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Micro-optimizations in player entity code
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parent
9eec08b9dc
commit
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2 changed files with 5 additions and 9 deletions
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@ -55,10 +55,7 @@ import org.geysermc.connector.scoreboard.Team;
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import org.geysermc.connector.utils.AttributeUtils;
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import org.geysermc.connector.network.translators.chat.MessageTranslator;
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import java.util.ArrayList;
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import java.util.List;
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import java.util.Map;
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import java.util.UUID;
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import java.util.*;
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import java.util.concurrent.TimeUnit;
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@Getter @Setter
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@ -95,7 +92,7 @@ public class PlayerEntity extends LivingEntity {
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addPlayerPacket.setUsername(username);
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addPlayerPacket.setRuntimeEntityId(geyserId);
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addPlayerPacket.setUniqueEntityId(geyserId);
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addPlayerPacket.setPosition(position.clone().sub(0, EntityType.PLAYER.getOffset(), 0));
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addPlayerPacket.setPosition(position.sub(0, EntityType.PLAYER.getOffset(), 0));
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addPlayerPacket.setRotation(getBedrockRotation());
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addPlayerPacket.setMotion(motion);
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addPlayerPacket.setHand(hand);
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@ -277,10 +274,9 @@ public class PlayerEntity extends LivingEntity {
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if (entityMetadata.getId() == 15) {
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UpdateAttributesPacket attributesPacket = new UpdateAttributesPacket();
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attributesPacket.setRuntimeEntityId(geyserId);
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List<AttributeData> attributes = new ArrayList<>();
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// Setting to a higher maximum since plugins/datapacks can probably extend the Bedrock soft limit
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attributes.add(new AttributeData("minecraft:absorption", 0.0f, 1024f, (float) entityMetadata.getValue(), 0.0f));
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attributesPacket.setAttributes(attributes);
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attributesPacket.setAttributes(Collections.singletonList(
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new AttributeData("minecraft:absorption", 0.0f, 1024f, (float) entityMetadata.getValue(), 0.0f)));
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session.sendUpstreamPacket(attributesPacket);
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}
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@ -75,7 +75,7 @@ public class SkullPlayerEntity extends PlayerEntity {
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addPlayerPacket.setUsername(getUsername());
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addPlayerPacket.setRuntimeEntityId(geyserId);
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addPlayerPacket.setUniqueEntityId(geyserId);
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addPlayerPacket.setPosition(position.clone().sub(0, EntityType.PLAYER.getOffset(), 0));
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addPlayerPacket.setPosition(position.sub(0, EntityType.PLAYER.getOffset(), 0));
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addPlayerPacket.setRotation(getBedrockRotation());
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addPlayerPacket.setMotion(motion);
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addPlayerPacket.setHand(hand);
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