Fix: manually translated item names for block items

This commit is contained in:
onebeastchris 2024-07-13 21:53:11 +02:00
parent b0c7ddb68d
commit d67f83ec9d

View file

@ -59,6 +59,7 @@ import org.geysermc.geyser.inventory.item.StoredItemMappings;
import org.geysermc.geyser.item.GeyserCustomMappingData;
import org.geysermc.geyser.item.Items;
import org.geysermc.geyser.item.components.Rarity;
import org.geysermc.geyser.item.type.BlockItem;
import org.geysermc.geyser.item.type.Item;
import org.geysermc.geyser.registry.BlockRegistries;
import org.geysermc.geyser.registry.Registries;
@ -403,7 +404,7 @@ public class ItemRegistryPopulator {
if (javaOnlyItems.contains(javaItem) || javaItem.rarity() != Rarity.COMMON) {
// These items don't exist on Bedrock, so set up a variable that indicates they should have custom names
// Or, ensure that we are translating these at all times to account for rarity colouring
mappingBuilder = mappingBuilder.translationString((bedrockBlock != null ? "block." : "item.") + entry.getKey().replace(":", "."));
mappingBuilder = mappingBuilder.translationString((javaItem instanceof BlockItem ? "block." : "item.") + entry.getKey().replace(":", "."));
GeyserImpl.getInstance().getLogger().debug("Adding " + entry.getKey() + " as an item that needs to be translated.");
}