Fix movement against spawners (#2409)

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David Choo 2021-07-24 10:35:23 -04:00 committed by GitHub
parent a93f3119f6
commit c6589136bf
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2 changed files with 64 additions and 28 deletions

View File

@ -54,6 +54,11 @@ public class BlockCollision {
@EqualsAndHashCode.Exclude
protected double pushUpTolerance = 1;
/**
* This is used to control the maximum distance a face of a bounding box can push the player away
*/
protected double pushAwayTolerance = CollisionManager.COLLISION_TOLERANCE * 1.1;
public void setPosition(int x, int y, int z) {
this.x = x;
this.y = y;
@ -95,44 +100,38 @@ public class BlockCollision {
// This check doesn't allow players right up against the block, so they must be pushed slightly away
if (b.checkIntersection(x, y, z, playerCollision)) {
Vector3d relativePlayerPosition = Vector3d.from(playerCollision.getMiddleX() - x,
playerCollision.getMiddleY() - (playerCollision.getSizeY() / 2) - y,
playerCollision.getMiddleY() - y,
playerCollision.getMiddleZ() - z);
Vector3d northFacePos = Vector3d.from(b.getMiddleX(),
b.getMiddleY(),
b.getMiddleZ() - (b.getSizeZ() / 2));
Vector3d southFacePos = Vector3d.from(b.getMiddleX(),
b.getMiddleY(),
b.getMiddleZ() + (b.getSizeZ() / 2));
Vector3d eastFacePos = Vector3d.from(b.getMiddleX() + (b.getSizeX() / 2),
b.getMiddleY(),
b.getMiddleZ());
Vector3d westFacePos = Vector3d.from(b.getMiddleX() - (b.getSizeX() / 2),
b.getMiddleY(),
b.getMiddleZ());
double translateDistance = northFacePos.getZ() - relativePlayerPosition.getZ() - (playerCollision.getSizeZ() / 2);
if (Math.abs(translateDistance) < CollisionManager.COLLISION_TOLERANCE * 1.1) {
playerCollision.translate(0, 0, translateDistance);
}
translateDistance = southFacePos.getZ() - relativePlayerPosition.getZ() + (playerCollision.getSizeZ() / 2);
if (Math.abs(translateDistance) < CollisionManager.COLLISION_TOLERANCE * 1.1) {
double northFaceZPos = b.getMiddleZ() - (b.getSizeZ() / 2);
double translateDistance = northFaceZPos - relativePlayerPosition.getZ() - (playerCollision.getSizeZ() / 2);
if (Math.abs(translateDistance) < pushAwayTolerance) {
playerCollision.translate(0, 0, translateDistance);
}
translateDistance = eastFacePos.getX() - relativePlayerPosition.getX() + (playerCollision.getSizeX() / 2);
if (Math.abs(translateDistance) < CollisionManager.COLLISION_TOLERANCE * 1.1) {
double southFaceZPos = b.getMiddleZ() + (b.getSizeZ() / 2);
translateDistance = southFaceZPos - relativePlayerPosition.getZ() + (playerCollision.getSizeZ() / 2);
if (Math.abs(translateDistance) < pushAwayTolerance) {
playerCollision.translate(0, 0, translateDistance);
}
double eastFaceXPos = b.getMiddleX() + (b.getSizeX() / 2);
translateDistance = eastFaceXPos - relativePlayerPosition.getX() + (playerCollision.getSizeX() / 2);
if (Math.abs(translateDistance) < pushAwayTolerance) {
playerCollision.translate(translateDistance, 0, 0);
}
translateDistance = westFacePos.getX() - relativePlayerPosition.getX() - (playerCollision.getSizeX() / 2);
if (Math.abs(translateDistance) < CollisionManager.COLLISION_TOLERANCE * 1.1) {
double westFaceXPos = b.getMiddleX() - (b.getSizeX() / 2);
translateDistance = westFaceXPos - relativePlayerPosition.getX() - (playerCollision.getSizeX() / 2);
if (Math.abs(translateDistance) < pushAwayTolerance) {
playerCollision.translate(translateDistance, 0, 0);
}
double bottomFaceYPos = b.getMiddleY() - (b.getSizeY() / 2);
translateDistance = bottomFaceYPos - relativePlayerPosition.getY() - (playerCollision.getSizeY() / 2);
if (Math.abs(translateDistance) < pushAwayTolerance) {
playerCollision.translate(0, translateDistance, 0);
}
}
// Set the collision size back to normal

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@ -0,0 +1,37 @@
/*
* Copyright (c) 2019-2021 GeyserMC. http://geysermc.org
*
* Permission is hereby granted, free of charge, to any person obtaining a copy
* of this software and associated documentation files (the "Software"), to deal
* in the Software without restriction, including without limitation the rights
* to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
* copies of the Software, and to permit persons to whom the Software is
* furnished to do so, subject to the following conditions:
*
* The above copyright notice and this permission notice shall be included in
* all copies or substantial portions of the Software.
*
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
* AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
* OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
* THE SOFTWARE.
*
* @author GeyserMC
* @link https://github.com/GeyserMC/Geyser
*/
package org.geysermc.connector.network.translators.collision.translators;
import org.geysermc.connector.network.translators.collision.CollisionRemapper;
@CollisionRemapper(regex = "^spawner$")
public class SpawnerCollision extends SolidCollision {
public SpawnerCollision(String params) {
super(params);
// Increase pushAwayTolerance to work around https://bugs.mojang.com/browse/MCPE-41996
pushAwayTolerance = 0.0002;
}
}