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Implement interaction entity (#3916)
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3 changed files with 101 additions and 0 deletions
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@ -104,6 +104,7 @@ public final class EntityDefinitions {
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public static final EntityDefinition<HorseEntity> HORSE;
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public static final EntityDefinition<HorseEntity> HORSE;
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public static final EntityDefinition<ZombieEntity> HUSK;
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public static final EntityDefinition<ZombieEntity> HUSK;
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public static final EntityDefinition<SpellcasterIllagerEntity> ILLUSIONER; // Not present on Bedrock
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public static final EntityDefinition<SpellcasterIllagerEntity> ILLUSIONER; // Not present on Bedrock
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public static final EntityDefinition<InteractionEntity> INTERACTION;
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public static final EntityDefinition<IronGolemEntity> IRON_GOLEM;
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public static final EntityDefinition<IronGolemEntity> IRON_GOLEM;
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public static final EntityDefinition<ItemEntity> ITEM;
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public static final EntityDefinition<ItemEntity> ITEM;
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public static final EntityDefinition<ItemFrameEntity> ITEM_FRAME;
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public static final EntityDefinition<ItemFrameEntity> ITEM_FRAME;
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@ -319,6 +320,15 @@ public final class EntityDefinitions {
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.addTranslator(MetadataType.CHAT, TextDisplayEntity::setText)
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.addTranslator(MetadataType.CHAT, TextDisplayEntity::setText)
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.build();
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.build();
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INTERACTION = EntityDefinition.inherited(InteractionEntity::new, entityBase)
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.type(EntityType.INTERACTION)
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.heightAndWidth(1.0f) // default size until server specifies otherwise
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.identifier("minecraft:armor_stand")
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.addTranslator(MetadataType.FLOAT, InteractionEntity::setWidth)
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.addTranslator(MetadataType.FLOAT, InteractionEntity::setHeight)
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.addTranslator(MetadataType.BOOLEAN, InteractionEntity::setResponse)
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.build();
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EntityDefinition<FireballEntity> fireballBase = EntityDefinition.inherited(FireballEntity::new, entityBase)
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EntityDefinition<FireballEntity> fireballBase = EntityDefinition.inherited(FireballEntity::new, entityBase)
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.addTranslator(null) // Item
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.addTranslator(null) // Item
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.build();
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.build();
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@ -0,0 +1,89 @@
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/*
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* Copyright (c) 2019-2023 GeyserMC. http://geysermc.org
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*
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* Permission is hereby granted, free of charge, to any person obtaining a copy
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* of this software and associated documentation files (the "Software"), to deal
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* in the Software without restriction, including without limitation the rights
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* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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* copies of the Software, and to permit persons to whom the Software is
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* furnished to do so, subject to the following conditions:
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*
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* The above copyright notice and this permission notice shall be included in
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* all copies or substantial portions of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
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* THE SOFTWARE.
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*
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* @author GeyserMC
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* @link https://github.com/GeyserMC/Geyser
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*/
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package org.geysermc.geyser.entity.type;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.BooleanEntityMetadata;
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import com.github.steveice10.mc.protocol.data.game.entity.metadata.type.FloatEntityMetadata;
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import com.github.steveice10.mc.protocol.data.game.entity.player.Hand;
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import com.github.steveice10.mc.protocol.packet.ingame.serverbound.player.ServerboundSwingPacket;
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import org.cloudburstmc.math.vector.Vector3f;
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import org.cloudburstmc.protocol.bedrock.data.entity.EntityFlag;
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import org.cloudburstmc.protocol.bedrock.packet.AnimatePacket;
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import org.geysermc.geyser.entity.EntityDefinition;
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import org.geysermc.geyser.session.GeyserSession;
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import org.geysermc.geyser.util.InteractionResult;
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import java.util.UUID;
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public class InteractionEntity extends Entity {
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/**
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* true - java client hears swing sound when attacking, and arm swings when right-clicking
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* false - java client hears no swing sound when attacking, and arm does not swing when right-clicking
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*/
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private boolean response = false;
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public InteractionEntity(GeyserSession session, int entityId, long geyserId, UUID uuid, EntityDefinition<?> definition, Vector3f position, Vector3f motion, float yaw, float pitch, float headYaw) {
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super(session, entityId, geyserId, uuid, definition, position, motion, yaw, pitch, headYaw);
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}
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@Override
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protected void initializeMetadata() {
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super.initializeMetadata();
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// hide the armor stand but keep the hitbox active
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setFlag(EntityFlag.INVISIBLE, true);
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}
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@Override
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public InteractionResult interact(Hand hand) {
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// these InteractionResults do mirror the java client
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// but the bedrock client won't arm swing itself because of our armor stand workaround
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if (response) {
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AnimatePacket animatePacket = new AnimatePacket();
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animatePacket.setRuntimeEntityId(session.getPlayerEntity().getGeyserId());
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animatePacket.setAction(AnimatePacket.Action.SWING_ARM);
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session.sendUpstreamPacket(animatePacket);
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session.sendDownstreamPacket(new ServerboundSwingPacket(hand));
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return InteractionResult.SUCCESS;
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}
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return InteractionResult.CONSUME;
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}
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public void setWidth(FloatEntityMetadata width) {
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setBoundingBoxWidth(width.getPrimitiveValue());
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}
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public void setHeight(FloatEntityMetadata height) {
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setBoundingBoxHeight(height.getPrimitiveValue());
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}
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public void setResponse(BooleanEntityMetadata response) {
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this.response = response.getPrimitiveValue();
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}
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}
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@ -25,6 +25,7 @@
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package org.geysermc.geyser.registry;
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package org.geysermc.geyser.registry;
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import com.github.steveice10.mc.protocol.packet.ingame.clientbound.ClientboundDelimiterPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.clientbound.ClientboundTabListPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.clientbound.ClientboundTabListPacket;
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import com.github.steveice10.mc.protocol.packet.ingame.clientbound.level.ClientboundLightUpdatePacket;
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import com.github.steveice10.mc.protocol.packet.ingame.clientbound.level.ClientboundLightUpdatePacket;
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import io.netty.channel.EventLoop;
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import io.netty.channel.EventLoop;
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@ -44,6 +45,7 @@ public class PacketTranslatorRegistry<T> extends AbstractMappedRegistry<Class<?
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static {
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static {
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IGNORED_PACKETS.add(ClientboundLightUpdatePacket.class); // Light is handled on Bedrock for us
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IGNORED_PACKETS.add(ClientboundLightUpdatePacket.class); // Light is handled on Bedrock for us
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IGNORED_PACKETS.add(ClientboundTabListPacket.class); // Cant be implemented in Bedrock
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IGNORED_PACKETS.add(ClientboundTabListPacket.class); // Cant be implemented in Bedrock
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IGNORED_PACKETS.add(ClientboundDelimiterPacket.class); // Not implemented, spams logs
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}
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}
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protected PacketTranslatorRegistry() {
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protected PacketTranslatorRegistry() {
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