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Bring in #4847 change
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1 changed files with 16 additions and 0 deletions
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@ -27,9 +27,11 @@ package org.geysermc.geyser.util;
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import org.cloudburstmc.math.vector.Vector3f;
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import org.cloudburstmc.math.vector.Vector3f;
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import org.cloudburstmc.math.vector.Vector3i;
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import org.cloudburstmc.math.vector.Vector3i;
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import org.cloudburstmc.protocol.bedrock.data.LevelEvent;
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import org.cloudburstmc.protocol.bedrock.data.PlayerActionType;
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import org.cloudburstmc.protocol.bedrock.data.PlayerActionType;
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import org.cloudburstmc.protocol.bedrock.packet.ChangeDimensionPacket;
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import org.cloudburstmc.protocol.bedrock.packet.ChangeDimensionPacket;
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import org.cloudburstmc.protocol.bedrock.packet.ChunkRadiusUpdatedPacket;
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import org.cloudburstmc.protocol.bedrock.packet.ChunkRadiusUpdatedPacket;
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import org.cloudburstmc.protocol.bedrock.packet.LevelEventPacket;
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import org.cloudburstmc.protocol.bedrock.packet.MobEffectPacket;
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import org.cloudburstmc.protocol.bedrock.packet.MobEffectPacket;
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import org.cloudburstmc.protocol.bedrock.packet.PlayerActionPacket;
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import org.cloudburstmc.protocol.bedrock.packet.PlayerActionPacket;
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import org.cloudburstmc.protocol.bedrock.packet.StopSoundPacket;
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import org.cloudburstmc.protocol.bedrock.packet.StopSoundPacket;
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@ -85,6 +87,20 @@ public class DimensionUtils {
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// Effects are re-sent from server
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// Effects are re-sent from server
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entityEffects.clear();
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entityEffects.clear();
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// Always reset weather, as it sometimes suddenly starts raining. See https://github.com/GeyserMC/Geyser/issues/3679
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LevelEventPacket stopRainPacket = new LevelEventPacket();
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stopRainPacket.setType(LevelEvent.STOP_RAINING);
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stopRainPacket.setData(0);
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stopRainPacket.setPosition(Vector3f.ZERO);
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session.sendUpstreamPacket(stopRainPacket);
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session.setRaining(false);
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LevelEventPacket stopThunderPacket = new LevelEventPacket();
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stopThunderPacket.setType(LevelEvent.STOP_THUNDERSTORM);
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stopThunderPacket.setData(0);
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stopThunderPacket.setPosition(Vector3f.ZERO);
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session.sendUpstreamPacket(stopThunderPacket);
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session.setThunder(false);
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finalizeDimensionSwitch(session, player);
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finalizeDimensionSwitch(session, player);
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// If the bedrock nether height workaround is enabled, meaning the client is told it's in the end dimension,
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// If the bedrock nether height workaround is enabled, meaning the client is told it's in the end dimension,
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