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Fix elytra flying in creative mode (#956)
Sending a ClientPlayerAbilitiesPacket allows the player to successfully fly. This commit also removes the setting of the CAN_FLY entity flag on creative mode. This did not break anything in my testing.
This commit is contained in:
parent
221e5bd103
commit
e5fc66d72f
3 changed files with 7 additions and 21 deletions
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@ -26,9 +26,11 @@
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package org.geysermc.connector.network.translators.bedrock;
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package org.geysermc.connector.network.translators.bedrock;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.Position;
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import com.github.steveice10.mc.protocol.data.game.entity.player.GameMode;
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import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction;
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import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerAction;
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import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerState;
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import com.github.steveice10.mc.protocol.data.game.entity.player.PlayerState;
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import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace;
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import com.github.steveice10.mc.protocol.data.game.world.block.BlockFace;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerAbilitiesPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerActionPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerStatePacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerStatePacket;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.math.vector.Vector3i;
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@ -70,6 +72,11 @@ public class BedrockActionTranslator extends PacketTranslator<PlayerActionPacket
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session.sendDownstreamPacket(stopSwimPacket);
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session.sendDownstreamPacket(stopSwimPacket);
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break;
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break;
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case START_GLIDE:
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case START_GLIDE:
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// Otherwise gliding will not work in creative
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ClientPlayerAbilitiesPacket playerAbilitiesPacket = new ClientPlayerAbilitiesPacket(
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false, false, false, session.getGameMode() == GameMode.CREATIVE
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);
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session.sendDownstreamPacket(playerAbilitiesPacket);
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case STOP_GLIDE:
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case STOP_GLIDE:
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ClientPlayerStatePacket glidePacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_ELYTRA_FLYING);
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ClientPlayerStatePacket glidePacket = new ClientPlayerStatePacket((int) entity.getEntityId(), PlayerState.START_ELYTRA_FLYING);
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session.sendDownstreamPacket(glidePacket);
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session.sendDownstreamPacket(glidePacket);
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@ -29,10 +29,7 @@ import com.github.steveice10.mc.protocol.packet.ingame.server.entity.player.Serv
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import com.nukkitx.protocol.bedrock.data.AdventureSetting;
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import com.nukkitx.protocol.bedrock.data.AdventureSetting;
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import com.nukkitx.protocol.bedrock.data.PlayerPermission;
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import com.nukkitx.protocol.bedrock.data.PlayerPermission;
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import com.nukkitx.protocol.bedrock.data.command.CommandPermission;
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import com.nukkitx.protocol.bedrock.data.command.CommandPermission;
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import com.nukkitx.protocol.bedrock.data.entity.EntityDataMap;
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import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
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import com.nukkitx.protocol.bedrock.packet.AdventureSettingsPacket;
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import com.nukkitx.protocol.bedrock.packet.AdventureSettingsPacket;
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import com.nukkitx.protocol.bedrock.packet.SetEntityDataPacket;
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import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
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import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.network.session.GeyserSession;
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import org.geysermc.connector.network.session.GeyserSession;
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@ -50,14 +47,6 @@ public class JavaPlayerAbilitiesTranslator extends PacketTranslator<ServerPlayer
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if (entity == null)
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if (entity == null)
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return;
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return;
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EntityDataMap metadata = entity.getMetadata();
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metadata.getFlags().setFlag(EntityFlag.CAN_FLY, packet.isCanFly());
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SetEntityDataPacket entityDataPacket = new SetEntityDataPacket();
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entityDataPacket.setRuntimeEntityId(entity.getGeyserId());
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entityDataPacket.getMetadata().putAll(metadata);
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session.sendUpstreamPacket(entityDataPacket);
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Set<AdventureSetting> playerFlags = new ObjectOpenHashSet<>();
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Set<AdventureSetting> playerFlags = new ObjectOpenHashSet<>();
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playerFlags.add(AdventureSetting.AUTO_JUMP);
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playerFlags.add(AdventureSetting.AUTO_JUMP);
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if (packet.isCanFly())
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if (packet.isCanFly())
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@ -35,9 +35,7 @@ import com.nukkitx.protocol.bedrock.data.AdventureSetting;
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import com.nukkitx.protocol.bedrock.data.LevelEventType;
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import com.nukkitx.protocol.bedrock.data.LevelEventType;
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import com.nukkitx.protocol.bedrock.data.PlayerPermission;
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import com.nukkitx.protocol.bedrock.data.PlayerPermission;
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import com.nukkitx.protocol.bedrock.data.command.CommandPermission;
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import com.nukkitx.protocol.bedrock.data.command.CommandPermission;
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import com.nukkitx.protocol.bedrock.data.entity.EntityDataMap;
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import com.nukkitx.protocol.bedrock.data.entity.EntityEventType;
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import com.nukkitx.protocol.bedrock.data.entity.EntityEventType;
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import com.nukkitx.protocol.bedrock.data.entity.EntityFlag;
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import com.nukkitx.protocol.bedrock.packet.*;
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import com.nukkitx.protocol.bedrock.packet.*;
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import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
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import it.unimi.dsi.fastutil.objects.ObjectOpenHashSet;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.entity.Entity;
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@ -107,14 +105,6 @@ public class JavaNotifyClientTranslator extends PacketTranslator<ServerNotifyCli
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session.sendUpstreamPacket(adventureSettingsPacket);
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session.sendUpstreamPacket(adventureSettingsPacket);
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}, 50, TimeUnit.MILLISECONDS);
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}, 50, TimeUnit.MILLISECONDS);
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EntityDataMap metadata = entity.getMetadata();
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metadata.getFlags().setFlag(EntityFlag.CAN_FLY, gameMode == GameMode.CREATIVE);
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SetEntityDataPacket entityDataPacket = new SetEntityDataPacket();
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entityDataPacket.setRuntimeEntityId(entity.getGeyserId());
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entityDataPacket.getMetadata().putAll(metadata);
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session.sendUpstreamPacket(entityDataPacket);
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// Update the crafting grid to add/remove barriers for creative inventory
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// Update the crafting grid to add/remove barriers for creative inventory
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PlayerInventoryTranslator.updateCraftingGrid(session, session.getInventory());
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PlayerInventoryTranslator.updateCraftingGrid(session, session.getInventory());
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break;
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break;
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