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Fix logging into a server with Fabric Networking API (#1995)
* Fix logging into a server with Fabric Networking API Turns out we prevented the response to LoginPluginRequestPacket. Fabric API 0.28 and later will not let a client join without this response. * Switch back to Jitpack just for Protocol to prevent weird errors * Re-add sub protocol check * Simplify check
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3 changed files with 7 additions and 5 deletions
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@ -30,9 +30,9 @@
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<scope>compile</scope>
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</dependency>
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<dependency>
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<groupId>com.nukkitx.protocol</groupId>
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<groupId>com.github.CloudburstMC.Protocol</groupId>
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<artifactId>bedrock-v422</artifactId>
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<version>2.6.2-20210228.150048-4</version>
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<version>42da92f</version>
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<scope>compile</scope>
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<exclusions>
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<exclusion>
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@ -42,6 +42,7 @@ import com.github.steveice10.mc.protocol.packet.handshake.client.HandshakePacket
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.player.ClientPlayerPositionRotationPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.client.world.ClientTeleportConfirmPacket;
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import com.github.steveice10.mc.protocol.packet.login.client.LoginPluginResponsePacket;
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import com.github.steveice10.mc.protocol.packet.login.server.LoginSuccessPacket;
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import com.github.steveice10.packetlib.BuiltinFlags;
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import com.github.steveice10.packetlib.Client;
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@ -69,10 +70,10 @@ import lombok.Setter;
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import org.geysermc.common.window.CustomFormWindow;
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import org.geysermc.common.window.FormWindow;
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import org.geysermc.connector.GeyserConnector;
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import org.geysermc.connector.entity.Tickable;
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import org.geysermc.connector.command.CommandSender;
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import org.geysermc.connector.common.AuthType;
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import org.geysermc.connector.entity.Entity;
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import org.geysermc.connector.entity.Tickable;
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import org.geysermc.connector.entity.player.SessionPlayerEntity;
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import org.geysermc.connector.entity.player.SkullPlayerEntity;
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import org.geysermc.connector.inventory.PlayerInventory;
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@ -956,7 +957,7 @@ public class GeyserSession implements CommandSender {
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* @param packet the java edition packet from MCProtocolLib
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*/
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public void sendDownstreamPacket(Packet packet) {
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if (downstream != null && downstream.getSession() != null && protocol.getSubProtocol().equals(SubProtocol.GAME)) {
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if (downstream != null && downstream.getSession() != null && (protocol.getSubProtocol().equals(SubProtocol.GAME) || packet.getClass() == LoginPluginResponsePacket.class)) {
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downstream.getSession().send(packet);
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} else {
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connector.getLogger().debug("Tried to send downstream packet " + packet.getClass().getSimpleName() + " before connected to the server");
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@ -33,10 +33,11 @@ import com.github.steveice10.mc.protocol.packet.login.client.LoginPluginResponse
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import com.github.steveice10.mc.protocol.packet.login.server.LoginPluginRequestPacket;
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@Translator(packet = LoginPluginRequestPacket.class)
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public class JavaLoginPluginMessageTranslator extends PacketTranslator<LoginPluginRequestPacket> {
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public class JavaLoginPluginRequestTranslator extends PacketTranslator<LoginPluginRequestPacket> {
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@Override
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public void translate(LoginPluginRequestPacket packet, GeyserSession session) {
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// A vanilla client doesn't know any PluginMessage in the Login state, so we don't know any either.
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// Note: Fabric Networking API v1 will not let the client log in without sending this
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session.sendDownstreamPacket(
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new LoginPluginResponsePacket(packet.getMessageId(), null)
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);
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