mirror of
https://github.com/GeyserMC/Geyser.git
synced 2024-08-14 23:57:35 +00:00
Use closest matching color for unmapped RGB fireworks
Also remove Bukkit-specific firework colors as those were pure workarounds. Fixes #2505
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parent
bb92c89273
commit
e95d9d3b75
3 changed files with 85 additions and 66 deletions
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@ -100,7 +100,7 @@ public class FireworkEntity extends Entity {
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int i = 0;
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int i = 0;
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for (int color : oldColors) {
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for (int color : oldColors) {
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colors[i++] = FireworkColor.fromJavaID(color).getBedrockID();
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colors[i++] = FireworkColor.fromJavaRGB(color);
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}
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}
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effectBuilder.putByteArray("FireworkColor", colors);
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effectBuilder.putByteArray("FireworkColor", colors);
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@ -112,7 +112,7 @@ public class FireworkEntity extends Entity {
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int i = 0;
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int i = 0;
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for (int color : oldColors) {
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for (int color : oldColors) {
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colors[i++] = FireworkColor.fromJavaID(color).getBedrockID();
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colors[i++] = FireworkColor.fromJavaRGB(color);
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}
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}
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effectBuilder.putByteArray("FireworkFade", colors);
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effectBuilder.putByteArray("FireworkFade", colors);
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@ -51,7 +51,7 @@ public abstract class FireworkBaseTranslator extends NbtItemStackTranslator {
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int i = 0;
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int i = 0;
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for (int color : oldColors) {
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for (int color : oldColors) {
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colors[i++] = FireworkColor.fromJavaID(color).getBedrockID();
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colors[i++] = FireworkColor.fromJavaRGB(color);
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}
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}
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newExplosionData.put(new ByteArrayTag("FireworkColor", colors));
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newExplosionData.put(new ByteArrayTag("FireworkColor", colors));
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@ -63,7 +63,7 @@ public abstract class FireworkBaseTranslator extends NbtItemStackTranslator {
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int i = 0;
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int i = 0;
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for (int color : oldColors) {
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for (int color : oldColors) {
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colors[i++] = FireworkColor.fromJavaID(color).getBedrockID();
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colors[i++] = FireworkColor.fromJavaRGB(color);
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}
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}
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newExplosionData.put(new ByteArrayTag("FireworkFade", colors));
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newExplosionData.put(new ByteArrayTag("FireworkFade", colors));
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@ -93,7 +93,7 @@ public abstract class FireworkBaseTranslator extends NbtItemStackTranslator {
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int i = 0;
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int i = 0;
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for (byte color : oldColors) {
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for (byte color : oldColors) {
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colors[i++] = FireworkColor.fromBedrockID(color).getJavaID();
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colors[i++] = FireworkColor.fromBedrockId(color);
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}
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}
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newExplosionData.put(new IntArrayTag("Colors", colors));
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newExplosionData.put(new IntArrayTag("Colors", colors));
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@ -105,7 +105,7 @@ public abstract class FireworkBaseTranslator extends NbtItemStackTranslator {
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int i = 0;
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int i = 0;
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for (byte color : oldColors) {
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for (byte color : oldColors) {
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colors[i++] = FireworkColor.fromBedrockID(color).getJavaID();
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colors[i++] = FireworkColor.fromBedrockId(color);
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}
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}
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newExplosionData.put(new IntArrayTag("FadeColors", colors));
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newExplosionData.put(new IntArrayTag("FadeColors", colors));
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@ -25,76 +25,95 @@
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package org.geysermc.connector.utils;
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package org.geysermc.connector.utils;
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import lombok.Getter;
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import net.kyori.adventure.text.format.TextColor;
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import net.kyori.adventure.util.HSVLike;
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public enum FireworkColor {
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public enum FireworkColor {
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// Vanilla colors
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BLACK(1973019),
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BLACK((byte) 0, 1973019),
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RED(11743532),
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RED((byte) 1, 11743532),
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GREEN(3887386),
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GREEN((byte) 2, 3887386),
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BROWN(5320730),
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BROWN((byte) 3, 5320730),
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BLUE(2437522),
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BLUE((byte) 4, 2437522),
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PURPLE(8073150),
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PURPLE((byte) 5, 8073150),
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CYAN(2651799),
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CYAN((byte) 6, 2651799),
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LIGHT_GRAY(11250603),
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LIGHT_GRAY((byte) 7, 11250603),
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GRAY(4408131),
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GRAY((byte) 8, 4408131),
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PINK(14188952),
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PINK((byte) 9, 14188952),
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LIME(4312372),
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LIME((byte) 10, 4312372),
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YELLOW(14602026),
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YELLOW((byte) 11, 14602026),
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LIGHT_BLUE(6719955),
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LIGHT_BLUE((byte) 12, 6719955),
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MAGENTA(12801229),
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MAGENTA((byte) 13, 12801229),
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ORANGE(15435844),
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ORANGE((byte) 14, 15435844),
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WHITE(15790320);
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WHITE((byte) 15, 15790320),
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// Bukkit colors
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// https://hub.spigotmc.org/javadocs/spigot/org/bukkit/Color.html
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BUKKIT_WHITE((byte) 15, 0xFFFFFF),
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BUKKIT_SILVER((byte) 7, 0xC0C0C0),
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BUKKIT_GRAY((byte) 8, 0x808080),
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BUKKIT_BLACK((byte) 0, 0x000000),
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BUKKIT_RED((byte) 1, 0xFF0000),
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BUKKIT_MAROON((byte) 1, 0x800000), // No perfect map but this is as close as it can be
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BUKKIT_YELLOW((byte) 11, 0xFFFF00),
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BUKKIT_OLIVE((byte) 2, 0x808000), // No perfect map but this is as close as it can be
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BUKKIT_LIME((byte) 10, 0x00FF00),
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BUKKIT_GREEN((byte) 2, 0x008000),
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BUKKIT_AQUA((byte) 12, 0x00FFFF),
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BUKKIT_TEAL((byte) 6, 0x008080),
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BUKKIT_BLUE((byte) 4, 0x0000FF),
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BUKKIT_NAVY((byte) 4, 0x000080), // No perfect map but this is as close as it can be
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BUKKIT_FUCHSIA((byte) 9, 0xFF00FF), // No perfect map but this is as close as it can be
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BUKKIT_PURPLE((byte) 5, 0x800080),
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BUKKIT_ORANGE((byte) 14, 0xFFA500);
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private static final FireworkColor[] VALUES = values();
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private static final FireworkColor[] VALUES = values();
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@Getter
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private final TextColor color;
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private final byte bedrockID;
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@Getter
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private final int javaID;
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FireworkColor(byte bedrockID, int javaID) {
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FireworkColor(int rgbValue) {
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this.bedrockID = bedrockID;
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this.color = TextColor.color(rgbValue);
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this.javaID = javaID;
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}
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}
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public static FireworkColor fromJavaID(int id) {
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private static HSVLike toHSV(int rgbValue) {
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for (FireworkColor color : VALUES) {
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int r = (rgbValue & (255 << 16)) >> 16;
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if (color.javaID == id) {
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int g = (rgbValue & (255 << 8)) >> 8;
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return color;
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int b = rgbValue & 255;
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return HSVLike.fromRGB(r, g, b);
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}
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public static byte fromJavaRGB(int rgbValue) {
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HSVLike hsv = toHSV(rgbValue);
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return (byte) nearestTo(hsv).ordinal();
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}
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// The following two methods were adapted from the Adventure project:
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// https://github.com/KyoriPowered/adventure/blob/09edf74409feb52d9147a5a811910de0721acf95/api/src/main/java/net/kyori/adventure/text/format/NamedTextColor.java#L193-L237
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/**
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* Find the named colour nearest to the provided colour.
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*
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* @param any colour to match
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* @return nearest named colour. will always return a value
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* @since 4.0.0
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*/
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public static FireworkColor nearestTo(final HSVLike any) {
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float matchedDistance = Float.MAX_VALUE;
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FireworkColor match = VALUES[0];
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for (final FireworkColor potential : VALUES) {
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final float distance = distance(any, potential.color.asHSV());
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if (distance < matchedDistance) {
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match = potential;
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matchedDistance = distance;
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}
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if (distance == 0) {
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break; // same colour! whoo!
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}
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}
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return match;
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}
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/**
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* Returns a distance metric to the other colour.
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*
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* <p>This value is unitless and should only be used to compare with other text colours.</p>
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*
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* @param other colour to compare to
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* @return distance metric
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*/
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private static float distance(final HSVLike self, final HSVLike other) {
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// weight hue more heavily than saturation and brightness. kind of magic numbers, but is fine for our use case of downsampling to a set of colors
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final float hueDistance = 3 * Math.min(Math.abs(self.h() - other.h()), 1f - Math.abs(self.h() - other.h()));
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final float saturationDiff = self.s() - other.s();
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final float valueDiff = self.v() - other.v();
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return hueDistance * hueDistance + saturationDiff * saturationDiff + valueDiff * valueDiff;
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}
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public static int fromBedrockId(int id) {
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for (FireworkColor fireworkColor : VALUES) {
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if (fireworkColor.ordinal() == id) {
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return fireworkColor.color.value();
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}
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}
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}
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}
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return WHITE;
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return WHITE.color.value();
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}
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public static FireworkColor fromBedrockID(int id) {
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for (FireworkColor color : VALUES) {
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if (color.bedrockID == id) {
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return color;
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}
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}
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return WHITE;
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}
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}
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}
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}
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