Trunc skinhash to 32 chars due to 80 char limit

Signed-off-by: Joshua Castle <26531652+Kas-tle@users.noreply.github.com>
This commit is contained in:
Joshua Castle 2023-05-12 21:12:28 -07:00
parent bbd297c5d9
commit cd62048a4d
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GPG key ID: F674F38216C35D5D

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@ -205,7 +205,7 @@ public class SkullResourcePackManager {
private static void addAttachables(ZipOutputStream zipOS) throws IOException {
String template = FileUtils.readToString("bedrock/skull_resource_pack/attachables/template_attachable.json");
for (CustomSkull skull : BlockRegistries.CUSTOM_SKULLS.get().values()) {
ZipEntry entry = new ZipEntry("skull_resource_pack/attachables/" + skull.getSkinHash() + ".json");
ZipEntry entry = new ZipEntry("skull_resource_pack/attachables/" + truncateHash(skull.getSkinHash()) + ".json");
zipOS.putNextEntry(entry);
zipOS.write(fillAttachableJson(template, skull).getBytes(StandardCharsets.UTF_8));
zipOS.closeEntry();
@ -214,7 +214,7 @@ public class SkullResourcePackManager {
private static void addSkinTextures(ZipOutputStream zipOS) throws IOException {
for (Path skinPath : SKULL_SKINS.values()) {
ZipEntry entry = new ZipEntry("skull_resource_pack/textures/blocks/" + skinPath.getFileName());
ZipEntry entry = new ZipEntry("skull_resource_pack/textures/blocks/" + truncateHash(skinPath.getFileName().toString()) + ".png");
zipOS.putNextEntry(entry);
try (InputStream stream = Files.newInputStream(skinPath)) {
stream.transferTo(zipOS);
@ -231,7 +231,7 @@ public class SkullResourcePackManager {
private static String fillAttachableJson(String template, CustomSkull skull) {
return template.replace("${identifier}", skull.getCustomBlockData().identifier())
.replace("${texture}", skull.getSkinHash());
.replace("${texture}", truncateHash(skull.getSkinHash()));
}
private static String fillManifestJson(String template) {
@ -243,7 +243,7 @@ public class SkullResourcePackManager {
private static String fillTerrainTextureJson(String template) {
StringBuilder textures = new StringBuilder();
for (String skinHash : SKULL_SKINS.keySet()) {
String texture = String.format("\"geyser.%s_player_skin\":{\"textures\":\"textures/blocks/%s\"},\n", skinHash, skinHash);
String texture = String.format("\"geyser.%s_player_skin\":{\"textures\":\"textures/blocks/%s\"},\n", skinHash, truncateHash(skinHash));
textures.append(texture);
}
if (textures.length() != 0) {
@ -298,4 +298,8 @@ public class SkullResourcePackManager {
}
return false;
}
private static String truncateHash(String hash) {
return hash.substring(0, Math.min(hash.length(), 32));
}
}