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Fix discarding of custom trim patterns/materials (#4642)
* Fix discarding of custom trim patterns/materials * Rename `stripNamespace` method to reflect its behaviour
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commit
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2 changed files with 23 additions and 9 deletions
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@ -47,7 +47,7 @@ public final class TrimRecipe {
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public static final ItemDescriptorWithCount TEMPLATE = tagDescriptor("minecraft:trim_templates");
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public static TrimMaterial readTrimMaterial(GeyserSession session, RegistryEntry entry) {
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String key = stripNamespace(entry.getId());
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String key = stripMinecraftNamespace(entry.getId());
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// Color is used when hovering over the item
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// Find the nearest legacy color from the RGB Java gives us to work with
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@ -67,7 +67,7 @@ public final class TrimRecipe {
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}
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public static TrimPattern readTrimPattern(GeyserSession session, RegistryEntry entry) {
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String key = stripNamespace(entry.getId());
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String key = stripMinecraftNamespace(entry.getId());
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String itemIdentifier = entry.getData().getString("template_item");
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ItemMapping itemMapping = session.getItemMappings().getMapping(itemIdentifier);
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@ -79,10 +79,14 @@ public final class TrimRecipe {
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}
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// TODO find a good place for a stripNamespace util method
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private static String stripNamespace(String identifier) {
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private static String stripMinecraftNamespace(String identifier) {
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int i = identifier.indexOf(':');
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if (i >= 0) {
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return identifier.substring(i + 1);
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String namespace = identifier.substring(0, i);
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// Only strip minecraft namespace
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if (namespace.equals("minecraft")) {
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return identifier.substring(i + 1);
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}
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}
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return identifier;
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}
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@ -51,14 +51,15 @@ public class ArmorItem extends Item {
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ArmorTrim trim = components.get(DataComponentType.TRIM);
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if (trim != null) {
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// discard custom trim patterns/materials to prevent visual glitches on bedrock
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if (trim.material().isCustom() || trim.pattern().isCustom()) {
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return;
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}
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TrimMaterial material = session.getRegistryCache().trimMaterials().byId(trim.material().id());
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TrimPattern pattern = session.getRegistryCache().trimPatterns().byId(trim.pattern().id());
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// discard custom trim patterns/materials to prevent visual glitches on bedrock
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if (!getNamespace(material.getMaterialId()).equals("minecraft")
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|| !getNamespace(pattern.getPatternId()).equals("minecraft")) {
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return;
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}
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NbtMapBuilder trimBuilder = NbtMap.builder();
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// bedrock has an uppercase first letter key, and the value is not namespaced
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trimBuilder.put("Material", material.getMaterialId());
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@ -71,4 +72,13 @@ public class ArmorItem extends Item {
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public boolean isValidRepairItem(Item other) {
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return material.getRepairIngredient() == other;
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}
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// TODO maybe some kind of namespace util?
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private static String getNamespace(String identifier) {
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int i = identifier.indexOf(':');
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if (i >= 0) {
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return identifier.substring(0, i);
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}
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return "minecraft";
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}
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}
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