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ACTUALLY fix swapping armor in hotbar when armor is already present (#2206)
Tested with iOS, desktop and console
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parent
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commit
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1 changed files with 4 additions and 6 deletions
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@ -39,10 +39,7 @@ import com.nukkitx.math.vector.Vector3f;
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import com.nukkitx.math.vector.Vector3i;
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import com.nukkitx.protocol.bedrock.data.LevelEventType;
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import com.nukkitx.protocol.bedrock.data.entity.EntityFlags;
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import com.nukkitx.protocol.bedrock.data.inventory.ContainerId;
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import com.nukkitx.protocol.bedrock.data.inventory.ContainerType;
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import com.nukkitx.protocol.bedrock.data.inventory.InventoryActionData;
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import com.nukkitx.protocol.bedrock.data.inventory.InventorySource;
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import com.nukkitx.protocol.bedrock.data.inventory.*;
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import com.nukkitx.protocol.bedrock.packet.*;
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import org.geysermc.connector.entity.CommandBlockMinecartEntity;
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import org.geysermc.connector.entity.Entity;
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@ -241,9 +238,10 @@ public class BedrockInventoryTransactionTranslator extends PacketTranslator<Inve
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session.setInteracting(true);
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break;
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case 1:
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if (packet.getActions().size() == 1) {
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if (packet.getActions().size() == 1 && packet.getLegacySlots().size() > 0) {
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InventoryActionData actionData = packet.getActions().get(0);
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if (actionData.getSlot() == 6 && actionData.getToItem().getId() != 0) {
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LegacySetItemSlotData slotData = packet.getLegacySlots().get(0);
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if (slotData.getContainerId() == 6 && actionData.getToItem().getId() != 0) {
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// The player is trying to swap out an armor piece that already has an item in it
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// Java Edition does not allow this; let's revert it
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session.getInventoryTranslator().updateInventory(session, session.getPlayerInventory());
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