
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681cbeeae5
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1 changed files with 21 additions and 21 deletions
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@ -87,9 +87,12 @@ public class ItemFrameEntity extends Entity {
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@Override
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public void spawnEntity(GeyserSession session) {
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session.getItemFrameCache().put(bedrockPosition, entityId);
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// Delay is required, or else loading in frames on chunk load is sketchy at best
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session.getConnector().getGeneralThreadPool().schedule(() -> {
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updateBlock(session);
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valid = true;
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session.getConnector().getLogger().debug("Spawned item frame at location " + bedrockPosition + " with java id " + entityId);
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}, 500, TimeUnit.MILLISECONDS);
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valid = true;
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}
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@Override
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@ -170,8 +173,6 @@ public class ItemFrameEntity extends Entity {
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* @param session GeyserSession.
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*/
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public void updateBlock(GeyserSession session) {
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// Delay is required, or else loading in frames on chunk load is sketchy at best
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session.getConnector().getGeneralThreadPool().schedule(() -> {
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UpdateBlockPacket updateBlockPacket = new UpdateBlockPacket();
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updateBlockPacket.setDataLayer(0);
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updateBlockPacket.setBlockPosition(bedrockPosition);
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@ -190,7 +191,6 @@ public class ItemFrameEntity extends Entity {
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}
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session.sendUpstreamPacket(blockEntityDataPacket);
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}, 500, TimeUnit.MILLISECONDS);
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}
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/**
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